Misty Moorings Forums
Return to Misty Moorings (FSX/P3D/MSFS2020) => Help and Troubleshooting => Topic started by: Andy H on December 05, 2013, 07:14:38 AM
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Hi, first of all a very big thank you to all involved for the wonderall add-ons and enhancements here. :)
Now to the problem. My A.I ships are showing as wakes until I get close enough to collide with them. I've run AIFP2, reinstalled all shipping packs, and the problem persists. I have no idea what I've done to suddenly cause this. :-[
I'm running Win7 64 bit and an Nvidea card if that's any help. Hoping you can sort this out. Thanks. :)
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Andy,
you said you ran AIFP2 and then reinstalled all shipping packs. Was it just the RTMM AI shipping or did you re-install other AI as well? I ask because if you did it that way there is a chance that other AI shipping or AI aircraft could contain FS9 files. Re-installing them after running AIFP2 would just cause the same problem all over again.
With your AI installed run AIFP2 to find and repair all FS9 files, that's it don't reinstall anything again. The program finds and fixes the files and nothing else is required afterward.
8)
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Are you saying that they DO appear when you get close to them? ???
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Usually, ships that are invisible with only wakes showing is caused by the appropriate .mdl file missing or invalid for display. Is it possible AIFP2 renamed ship model files in some way, moved them or modified them to make them invalid for FSX to process?
Rod
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Hi, Spud - I reinsatalled after running AIFP2. I've since run AIFP2 again - which found no FX9 files.
Hi Jeff - yes, that's exactly it. I can see the wakes from miles out, but no ship. It's only when I'm within colliding distance that they appear.
Hi Rod - I've no idea. I'm very wary about rummaging through files and doing more harm than good. I'll take a look, try re-installing again and report back.
Cheers :)
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Never experienced AIFP2 renaming any files Rod. You can have it ID FS9 files or delete them after fixing them to run in FSX but it should not change AI files so they no longer work.
Andy,
Where do you have your Scenery Complexity and Special Effects set in the Scenery section of Settings - Display. If they are too low then objects will not show in the sim or possibly not show until very close.
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Hi, Spud - set to 'Extremely dense' and 'high'. Have re-installed and still getting no joy. Here's what I see...
(http://i109.photobucket.com/albums/n47/LFMkVb/2013-12-6_11-19-9-375.jpg)
(http://i109.photobucket.com/albums/n47/LFMkVb/2013-12-6_11-19-10-562.jpg)
(http://i109.photobucket.com/albums/n47/LFMkVb/2013-12-6_12-15-7-607.jpg)
(http://i109.photobucket.com/albums/n47/LFMkVb/2013-12-6_12-15-39-65.jpg)
...the ships and boats only show up when I'm right on top of them. No problem with the effects (smoke and wake).
Just about to do a file dump and try installing manually. Will report back.
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Wow...your confirmation that the ships show up at the last second means the .mdl files are okay. I have never experienced the phenomenon you are describing. Maybe somebody else has some ideas.
Rod
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Thanks, Rod.
Well, no joy with a manual install. Strangely the seperately installed garbage barge is unnaffected. I'm scratching my head trying to think what I've installed - surely new Nvidea drivers wouldn't affect only the ships? SweetFX settings? The only other thing I can think of is that I used the RTMM season switcher. My mind is boggled. :)
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Two questions Andy,
can you disable Sweet FX whatever that is? What NVIDIA drive do you have and what GPU? OK so it was 3 questions!
8)
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Hi Spud - mad rush to get to work at the moment. Will be back ASAP. :)
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Could be a problem with the GPU being overloaded and therefore having trouble loading objects and textures. Do you use Nvidia Inspector to tweek your GPU settings? What GPU do you have and what CPU processor speeds are you running? Are you running DX9 or DX10?
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Hi Andy,
I can reproduce your problem with a bad particle reject command in the fsx.cfg file. Make sure you don't have this line in your fsx.cfg file: SmallPartRejectRadius=XX where XX is some number.
As XX gets larger (say 50 or 100) it will cause the exact phenomena you are experiencing. This may not be it but may jog someone elses thoughts on helping you.
Rod
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Thanks for replies :)
O.k here we go...
Hi, Spud - SweetFX is an enhancement package similar to ENB, but a lot more adaptable and user friendly. I've tried FSX with it turned off, problem persisting. Have posted specs below.
Hi, ualani - I'm running DX9. I do use Nvidea inspector - have gone back to default Nvidea settings manager. Same problem. See below for specs.
Hi Rod, that line was there - set to '8'. ??? Have removed, ships still invisisible from all but colliding distance.
Here's what I've got from 'Speccy'...
Operating System
MS Windows 7 Home Premium 64-bit SP1
CPU
Intel Core i3 2100 @ 3.10GHz 50 °C
Sandy Bridge 32nm Technology
RAM
8.00 GB Single-Channel DDR3 @ 665MHz (9-9-9-24)
Motherboard
PEGATRON CORPORATION 2AB6 (CPU 1) 41 °C
Graphics
HP S2031 (1600x900@60Hz)
1023MB GeForce GTX 550 Ti (ASUStek Computer Inc) Driver version 9.18.13.3158 (15/10/2013) 52 °C
CPU
Intel Core i3 2100
Cores 2
Threads 4
Name Intel Core i3 2100
Code Name Sandy Bridge
Package Socket 1155 LGA
Technology 32nm
Specification Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
Family 6
Extended Family 6
Model A
Extended Model 2A
Stepping 7
Revision D2
Instructions MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, Intel 64
Virtualization Supported, Disabled
Hyperthreading Supported, Enabled
Fan Speed 1486 RPM
Bus Speed 99.8 MHz
Stock Core Speed 3100 MHz
Stock Bus Speed 100 MHz
Average Temperature 42 °C
Caches
L1 Data Cache Size 2 x 32 KBytes
L1 Instructions Cache Size 2 x 32 KBytes
L2 Unified Cache Size 2 x 256 KBytes
L3 Unified Cache Size 3072 KBytes
Core 0
Core Speed 3093.2 MHz
Multiplier x 16.0
Bus Speed 99.8 MHz
Temperature 43 °C
Thread 1
APIC ID 0
Thread 2
APIC ID 1
Core 1
Core Speed 3093.2 MHz
Multiplier x 16.0
Bus Speed 99.8 MHz
Temperature 41 °C
Thread 1
APIC ID 2
Thread 2
APIC ID 3
Graphics
Monitor
Name HP S2031 on NVIDIA GeForce GTX 550 Ti
Current Resolution 1600x900 pixels
Work Resolution 1600x856 pixels
State enabled, primary, output devices support
Monitor Width 1600
Monitor Height 900
Monitor BPP 32 bits per pixel
Monitor Frequency 60 Hz
Device \\.\DISPLAY1\Monitor0
GeForce GTX 550 Ti
GPU GF116
Device ID 10DE-1244
Revision A2
Subvendor ASUStek Computer Inc (1043)
Current Performance Level Level 2
Current GPU Clock 405 MHz
Current Memory Clock 324 MHz
Current Shader Clock 810 MHz
Voltage 0.950 V
Die Size 238 nm²
Release Date Mar 15, 2011
DirectX Support 11.0
OpenGL Support 5.0
Bus Interface PCI Express x16
Temperature 40 °C
ForceWare version 331.58
BIOS Version 70.26.20.00.00
ROPs 32
Shaders 192 unified
Physical Memory 1023 MB
Virtual Memory 1024 MB
Count of performance levels : 3
Level 1 - "Default"
GPU Clock 50 MHz
Memory Clock 135 MHz
Shader Clock 101 MHz
Level 2 - "2D Desktop"
GPU Clock 405 MHz
Memory Clock 324 MHz
Shader Clock 810 MHz
Level 3 - "3D Applications"
GPU Clock 975 MHz
Memory Clock 2052 MHz
Shader Clock 1950 MHz
I'm no tech-head, but I can't understand why it's only the ships that are affected, no problems with A.I aircraft or add-on scenery. It was all going perfectly until recently. Now I think about it, I'm going to try previous Nvidea drivers. Will keep you informed.
Thanks again for giving up your flying time to help out. :)
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Hi Andy,
With the particle reject status set to 8, the setting is too low to cause your problem as you have found out. However, it does tell me that you have a customized fsx.cfg since FSX would not have generated a particle reject status line. I would recommend saving your fsx.cfg somewhere else and then deleting the original copy so you can reboot FSX and let it generate its own fsx.cfg. Then see if the problem is still there. If it is, then we will have eliminated your fsx.cfg as the problem. If it goes away, then there is something in your fsx.cfg that is causing the problem.
Rod
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Hi Rod - have just built a default config file. Problem persisting. At least that's one suspect out of the way. :)
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Hi Andy,
Hmmm...the possibilities are narrowed. I will think about it some more.
Rod
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Hi Andy,
A couple of questions....
1. Just to be clear....did you used to see the AI Shipping at a distance and then recently you noticed just seeing their wakes until you got very close?
2. You mentioned that you could see a garbage barge in the water moving...I am not sure what boat that is...where do you see it at .....
3. Are you able to see all other ships and ferries (not part of the AI Shipping Package) at a distance?
Rod
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Hi, Rod,
Yes, everything was fine, all shipping visible at distance until the problem suddenly appeared.
The 'Misty Garbage' barge shows uo just south of Ketchikan.
(http://i109.photobucket.com/albums/n47/LFMkVb/2013-12-6_16-4-10-768_800.jpg)
(http://i109.photobucket.com/albums/n47/LFMkVb/2013-12-3_20-55-15-835_800.jpg)
(http://i109.photobucket.com/albums/n47/LFMkVb/2013-12-3_21-4-54-301_800.jpg)
All static ships appear unaffected - the Prince Rupert shipping scenery for instance. Oh, hang on - there's a collection of large ships that look like they're sharing a mooring buoy in Vanvouver harbour that have disappeared.
If it's any help at all, the cruise ship at Skagway shows up sooner than the 'Banzai' tanker...
(http://i109.photobucket.com/albums/n47/LFMkVb/2013-12-7_9-1-10-118.jpg)
(http://i109.photobucket.com/albums/n47/LFMkVb/2013-12-7_8-25-36-445_800.jpg)
(http://i109.photobucket.com/albums/n47/LFMkVb/2013-12-7_8-29-10-423.jpg)
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Hi Andy,
Thanks for the detailed answers. I am still stumped but working on it.
Rod
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Hi Rod,
Thanks again for your efforts. Quick update, I've re-installed older Nvidea drivers with no effect. I'm going to try setting ships and boats to '0' in traffic volume, have a few flights at various locations and put the settings back up.
:)
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Hey guys, been reading thru trying to find answers and noticed mention of AIFP2. What is it and where can I find it? If it converts FS9 AI to FSX AI it may be exactly what I need. ;D I see no AI traffic, marine or acft. :'(
John
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Link to Don Grovestein's site:
http://stuff4fs.com/newpage.asp?Folder=AIFP
In the small blue box on the left of the page click on "Download"
Also get the 77 page manual at the same place.
8)
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Thanks, spud ::)
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AIFP2 is now version 3.1 something but it fixed the AI problems that I was only vaguely aware I even had. Hard to tell you're not seeing something that's not there to begin with. I used to see maybe 1 or 2 AI planes on Plan-G. Now I see two dozen. But now I feel like Gen. Custer when he saw all the Indians.
Sure enough there were 4 FS9 bgl files lurking in my WOAI files. Probably been there for a real long time, too. Converting and removing the old files also fixed my ferry problem at payware PAKT, and I now see the Coast Guard cutter that I didn't know I was supposed to see.
So, John. Spud's link will probably solve your problem, too.
I hope Andy gets his invisible ships problem sorted out but this tool sure did wonders for me. Thanks for the tip Spud.
JJ
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Well, I think I screwed mine up >:(. I ran the converter but didn't delete them when asked so I don't where I'm at right now, or what to do :-[. I haven't seen anything change yet ::).
John
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Just A wild guess / thinking outside the box but what is your water set too? its not something to do with that is it.
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The ones I see look good in the water. I ran the converter again and it worked ;D. Seeing a lot more than I did before, haven't had a chance to get around much :(. Still don't see the garbage barge though.
John
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Hi John,
The garbage barge is a frame rate killer and you really don't want it. It is a separate add on in the Enhancements section of the site. However, I don't recommend it.
Rod
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Thanks Rod, I'll remove it. I'm spotting a lot of marine traffic now. Nice 8)
John