Misty Moorings Forums
Return to Misty Moorings (FSX/P3D/MSFS2020) => Addon Scenery and Enhancements => Topic started by: Bradallen43 on February 07, 2011, 04:50:06 PM
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I'm currently going through several muti-player experiences that we might try out here at RTMM.
So far, I've only tried out "Game Spy" with FSX.
What would you recommend as the overall winner for FSX multi-player options we should use here at RTMM?
Just wanted to know what our guests with experience prefer.
Thanks,
Brad
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Maybe for the right consideration, perhaps Francois has space and bandwidth?
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FS Host isn't bad except for the jerkiness due to the time delay between polling.
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Some MP flights/sight seeing would be great! I knew I'd see this topic eventually. Yea!
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i use teamspeak for voice com and fshost to connect...dident think with fsx there was any other way,,,cheers WeDGe
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FSHost works fine and allows both FS9 and FSX to operate together but you need to have the users limit frame rates. The VA (FreedomAir) I operate with has fly ins every two weeks and uses FSHost and Teamspeak 2 and usually have pretty smooth sessions. All players need to turn off any firewall they have on their system, limit FPS to 30 and have the same A/C in their hangar. If you do not have say the Carenado C185 in your hangar you will see all those using the C185 as C172's.
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Or.... Maybe Misty Moorings will be multiplayer some time.. Just sayin'.. ;)
(more details coming soon)
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My 'donation ware' server is still up and running. Not much used currently, only the Emma Field people and the occasional VA manning their sessions it seems. There's FSHost and TS running on it.
But if more and more folks are 'against' FSHost, then 2011 will be the last year that I can fund it, unless I can run something else on it. I'm not an expert.
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Francois,
as you already have a server with FSHost and Teamspeak up and running and lightly used it would seem to be the quickest solution to utilize that combination. I think most opposition is due to the 'resistance to change or try something new syndrome' most folks harbor. Although the ability of FSHost to run FS9 and FSX together is not a requirement for RTMM it still provides the opportunity for FS9 folks to have a multiplayer server at their disposal.
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Nobody do anything "yet" ... we're not done at Return to Misty Moorings ... :-)
Doug
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To the original question: anything BUT Gamespy for me ;-)
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Nobody do anything "yet" ... we're not done at Return to Misty Moorings ... :-)
Doug
mmmm??? something you're not telling us? ;D
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Something you're not telling us?
Yes. :-)
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OH GOODY! Is it ready yet? When will it be ready? How do I get it now? Where can I download it
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Now got that out of the way. All question have been asked and for those who would like to know ....
It will be ready when its finished!!!!
Hope that helps Doug.
;) ::) 8)
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Darn Spud, you took the words out of their mouths! :-)
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I've been quite ill the last few days, and unable to look over this or give it much more thought.
This is where I was at with the home-grown Misty Moorings solution:
- I had set up an FSHost server and we had tested it successfully, with just a few issues such as elevation problems (likely due to me not having PFJ installed).
- I had actually planned on setting up a Ventrilo voice chat server since I personally find Ventrilo to be the standard for gaming, and has the best quality overall (and I really just don't care for TS much). But, for some reason, the FS community seems to have adopted TS, so... so be it. :)
HOWEVER, Since people have graciously offered their already-existing FShost setups, and TS servers for use, it would likely be the best bet to try that route first, rather than invent the wheel.
The main thing I want to get out of this is the ability to pull in data to the MM site from FShost, and also be able to plug into TeamSpeak for use of their API as well.
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Hope you're feeling better now Dan!