It's not an elevation issue, it is a consequence of how runways have to be if fsx if you want to use a gravel, dirt or tarmac (in fact any kind of textured surface) runway, for it to look the part it has to have a flatten file, the flatten does just that, flattens everything to that set altitude, so in a place like this I had to find a spot that had the least variation, the flattest place I could find which also had a reasonable approach and space for some scenery, inevitably there is a small "Quarry" at one end and a "Cliff" at the other with the attendant partners in between, it's the best compromise you can get for this type of airstrip.
How your version of Lavender Lake now looks is the same for everyone.
However, as you will later find, not every strip I found and created is like this, there are some very "natural" strips that will be pretty realistic and challenging, not least of which is Lucky Lindy's place.
I should add though that the location of Lucky Lindy's was Brad's find, I just made a sort of strip!