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Return to Misty Moorings (FSX/P3D) => Help and Troubleshooting => Topic started by: Doug on June 29, 2013, 01:04:01 PM

Title: DX10 Discussion Thread
Post by: Doug on June 29, 2013, 01:04:01 PM
DX10 is strictly "beta" ... but we are "looking" at it just to see what it is all about and find out how compatible it is with RTMM.  In another thread, we demonstrated some good luck with it initially. I've seen increased frame rates and just a better "screen" ... clearer and smoother. 

This is not for everybody ... only for those who have the time to "tinker" and enjoy some screwy "dead ends" while they tinker.  But for anyone running DX10, I'd really appreciate your feedback on this thread of anything you are seeing in regards to RTMM. 

Steve gave us this reference: http://forum.avsim.net/fsx_guide.pdf (http://forum.avsim.net/fsx_guide.pdf)

... and it is an EXCELLENT starting point. I did not play with "clocking" or anything like that, but basically started on page 19 and customized the display settings. (I also have an NVIDIA card, so I made those setting changes you see earlier in the document). 

I've created a short "pdf" on what I'm doing ... things I have changed in the fsx.cfg file, etc. And anyone starting is welcome to look over my shoulder. If there are "experts" in this area that see I may be doing something wrong or could do it better, your comments are welcome and I'll try your ideas. The latest  "log" of what I've done so far can be found here on the FAQ page (under "D")  by clicking on the "zip' button: http://www.return.mistymoorings.com/faq/#d

If you see an object that doesn't show, let us know ... we'll be keeping a list of those to make sure we can correct them in the future.  Also anything else that looks "different" (flashing runways, etc).

Thank you for your input ....
Doug
Title: Re: DX10 Discussion Thread
Post by: Doug on June 29, 2013, 04:52:06 PM
DX10-Ready Scenery List - As sceneries are made DX10 Ready (proper objects, trouble-free) they will be added to this list below. If you do not have DX10, there is no reason to re-download and install the scenery location. If you do have DX10, these locations have correct objects and are error-free. You will see the DX10-Ready logo on any scenery page location has been modified.

(http://www.return.mistymoorings.com/scenery/btn_DX10.png)

Aiken Creek ... no change
Baird/LeConte Glacier ... changes
Bear Observatory ... changes
Big Fall Hydro ... major changes
Border Lake ... no changes
Bowser Lake/Elliots Firebase ... some changes
Brad's Skeena river ... some changes
Misty's Place ... changes
Stanley Creek Cabin

Title: Re: DX10 Discussion Thread
Post by: ualani on June 30, 2013, 10:32:52 AM
Doug,
What kind of changes have been made to the locations to make them DX10 compatible? Textures?
Title: Re: DX10 Discussion Thread
Post by: Doug on June 30, 2013, 12:32:14 PM
Yes, mostly textures and missing objects. If the texture is missing or the object doesn't show up in DX10, so I delete it and replace it with a similar object at the same position.  Unfortunately, many of the objects in "Woody's" object library don't work ... so I'm slowing replacing all of those with "similar" objects. When I'm done, we'll eliminate that library, one less object library to worry about.  I've only found 5 things in that library that work in DX10.  Unfortunately, all the "rocks" I used were from that library. So I will have to do again all of the river runs and anything with the boulders. Big Hydro taught me that. It is now updated with the new objects. Some locations are not needing any changes. If you see a date that is well before June of 2013, and it is "DX-Ready" ... then there were no changes and if you are using DX10, no need to download a new file.  Watch the date, that's the key.

Again for anyone reading ... if you are NOT using DX10 ... you will see NO difference ... a "darker" picnic table replaces the "lighter" colored one.  You DO NOT need to download anything new.   But if you are using DX10, the picnic table does not show up if they are not replaced. Same with the boulders I was using ... they just aren't there. 

For anyone using DX10, you can download the "new" file by downloading the zip at the location, delete your old folder and put in the new folder. I'm not changing ANY names of folders or BGL's so they copy/paste just fine.

Clicking on the DX10-Ready logo takes you to the FAQ page where I'm adding paragraphs that answer questions like the one posed here. (And thanks for the question).

UPDATE:  If you go to the FAQ page ... I've now posted a before/after pic of what some of the objects can look like if they are not DX-10 compatible. This should help people better understand what is happening.  Link to FAQ - http://www.return.mistymoorings.com/faq/#d (http://www.return.mistymoorings.com/faq/#d)
Title: Re: DX10 Discussion Thread
Post by: ualani on July 01, 2013, 12:49:19 AM
Doug,
I converted all of my textures from .bmp to .dds and have no problem with Big Fall Hydro rocks showing up in DX10. (Top screen capture.) My "Woody's" stuff shows up OK, as far as I know.

On an unrelated front, I have a bunch of undefined models  when I bring up the IS2 object list. I'm probably missing a library, so maybe you can tell me which one.
Title: Re: DX10 Discussion Thread
Post by: Doug on July 01, 2013, 06:44:43 AM
Steve...go to the scenery tester on the FAQ page, that should help you find an orphan library.

By changing out objects that don't work in DX-10 with similar ones that do is solving the problem without our users having to do a lot of conversions...I'm trying to keep it seamless so there isn't another step for them to take.  Changing picnic tables or rocks is a easy fix on our end to help those users.  The only problem I foresee(so far) I cannot control the blank textures in some AI aircraft. So folks may have to live with that. But if I can get the scenery locations to work without affecting a non-user, then I've got my hand on both birds.

Some people fear we are doing to start having a bunch of problems with blank textures and other problems they have heard about. But we aren't doing anything on our end that affects someone not using it. They would just see a different picnic table or a different styled outhouse. They will see no difference. But anyone with DX-10 will see a huge difference.

What conversion program are you using?  I'd like to see it. One I got didn't do anything.
Title: Re: DX10 Discussion Thread
Post by: ualani on July 01, 2013, 10:52:42 AM
I understand the swap outs, but man it has to be a royal pain to do! Is there some way to upload all of the converted textures and provide them as a download? Just wondering.

Sent you a PM on the converter.
Title: Re: DX10 Discussion Thread
Post by: Doug on July 01, 2013, 01:39:40 PM
I'll look at the converter. Making the little changes is kind of fun. Of course I've been to all out sites. But for some its been a couple of years. It is kind of fun to go back and visit some old handouts. Yes a bulk download would be easier, but our "confusion factor" with all the library files to download, and then all the locations, really has a high number. So it is worth my personal time just to go back to them and swap out a picnic table or a rock. For the "non DX" people, this way they will see no change. They don't have to do any downloads or do anything different. If they are new and download one of these, they won't know they are seeing a different picnic table:-). But for folks running DX, RTMM will be giving them a quality, error-free scenery location.  At least the logo will point them to the ones that are ready for it.  Some may not get transitioned...but they will know by the logo being there or not. 
Title: Re: DX10 Discussion Thread
Post by: ualani on July 01, 2013, 03:30:49 PM
Doug,
For some reason my emails to you are getting bounced back as undelverable. The converter is called "Convimx". It was referenced in the DX10 setup guide. Works great! When my emails stop getting returned you should be getting it from me.

BTW, my undefined objects were caused by my OZx library getting removed from my scenery library somehow. Go figure! Darned trolls got inside the computer again I guess.
Title: Re: DX10 Discussion Thread
Post by: Doug on July 01, 2013, 05:20:48 PM
Question for you. If I run the program will it fix everything in place or put it fixed in a different folder? The reason I'm asking, I actually want DX-10 to "screw up" so I can find the problems. If they are all fixed, I won't know there's a problem.  Try "misty@jdlinn.com" see if that works for you for an email.  Got your sound fix on the other subject ok, will try it tomorrow.
Title: Re: DX10 Discussion Thread
Post by: ualani on July 02, 2013, 07:40:04 AM
You can specify the output folder to send the converted files to. I suppose you could create 2 texture folders for each library, one for bmp and one for dds and switch back and forth between them. Of course the active one would be called "scenery" and the inactive would be called something else and you'd have to change the names back and forth as needed for testing purposes. Does this make sense? 

For some freakin' reason, I'm getting mail bounced back from both of your addresses. I thought maybe it was something on my end with the attachment so I sent it to myself and it went fine. I'll send you a note without the attachment to see if it goes through.
Title: Re: DX10 Discussion Thread
Post by: Doug on July 02, 2013, 08:04:54 AM
Copied from the Screenshots thread...

------------
Systems are different Rob, so yours can act dif from mine. But go to the FAQ page and download my log. Those are the only changes I've made. I have an NVIDIA video card and tried some things with it and lost my frame rates. So I did a restore in the card...more I have to learn there.  Also, you can always uncheck DirectX Preview on to off, the you are back where you were.  I switch back and forth all the time to find the missing objects. 

You have to have your water setting above 50% to see the waves.  Just save your FSX.cfg so you can throw up your hands in disgust and go back if necessary :-)

Let us know the results.
This moved from the screenshots thread,,,

One thing I've noticed, at dusk and night some of the AI aircraft textures go to blank white. Also, the big building at Big Hydro turns white at night. These are some if the screwy "shader things" that might be fixes with a new program that is in beta right now.

There are some differences...as we see them, this is where we communicate it. And I will say this again, it isn't for everybody...but it is simple enough to try. We don't fly at night much, so losing those textures is not a big deal. But it us smoother, the water is beautiful and the frame rates...for me, doubled with what I've done.

And another thing for anyone running it...please let us know if you find an object that doesn't work. We can always replace them with one that does from the object libraries we ALREADY have. 

--------
Also, NOTHING we are doing to make any scenery location DX-Ready will affect ANYTHING you are doing if you do not use it. We are just exchanging one outhouse object for another, or a picnic table or a rock...such changes will not be noticed.
Title: Re: DX10 Discussion Thread
Post by: Ground-Loop on July 02, 2013, 08:19:44 AM
The link to the guide in the OP doesn't work for me... I tried several different ways, but no joy. Is anyone else experiencing this?
Title: Re: DX10 Discussion Thread
Post by: Doug on July 02, 2013, 08:33:40 AM
MODIFIED ...

Go to our RTMM FAQ Page under DX-10 and you'll now find a link to AVSIM's discussion thread that has all of these documents.

D
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on July 02, 2013, 08:40:31 AM
Oops, Doug.  You've copied the "shortcut" instead of the actual PDF file.   :-[
Title: Re: DX10 Discussion Thread
Post by: ualani on July 02, 2013, 09:13:17 AM
They've moved some stuff at the Avsim DX10 discussion board. Try this:

http://forum.avsim.net/topic/387343-the-how-to-doc/
Title: Re: DX10 Discussion Thread
Post by: Doug on July 02, 2013, 09:27:20 AM
Thanks Jeff and Steve ...

I've put a link to the AVSIM discussion thread. (I had just put up the pdf for our folks, but now I've taken that down as if we stick with AVSIM's we will always have the "latest" as they are adding to their documents all the time.  So try the new link on the RTMM FAQ page to go to those latest documents.
Title: Re: DX10 Discussion Thread
Post by: Doug on July 02, 2013, 12:24:39 PM
Here are some screenshots showing the difference I'm seeing with and without DX10 on the water. The first one is with "Preview DX10 OFF", the Second is with the Preview "ticked".  Note ... all of these are with REX turned off, so there is not water texture enhancements for these. They are "as is."  If you add in REX or OPUS textures, the effect becomes really amazing.  But this seems to be the "difference" they are discussing in water.  With this added detail, my frame rates have lowered a little, but I backed off on some graphics settings and brought them back up. This is with a water setting of "MD x2" ... if I go "Max 2" then the reflections of the mountains show up in the water (3rd Pic). This does bring the frame rates down, so I'm sticking with the "MD" setting on water. The fourth picture is "MD" setting and shows the "reflections" you can get with the waves.

Since we spend so much time low and slow over the water, for me this is an important difference. For the high fliers, I doubt they would notice.

PS ... when I say "without DX10" I'm obviously saying "using DX9".  And I didn't do any color PhotoShopping ... just the beveled border and the text is PhotoShop ... so the colors you see is what I'm seeing on my monitor. The latest "tweaks" are in my log on the FAQ Page (Zip button). Don't forget you can click on a picture to get a larger, more-detailed picture.
Title: Re: DX10 Discussion Thread
Post by: ualani on July 02, 2013, 04:40:29 PM
Doug,
This will be of interest in case you've missed it. It's from the  DX10 developer's blog. Talk about stunning!

http://stevesfsxanalysis.wordpress.com/2013/07/

Check out his other blog posts when you get a chance.

Steve
Title: Re: DX10 Discussion Thread
Post by: Doug on July 02, 2013, 08:46:43 PM
Wow, that site is a treasure trove.  So much to learn ... and some folks have done a great job being pioneers ahead of us.  Thanks Steve. (PS, I'm in Atlanta until Monday, I'll get a link to this site up on our FAQ page when I get back).
Title: Re: DX10 Discussion Thread
Post by: Doug on July 15, 2013, 09:24:35 PM
Update ...
There is a zip file called: ShadersHLSL.zip  I got it from the AVSIM forum. The file in this replaces the ShadersHLSL folder you have in FSX. (Be sure to rename the old one) then put this one in.  I got all of the textures back that I was missing for the night textures. The Big Hydro building is now there, along with the hangers at Misty's Place. I also got all (I think) of the textures back on the AI aircrafts that were white. So now all those textures work with this fix. One SETBACK however. We use many of the little red and green navigational buoys for our waterways. Those all turned blue ... that's the bad news, the good news is the red and green lights on them still function perfectly at night, flashing red and green.

Before the shader was added, I also noticed tonight that I lost all the little "street lights" we've put in. They don't turn on at night. This is minor, but an aggravation. Lights are a real problem in DX-10.  The only lights like that that work are big airport floodlights that cover an area. These look pretty good at night, but they are still "on" in the daytime and it looks funny.  If anyone knows of a streetlight object that works in DX-10 let us know. I'm tracking any tweaks and changes I make in the DX-10 Log you can get from the FAQ page. You can download the zip file from there. I've also attached it here. (Don't forget to rename your old one ... you might not like this one)!  Again, This new shader has NOTHING to do with this street light problem ... this was a problem before I put it in. I was hoping it would fix the lights....it didn't, it just fixed all the night textures and AI aircraft textures.

This is really a "spooky" program (DX-10).  For someone (like me) who hasn't a clue what he's doing, it's like mixing a magic pot with ingredients I've never heard of.  It is wonderful to get the night textures on the buildings back, but then I lose the textures on the buoys.  Magic ... I'd be a terror with a wand!

Sorry about the low light on the pics, but dusk is when you can see the shader working. On the buoy, the light blinks, but the buoy is blue even in the daytime. You can also see the "floods" I'm using at Misty's Place ... they look good at dusk and night. Just screwy in the daytime.
Title: Re: DX10 Discussion Thread
Post by: ualani on July 16, 2013, 11:29:32 AM
Doug,
A few questions and observations. Which buoys are you having problems with? I converted all of my textures to .dds and maybe the ones you are having problems with will work when converted. I checked out the buoys in Misty's Harbor at night and they illuminate fine for me. (I forget what library objects they are.) If you give me the library name(s) you're having trouble with and when I get a chance I'll cross-check my versions with yours.

Also, the street lights at Misty's place illuminate the ground for me, but the light bulbs don't shine. Do you happen to know by any chance what texture the bulbs are? Also, the smoke textures flash at night for me at certain angles.

Can you tell me where the location is for your bottom screen shot? I'll check my .dds texture with the one in your screenshot.

FWIW, the ShadersHLSL file from AVSIM is absolutely vital to the whole DX10 experience and the core of the 3.2.2 DX10 fix. It's discussed in the DX10 "How To" guide.

Also, FWIW, the upcoming and highly anticipated DX10 fixer utility is supposed to fix all night texture problems. To quote: "[It] corrects most, if not all "grey texture" issues, white aircraft issues, aircraft and ground lighting issues, water colour, and so on."

And from the DX10 Fixer creator himself:

"The aim of the product is to resolve the issues that cause some add on scenery to appear grey in Microsoft Flight Simulator X DX10 Preview mode. It can also deal with add on aircraft that similarly appear grey but support in this case is more limited and has limitations when it comes to night lighting.

As well as this it bundles all the DX10 fixes that I have published to the Avsim Library into a combined easy to install package. This includes the flashing runway fix, disappearing bridges fix, Virtual Cockpit shadow improvements and more."

It might be worth saving ourselves a whole lot of time, aggravations and frustrations to just wait for it and not try to micromanage every texture and object substitution.

Steve
Title: Re: DX10 Discussion Thread
Post by: Doug on July 16, 2013, 12:36:43 PM
Steve, you are absolutely correct. The "trouble" trying to make this work isn't worth the result. Last night, for no reason that I could see, I lost all the water textures in DX-10.  If I have the water effect turned "up" everything turns to "white" like ice. If I take it down to "1" it is turquoise with very tiny waves and no reflections. (Both attached for example).  I went back to the old shader folder, same problem.  So I think the best advice for now would be for people (like me) to wait until something comes out that makes DX-10 user friendly.

This 'experience' was worth the try. My frame rates were amazing as were the graphics ... but then it quit. And if it does you are hanging there all by yourself ... not a lot of help available.  So for me, I'm putting it on the shelf and waiting for the new "fixer" program and we'll see how that works.

Doug
Title: Re: DX10 Discussion Thread
Post by: ualani on July 16, 2013, 01:34:48 PM
Doug,
Maybe its moot at this point, but I've had the same thing happen to my water textures - turning to ice - a few times. I chalk it up to the textures not loading fast enough. I've "fixed" it by going to the scenery folder on the FSX menu and then exiting immediately. For some reason it reloads the textures almost immediately and cures the problem. As I said, its probably moot, but if you have a go at it again, follow the DX10 guide to a "T". It isn't for the casual user who expects a quick transition to DX10. Also, make sure you study and experiment with the NVidia Inspector settings.

Hopefully the DX10 Fixer will make this all moot as well.

PS Have you had a chance to try the latest revised Beaver sound files I sent you?
Title: Re: DX10 Discussion Thread
Post by: Doug on July 16, 2013, 02:10:43 PM
Steve, Spud might be better for the sound files than I am. Maybe we could get him to take a look and see what he thinks.  We really depend on him for QC.  I keep screwing up! :-)  Just not trying to get FSX back operational again.

Those buoys are everywhere ... that one was at Misty's Place.  I had tried NOT to use the converter because I was trying to see which objects were "obsolete" so we would know not to use them in the future. 

I still feel good about all the work I've done on this. When/If DX-10 starts to work, we will have a lot of old object files out of the sceneries.  Learned a lot.  I'm a ham radio op, one of the most important things I learned when getting my Extra Exam was NOT to open the radio and try to fix it. I know what is "in there" is beyond me ... so off to the repair shop!  This is kind of like that. I really got a good look at the potential for it (and will gladly try it again when the new program is out) ... but it is too touchy for me.  I've got to keep my home platform pretty stable because of all the new things the team is making.

Let's see if we can get Spud to weigh in on the sounds.

D
Title: Re: DX10 Discussion Thread
Post by: ualani on July 16, 2013, 05:12:01 PM
Doug,
When I get a chance in the near future, I'll send you the sound files and a revised doc. file. Please send it along to Spud for review.

Just another aside, I misspoke in my last post about "fixing" the water textures by going to the scenery menu and exiting right away. I should have said to go to the options/settings menu and exit right away. (Just in case someone else reading this has the same problem.)

(BTW, I caught your post at the DX10 forum over at AVSIM regarding the lights issues.)
Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on July 16, 2013, 07:06:41 PM
Steve, you are absolutely correct. The "trouble" trying to make this work isn't worth the result. Last night, for no reason that I could see, I lost all the water textures in DX-10.  If I have the water effect turned "up" everything turns to "white" like ice. If I take it down to "1" it is turquoise with very tiny waves and no reflections. (Both attached for example).  I went back to the old shader folder, same problem.  So I think the best advice for now would be for people (like me) to wait until something comes out that makes DX-10 user friendly.

This 'experience' was worth the try. My frame rates were amazing as were the graphics ... but then it quit. And if it does you are hanging there all by yourself ... not a lot of help available.  So for me, I'm putting it on the shelf and waiting for the new "fixer" program and we'll see how that works.

Doug

Hello

Doug do you change  with the BKG.BMP 'Steve ??  the black color ???

Neptune
Title: Re: DX10 Discussion Thread
Post by: Doug on July 16, 2013, 09:05:15 PM
OK, I found that, and I see what it does. I don't mind the blue, but the black is easier to spot when there is a problem. Inside the shader zip somewhere is a folder called Bonus, but it only shows up in a "temp" area. (I zipped that folder and attached it here). Inside that are three little programs/scripts/bats.  One is Water v1.0.0.  If you run that little bat file, it fixes the problem I outlined with the water turning to "ice" (White) and the water turquoise. The other two files help with the dark background texture (which you've pointed me to) and the other one is the DX10Lights Release 2.0. 

I ran the water.bat program ... and all the water is "back" ... waves and all.  So that solved my problem whatever was causing it.  But this is a handy folder to stick in you DX-10 back pocket for whenever you might need it. Thank you for pointing me in the right direction. When I did a search for this, it was in a temp folder, I didn't see it in the ShadersHLSL folder, not sure where they came from?  Again folks, if you know as much about this as I do ... stay away from DX10! :-)  Everytime I do something I get an unexpected result. Went after the black.bmp and fixed the water ... oh me! If you love a mystery, join the DX-10 fun!  If you'd rather get a good night's sleep and not worry about FSX, then avoid DX-10 totally! (I was up till 3 am last night before I gave up on the "ice" :-)

D
Title: Re: DX10 Discussion Thread
Post by: ualani on July 16, 2013, 10:10:53 PM
Holy cow! Somehow I missed the PatchWater40 file! DOH!

Thanks guys!
Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on July 17, 2013, 09:51:13 AM
YEHAAAA

Welldone   ;)

Nice screen  :)

My water DX10 SJP >>> Juneau this morning

(http://img21.imageshack.us/img21/2190/mdfy.jpg) (http://img21.imageshack.us/i/mdfy.jpg/)

Neptune
Title: Re: DX10 Discussion Thread
Post by: Doug on July 17, 2013, 10:25:43 AM
You know, if we stick together on this and keep throwing digital life rings to each other, we may actually get this thing to work! :-)  I'm betting, as Steve said, when the new Fixer comes out for DX-10 a lot of this will go away and we'll be able to use this more smoothly.  But in the meantime it is fun (sort of) learning about it. 

At RTMM, I'm still going to slowly go through our scenery files and try to get rid of the old objects with textures that don't show and replace them with newer ones that do, just replacing a picnic table for a picnic table ... DX-9 folks won't notice a difference (unless they are really attached to a picnic table or like the 2-sided outhouse with orange paint)! So when the "fixer" does come out, we won't have any strays that wouldn't even work with that.

When I "redid" Big Falls Hydro (I still have a missing cabin there to fix) ... the rocks were totally invisible. They didn't show the DX-10 "missing blue" texture. They acted like the "Predator" in the movie ... if you moved them, the background moved letting you know they were there.  I tried the "black" fix, it still doesn't go after those 'invisible' objects. Not a problem, but something to keep an eye on as you cannot see them ... you have to rely on the "list" in Instant Scenery to find all of them.

So, one step forward (I think ... we will see what "breaks" today that will keep me up tonight!)
Title: Re: DX10 Discussion Thread
Post by: Doug on July 17, 2013, 11:52:22 AM
It couldn't last, had to find something screwy today with DX-10....and I did.  This is the second time I've seen it ... both were where the gen_waterfall object is.  The "fix" is to save your flight, default it, then exit FSX and reload fsx and go to the default scenery ... and the big blue box is gone.  I've been around some of the other waterfalls in the area and the problem does not ALWAYS happen, but both times it did, the waterfall was there.  Changed out the picnic table, bench and outhouse and we have another "DX-10 Ready" scenery package at Labouchere Saw Mill Complex.  There were a couple missing cabins over at the saw mill, as here, those are all replaced with different ones. So you get a screen shot that is totally screwed up with a huge blue box ... ah but then you come back and check again and you've got a postcard at the same waterfall. Maybe I'll spend the afternoon here fishing.
Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on July 17, 2013, 05:46:17 PM
OK DOUG, i reply a screen with the same coordonate,    wait  à moment  may be tomorrow   ;)

Neptune
Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on July 17, 2013, 07:18:07 PM
This is the same place  Coordonate tomorrow i take the the waterfall

(http://img196.imageshack.us/img196/4777/9ntz.jpg) (http://img196.imageshack.us/i/9ntz.jpg/)

Neptune
Title: Re: DX10 Discussion Thread
Post by: ualani on July 17, 2013, 08:07:14 PM
Doug,
I can't see that this is a DX10 issue. It looks like an elevation issue.Is there some kind of terrain or water flatten in that area? DX10 doesn't have anything to do with terrain.
Title: Re: DX10 Discussion Thread
Post by: Doug on July 17, 2013, 08:34:54 PM
Hi ... you have to have Labouchere Saw Mill Complex in there to see it. The correct coordinates, putting you in the water facing the waterfall off the dock are:

Lat: N56 15.98
Lon: W133 37.21
Heading: 139
Altitude: 0
Speed: 0

Use the "MAP" and it will put you right on it.  Tonight I'm seeing a beautiful waterfall again. As I said, for me it comes and goes.

D
Title: Re: DX10 Discussion Thread
Post by: Doug on August 28, 2013, 08:47:35 PM
Question for those who "know" ... why does an object sometimes not show in DX-10? (I place objects, I don't know anything about making them). Is there a software that creates these that doesn't work in DX-10 and another one that does? Just curious, your thoughts?  Also, has anybody played with the Scenery Object Designer program that is out?

D
Title: Re: DX10 Discussion Thread
Post by: ualani on August 28, 2013, 11:21:58 PM
As nearly as I can deduce from what I've read, it has to do with the way textures are created by the author of the object. I don't know what the differences are however, or why some work and some don't. I imagine its like you surmise: it probably depends on the software that renders the textures. Running the textures through utilities like Convimx seems to do a good job with most of them -  making them compatible - as does AddonConverterX.

Are you wondering about the Instant Object Studio utility? I've wondered about it as well, but it looks like its above my pay grade. There's some RTMM scenery designers who know a lot about designing fabulous custom objects. I wonder what they use?
Title: Re: DX10 Discussion Thread
Post by: stiletto2 on August 30, 2013, 05:22:24 PM
Hi Ualani,

Instant Object Studio (IOS) is one version of software that allows the user to create objects for FSX.   You can pretty much count on a fairly steep learning curve no matter what software is going to be used to create FSX 3D objects.  One advantage of IOS is that you can see how the object looks in FSX as you create it.  One disadvantage is that, though it is pretty versatile, there are limitations in what you can do.   Also, the interface can be a little flaky and unstable at times though it has probably been improved in later versions.  I don't use it at this point.  Besdies that, it costs money.

I should point out that I am fairly new at doing FSX 3D object creation.  However, to make sure that you are able to look at a picture and create an object that is similar without limitation, I would recommend using some type of generic 3D model building software ...even if there is no direct connection to FSX.

Here is a simple summary of one method (there are a few other complexities that I won't go into here):

I use SketchUp (so does Xavier).  It is free thanks to Google and now Trimble.   The user interface is pretty good and it is quite versatile.   If you want to see if you are cut out for building models for FSX......download SketchUp and build something.  This is the most time consuming part of creating objects for FSX.....building the model to look like what you want.  First you build the structure and then add textures.  There is some artistry involved....the more you want it to look like "the picture", the more artistry is involved.

Once you have a model built, it can be exported to a COLLADA file (.dae).  When SketchUp exports the .dae file (which is the model structure), it also exports the textures that were used to "paint" the structure.   Then the .dae file and the associated textures are imported into Model Converter X (also free thanks to Arno Gerretsen) which is a general Model Converter used mostly in the world of FSX.   Besides being a converter it also is a model viewer and has many secondary uses which I won't go into here.   Model Converter X can be used to convert the .dae file and associated textures into an .mdl file (which FSX understands) and .dds textures .

That should give you some idea of how some object builders do it.   There is more to be done once the conversions are complete to assemble the object library etc.

Hope this helps answer the question of what some scenery designers use to create object models.

Rod   
Title: Re: DX10 Discussion Thread
Post by: ualani on September 18, 2013, 09:19:26 AM
The DX10 fixer is due out this week. According to a couple of beta testers, it will be all its been cracked up to be plus much, much more and DX10 can't be called a "preview mode" anymore. If nothing else its a no brainer if you hate DX9's OOM's and larger dependence on processor vs GPU, virtually eliminating stutters and allowing better FPS.
Title: Re: DX10 Discussion Thread
Post by: jsapair on September 19, 2013, 09:09:23 PM
Steve, I trust you'll give us all a 'heads up' when that's released? I'm getting some DX10 water anamolies I didn't have before, i.e. rectangles of different color shades close to shore. If the release is coming soon I'll just wait b4 messing with it further. I'll check the NOTAMS, thanks.
Title: Re: DX10 Discussion Thread
Post by: ualani on September 19, 2013, 09:17:38 PM
It's just been released!

http://www.flightsimstore.com/product_info.php?currency=USD&products_id=2630

See also:

http://stevesfsxanalysis.wordpress.com/2013/09/10/beta-tester-feedback/

http://forum.avsim.net/topic/421396-dx10-fixer-finally-released/
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 24, 2013, 11:40:05 PM
I am having a problem in DX10 mode.  I thought I'd post about it and see if anyone had a quick answer.  I am getting graphic glitches like crazy.  I don't know what graphics settings I should have set on my system.  I am using Radeon Pro graphic profile utility, but don't know what settings to use for it.


(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2418-10-47-83.jpg~original)

(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2418-11-06-38.jpg~original)

(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2418-14-17-44.jpg~original)

They start after a few minutes of flying, and get progressively worse.  I use an ATI Radeon 7970 card.   :P
Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on September 25, 2013, 08:07:48 AM
jeff3163 hello look at Température CG for first

did you clean frequently your CG?

or do you have UTX CaN coverage, if yes  disable it

Good look Picasso's Screen  ;D

Neptune
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 25, 2013, 08:19:18 AM
What is "CG"?   ???

Yes, I have UTX Canada.  But it's already disabled.  I will check for rogue files after work.  :-\
Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on September 25, 2013, 09:09:30 AM
Yep C.G.carte graphique ..... Graphic card   that G.C. for english abbrevation  sorry ;)

Patrick
Title: Re: DX10 Discussion Thread
Post by: ualani on September 25, 2013, 09:50:27 AM
Looks like you're having graphic spike problems. Are you getting an OOM or does FSX crash shortly when this happens? This used to happen to me in DX9 from out of nowhere just before an OOM crash. This is not related to a UTX problem. Take a look at the DX10 support forum at Avsim and check out the DX10 "How To Guide". There's info on how to set up an ATI card for DX10  in there. Please post back with your findings!

http://forum.avsim.net/topic/387343-the-how-to-doc/

Here's a direct link to the "How To" PDF.

https://dl.dropboxusercontent.com/u/52676345/DX10_Fix/Notes/DX10%20Notes.pdf


Steve
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 25, 2013, 10:37:30 PM
Thanks Steve for the links,
     I have revisited the "How-to" doc and set up my system again, as shown.  I went for a test flight afterwards.  I still have the graphic spikes after flying for a half hour or so.  No CTD when it happens though.  I have "Cleanmem" AND "Smart RAM" running.  My ASC system monitor is in "Gaming mode" (which I don't usually bother to use). 

     I just switched locations from PEC to KGCN.  The change made no difference in the glitches.   ???

     I think I should uninstall the DX10 fixer, shaders, and the previous patches.  Then reinstall the fixer.

Patrick,
     Yes, my graphics card is clean.  It's running at @50 C. when I am flying.   8)
Title: Re: DX10 Discussion Thread
Post by: ualani on September 26, 2013, 07:41:41 AM
What happens if you switch to DX9 mode using the Fixer control panel?
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 26, 2013, 08:09:57 AM
What happens if you switch to DX9 mode using the Fixer control panel?

It switches to DX9.  Not sure what you mean.

 I've reinstalled the fixer and switched it back and forth.  The problem is still there, and is only in DX10 mode.
Title: Re: DX10 Discussion Thread
Post by: ualani on September 26, 2013, 08:38:55 AM
OK. I just wondered if the problem quit when switching modes with the fixer. Sounds like your video card doesn't like something and you need to find the right settings. I'd post screenshots over at Avism and I'd bet you can find an answer pretty quickly.  Hang in there. What piques my interest is that it cropped up from nowhere after you had already been using DX10 for a while, if I understand correctly.
Title: Re: DX10 Discussion Thread
Post by: ualani on September 26, 2013, 09:41:52 AM
Jeff,
Another wild, stab in the dark question for you. Have you recently installed any MS updates? A while back (last winter) one of the MS updates  -  KB2670838 -  that updated on both of my Win7 boots. It totally screwed my system to the point of where FSX wouldn't even execute and my Windows Live Mail wouldn't load on either system, among other problems. It took me a day of hair pulling to figure out that the culprit was that one particular MS "fix". Fortunately I was able to uninstall it and could fix the problem.
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 27, 2013, 01:41:53 AM
I just flew for 3 hours in DX10 with no spikes.  I flew from KGCN to KLAS.  I flew around Las Vegas and landed.  Then I "teleported" to PAKT and taxied from one end of the runway to the other, then parked.  No glitches so far.  I have disabled my UIautomationcore.dll file.  With only one test flight so far, I am reserving speculation for a later date.  I will turn it back on and see if they come back.  But it's late, and I gotta go to bed.  I've got the day off tomorrow, so I'll be back at it early in the morning.  ;)   G'nite.  :P
Title: Re: DX10 Discussion Thread
Post by: ualani on September 27, 2013, 08:08:17 AM
Very strange Jeff. Before the problem cropped up had you been doing anything that put a load on your graphics card - like Photoshop, watch a video, etc. that may have left something retained the video memory? OR - did it happen after a clean boot? I can't imagine that your UIautomationcore.dl is the culprit, but who knows? Glad it seems to be working now, even after a 3 hour flight! Keep us posted.

Also, another thought: Have you leaned down your FSX.cfg and set it up with minimal tweaks as suggested in the DX10 doc?
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 28, 2013, 01:58:41 AM
I flew most of the day with various aircraft, from Botswana to Victoria Falls, Miami to the Everglades, Edmonton to Calgary, Arkansas to Tennessee, and maybe other places I forgot.  I am still scratching my head.  I have had flights that were beautiful for hours, then all of a sudden the glitches start.  A reboot is the only way to clear them up for a bit.  I was trying to see if flying outside of an Orbx "Region" would make a difference.  I had fewer, or no glitches in non-Orbx areas (FTXG hybrid mode), like Miami and Arkansas, and Botswana.  Edmonton was terrible, trying to fly to Calgary.  I don't believe it is an Orbx issue though.  Maybe the Orbx scenery is just busier, more complex.  Changing mesh resolution seems to have some effect on the glitches severity.

I re-activated the UIAutomationcore.dll file, as it wasn't the cure.  I unistalled that KB###### update, but that didn't fix it either.  Correction, I THOUGHT I unistalled it.  I just went to "reinstall" it, and it's already there.  My head hurts!  I'm going to bed now.

I use the Orbx FTX launcher called FSXGo, with all the recommended settings applied to my profile.  I will contemplate creating a fresh fsx.cfg file tomorrow.  It's late now.  I will be glad when this is solved, but it's no big deal that it's happening.  It doesn't crash my sim, and DX10 is sooooo nice when it's working.  I don't want to go back to DX9 anymore.   :P

 :o     OH, one other thing before I close.  While I was flying, I spent way too much time trying to figure out why my Plan-G would not show my yellow plane in the center of the map, or follow my plane.  It wouldn't load my present location either.  But it did display my Lat and Lon, airspeed, elev., etc. at the bottom edge.  So it was reading my plane, but not showing it.   ???
     I want to tell anyone in that situation, PRESS the F6 KEY while in Plan-G.  I wish I knew that before I started troubleshooting my network connection, and Plan-G program!  After pressing F6, the little yellow plane popped up, and the map started moving.  Yay!!  Now I know.   :-[  I wanted to share that info.  Thanks for reading. ;)
Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on September 28, 2013, 05:57:09 AM
hi jeff 3163

UTX ?????
if yes disable it

Sweet FX ? disable the 2  : d3d9.dll et d3d9fx.

and good night

Patrick
Title: Re: DX10 Discussion Thread
Post by: ualani on September 28, 2013, 08:03:55 AM
Jeff, it has to be a graphics card memory issue. The fact that it goes away after a reboot is pretty telling I think. Post your problem over at Avsim. Please post your FSX.cfg here and let me see it. I had similar problems way back when with DX9 because of a ton of unneeded crap in my .cfg (Nvidia card.) You're problem can most likely be fixed. Hang in there buddy!

EDIT:
Found this ATI huge thread at AVSIM.

http://forum.avsim.net/topic/404430-optimal-settings-for-ati-users-with-fsx-great-results/

ALSO this discussion revolving around Radeon cards and settings:

http://forum.avsim.net/topic/411488-back-to-fsx-and-new-to-dx10-perfs/

From my quick reading, it sounds like you have a monster of a card!
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 28, 2013, 12:04:35 PM
Thanks . . . reading now.  ;)

Here's some pictures while you're waiting.

My water reflections:
(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2810-38-18-35.jpg~original)(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2810-38-36-60.jpg~original)(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2810-39-57-10.jpg~original)(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2810-40-14-59.jpg~original)(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2810-40-28-04.jpg~original)

And a couple of "wide shots".  These are "fakey" shots made by squishing my FSX window height to 1/3rd.  I am anticipating the arrival of 3 42" Viewsonic LED monitors, and already have a "TripleHead2Go" waiting.  I am wigging!!  I hope my room is big enough at 10x10, and I can still get in and out with my swelled head! ;D

(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2811-45-48-83.jpg~original)(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2811-46-03-28.jpg~original)
Title: Re: DX10 Discussion Thread
Post by: stiletto2 on September 28, 2013, 03:31:02 PM
Holy crap, Jeff!   42" Viewsonics!  I have 3 24" Viewsonics with a TH2Go and the stretch from the left screen edge to the right screen edge is well over 4 feet and they are in a curved mounting.    If you put those 42 inchers side by side the span from one end to the other must be over 9 feet.  You will have one whole wall of screens....that's pretty cool  8).

Rod
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 28, 2013, 04:23:40 PM
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
     After using this one 42" Panasonic, I've gotten use to the height of the screen.  I can't go back to the squatty, little twenty something monitors, when placed side-by-side.  So, it's the "Wall of FSX" for me.
     I was thinking of putting them in a corner, in a semi-circle.  Not sure yet.  Actual setup is probably a month away.  I'm not rushing it.  I've got to rearrange my room yet.  Move the desk to the corner, and clear out a ton of junk.
     I am concerned about power consumption and heat dissipation in my little room.  I have a window with a fan, and a door to the outside, and the hallway door to the house is on the opposite side.  It is fall now, so the  air temps will be cooler.  Nothing like it is in Florida though.  You've got to have A/C, eh?
Title: Re: DX10 Discussion Thread
Post by: ualani on September 28, 2013, 06:22:32 PM
Hey Jeff,
What are you using to get that glass like water? FANTASTIC!
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 28, 2013, 07:00:33 PM
Hey Jeff,
What are you using to get that glass like water? FANTASTIC!

That was right after reapplying my REX textures.  (VFR Serenity theme)

Do you have the FS Water Configurator utility?  That will change your water surfaces "on the fly" to anything from glass to high seas.  Oodles of configurability sliders.  It's a must have.  ;)
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 28, 2013, 08:06:23 PM
I have rebuilt my FSX.cfg file, and have been flying around between Ketchikan and Wrangell for a couple of hours now, in a major thunderstorm.  No glitches yet.   ;)

(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2816-58-52-99.jpg~original)(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2817-03-31-26.jpg~original)

     I'm coming in for a landing.  It's good for now.  No glitches since rebuilding FSX.cfg.  I don't know if it's fixed, but I am gonna watch a movie or something.  I flew into PAKT for a touch and go, then kept going out past the CU Ranch.  If the problem comes up again, I will continue the fight.  Thanks for helping me. 
Title: Re: DX10 Discussion Thread
Post by: ualani on September 28, 2013, 09:56:41 PM
I have the water configurator, but I thought only the lite version (which I don't have), worked with DX10. I'll have to revisit it.
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 28, 2013, 10:07:18 PM
I have the water configurator, but I thought only the lite version (which I don't have), worked with DX10. I'll have to revisit it.

Say it ain't so!  :o  I changed my water from that glassy look to rough waves, and I am in DX10.  What doesn't work?  Yes, I must investigate that allegation as well.  But not right now.  I'm tired from flying all day, and I just want to stare at a movie screen.  I am watching YouTube episodes of "Bush Pilot".  I am on episode #8 tonight.


Taken from the Striking Software webpage for FSWC:Lite and FSWC+:
Quote
FSWC:Lite is a stand-alone, cut down version of FSWC. It features all the enhanced shader abilities of FSWC without any slider controls. It enables the installation of all the main FSWC presets, from "Ocean Rough" to "Glass Water", in a simple, easy to use interface.

As it uses a very simplified interface, it should work on systems that get an error message when trying to run the full FSWC program.

Also, as a special bonus for those using FSX in Direct X 10 mode, there is a special DX10 shader featuring all the new enhancements coming in FSWC+. So finally DX10 users can benefit from FSWC.
. . . and
Quote
FSWC+ is currently in development. It will feature many new controls and features as well as full Direct X 10 compatibility. In addition to the original controls from FSWC 3.15, FSWC+ will also include a new modification to the shader file to enhance the '3D' look of the waves and reflections and new controls including; base texture brightness and diffuse lighting dynamic responce.

FSWC+ will give the user the ability to modify the wave animation effect created by the water bump mapping. Controls will include wave scale, wave height and wave speed. These controls are fully compatible with all 3rd party wave animation maps. You will also be able to control how the bump map effects the reflections with a new reflection distortion control.

In addition to all the new controls, FSWC+ will also give the user more options to refine the look of the sun and moon specular reflections. Controls including specular focus, specular gain and specular blend, will help to create the most realistic specular shine yet seen in a flight simulator.

FSWC+ will feature a DX10 mode with all the new controls from DX9 plus a few extra ones! There will also be compatibility modes for both FSX SP1 and ATI HD cards.

So we have version 3.15 now, and are waiting for FSWC+ to be finished.  ;)
Title: Re: DX10 Discussion Thread
Post by: stiletto2 on September 29, 2013, 12:21:09 AM
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
     After using this one 42" Panasonic, I've gotten use to the height of the screen.  I can't go back to the squatty, little twenty something monitors, when placed side-by-side.  So, it's the "Wall of FSX" for me.
     I was thinking of putting them in a corner, in a semi-circle.  Not sure yet.  Actual setup is probably a month away.  I'm not rushing it.  I've got to rearrange my room yet.  Move the desk to the corner, and clear out a ton of junk.
     I am concerned about power consumption and heat dissipation in my little room.  I have a window with a fan, and a door to the outside, and the hallway door to the house is on the opposite side.  It is fall now, so the  air temps will be cooler.  Nothing like it is in Florida though.  You've got to have A/C, eh?

Yep most everyone has Central A/C in Florida.   Power consumption is not a problem for me.  However, I find the heat from my NVidia graphics card on my main system with the TH2GO heats my room more than anything else when I am running all 6 screens and all 3 computers........sometimes I have a celing fan and another fan at the doorway into the room to pull in cool air from the hall. 

Rod
Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on September 29, 2013, 07:45:41 AM
YEAAA JEFF

IS GREAT, i'm proud of you   :o 8)

Good mechanic JOB config.....you nail FSX

Patrick
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 29, 2013, 10:05:06 AM
YEAAA JEFF

IS GREAT, i'm proud of you   :o 8)

Good mechanic JOB config.....you nail FSX

Patrick

I wish!  The glitch popped up again just before I shut down last night.  I am flying at Annette Island this morning, and it looks good again.  (so far) ???
Title: Re: DX10 Discussion Thread
Post by: ualani on September 29, 2013, 11:55:48 AM
Jeff,
It's been ages since they announced FSWC+ and I have to wonder if the project is dead - which is a real shame. And ver 3.15 has been around for a long time now. I'm a little confused with your post; are you saying that using 3.15 you are able to manipulate the waves in DX10? I'm going to try it when my IS3 thumbnail maker gets finished doing it's thing...only 14 more hours to go! Jeesh.
Title: Re: DX10 Discussion Thread
Post by: corbu1 on September 29, 2013, 01:00:53 PM
  I am anticipating the arrival of 3 42" Viewsonic LED monitors, and already have a "TripleHeadGo" waiting.  I am wigging!!  I hope my room is big enough at 10x10, and I can still get in and out with my swelled head! ;D

Jeff,
... 3*42" Monitors?! ...Wow, that is an amazing set-up you are creating!!!!!
 :)
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 29, 2013, 01:36:54 PM
Jeff,
It's been ages since they announced FSWC+ and I have to wonder if the project is dead - which is a real shame. And ver 3.15 has been around for a long time now. I'm a little confused with your post; are you saying that using 3.15 you are able to manipulate the waves in DX10? I'm going to try it when my IS3 thumbnail maker gets finished doing it's thing...only 14 more hours to go! Jeesh.

No, I'm not able to change the waves with FSWC in DX10.  I have been trying to, since this issue came up.  No luck.  I also tried the FSWC lite DX10 shader thing, but no sliders with that one so no control.  It did have waves with whitecaps, I think.  Not sure about all that.  It was late.
I have a european multiplayer flight to do right now, so I'll check things out again after that.
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on September 29, 2013, 06:55:31 PM
Quote
. . . I am anticipating the arrival of 3 42" Viewsonic LED monitors, and already have a "TripleHead2Go" waiting.  I am wigging!!  I hope my room is big enough at 10x10, and I can still get in and out with my swelled head! ;D
Oops, it wasn't "Viewsonic" it was "Visio".  I've looked at a few of them in the past few days.  This is what I got.  I was looking for an LED screen, and thin bezel so I could put three of them together.

VIZIO E420-A0 42-inch 1080p 60Hz LED HDTV
(http://ecx.images-amazon.com/images/I/81eZVvRESwL._SL1500_.jpg)
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on October 06, 2013, 12:17:03 PM
My monitors have arrived.   8)  I'm still rubbing my eyes!  Wow!  In my little room, they stretch from wall to wall just perfect.  I hooked up one to each of my two computers temporarily, replacing their current monitors.  The third is just waiting to be hooked up.  ::) 

I am still waiting for some adapters (DVI->HDMI) and the wall mounts that are on order.  But I have replaced the plasma screen tv with one of the LEDs, and it is sooooo much better.  Small lettering on gauges is readable now, and images are crisp and clear, and with DX10 too.  It's like getting glasses, for my computer.   ;D

My adapters should be here next weekend, then I can hook up the TripleHead2Go device. 

 ;D    8)      ::)    :P  ;D       :o  8)  ::)  ???

Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on October 06, 2013, 09:11:20 PM
Bueno CHICO   ;D ;D  :o

Patrick
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on October 11, 2013, 06:37:49 PM
My adapters have arrived.   ;D
First shot out.   :o
(Resolution:  3824 x 678)  8) DX10, of course.  ;)
(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-10-1109-48-16-03.jpg~original)
Title: Re: DX10 Discussion Thread
Post by: corbu1 on May 26, 2014, 06:34:38 PM
I am having a problem in DX10 mode.  I thought I'd post about it and see if anyone had a quick answer.  I am getting graphic glitches like crazy.  I don't know what graphics settings I should have set on my system.  I am using Radeon Pro graphic profile utility, but don't know what settings to use for it.


(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2418-10-47-83.jpg~original)

(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2418-11-06-38.jpg~original)

(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/DX10%20preview/fsx2013-09-2418-14-17-44.jpg~original)

They start after a few minutes of flying, and get progressively worse.  I use an ATI Radeon 7970 card.   :P

Hi Jeff,
This evening I did exactly  get the same bad glitches in FSX DX10. Never had this before since I switched to DX10 with Steve's DX10 fixer. Really strange ....
I also use a Radeon ATI card, but it's a 7870 on my system.
Were you already able to fix the problem on your system? Can you give me some advice how solving these glitches please?
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on May 26, 2014, 07:04:03 PM
Hi Klaus,
     No, I still get them sometimes.  Maybe you can help me test something?  I am getting ready to go fly in FSX DX10 and see if I can get them again.  When I got them last time, I turned off "Advanced Animations" and they cleared up.  I flew for a while, then turned adv. anims back on.  The glitches haven't returned yet, but I am going to test right now.  The "Advanced Animations" option activates shader 2.0, it says.  So turn it off when that happens and see if the glitches go away.  It may be a problem with our cards' drivers?!?  I don't know.   :-\

Edit:  I'm back from my flight.  No glitches yet.  I'll report if they spring up, ok.  ;) 
Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on May 27, 2014, 08:43:56 AM
HI,

 did you try in setting FTX aéro  TML setting résolution ??

if glitches get back with résolution ?, 3 solutions

Patrick
Title: Re: DX10 Discussion Thread
Post by: corbu1 on May 27, 2014, 01:58:16 PM
O.k., thank you Jeff !
I will test turning off "advanced animations" and will report what happens.
It' s really strange with these glitches because I never had them before and I'm running DX10 for more than 6 months.... :(.

Patrick,
Thank you for advice. i will give it a try....... :)
Title: Re: DX10 Discussion Thread
Post by: spud on May 27, 2014, 04:22:58 PM
Its all a plot by Lockheed Martin to sell P3D!!  ;D ;)
 8)
Title: Re: DX10 Discussion Thread
Post by: corbu1 on May 27, 2014, 05:24:51 PM
Yes, it seems so.... ;D ;D ;D

Today I was flying in CZST area, same region as yesterday, for 1.5 hours and .....surprise!!....NO GLITCHES!!!...
Only thing I did before firing up FSX was running Steve's DX10 Fixer and was scanning for nonconverted effects files. The program found few of them, I guess these are the ones from POP beta test.
After closing DX10 Fixe I fired up FSX and did today's Flight.
But I don't know if this helped oreventing the glitches....
Title: Re: DX10 Discussion Thread
Post by: jeff3163 on May 27, 2014, 10:11:05 PM
Well, I went flying in FSX DX10 today.  It quickly began glitching, and I tried the "trick".  It didn't help at all.  Then I turned everything off or down as low as I could get to zero.  The glitches persisted.  I was at Stewart.  Then I loaded into Alice Springs.  I still have glitches, so I shut it down.   :'(

(I'm going flying in P3D now  ;) )   :P
Title: Re: DX10 Discussion Thread
Post by: NeptuneP2V7 on May 28, 2014, 07:49:57 AM
Hi ,
try this

in DX SF
in legacy : V2.0 Transparency logic *disable*
DX AA 4x
----------------
and AA in FSX disable
Aniso selected
------------
triple buffer..... disable in CCC


Patrick