Author Topic: CIRP Feedback  (Read 480652 times)

Doug

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Re: CIRP Feedback
« Reply #30 on: November 14, 2011, 07:23:18 AM »
Here is an interesting comment Peter Treleaven sent me ...

===================================
Look I have not joined the forums yet but I do have a bit of your scenery including the ice fields. I can’t help noticing the severe FPS impact in the FAQ’s as I was suffering the same with a i7 2600k oc’ed to 4.9ghz.
I may have stumbled on the cure, well for me I have. I found the issue was a FSX setting that some with high end system may have set.  If I may suggest the idea of making sure folks have the “Ground Scenery Shadows” flag unticked in the Scenery tab of the FSX settings, and then watch their FPS go back to where it should be. Hope this helps a few.
===================================

Worth checking out ... if anybody sees a dif, let us know.

D

spud

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Re: CIRP Feedback
« Reply #31 on: November 14, 2011, 10:09:39 AM »
I have always had mine unchecked so it is not a 'universal' solution.  Like any tweak to FSX or the FSX.cfg file if it works for you that is a plus but in general your better off just setting the recommended settings from the installed scenery (ORBX) and use them.
It is still my opinion that it is just the sheer number of scenery objects packed into the Ice Station sceneries that are the cause of the FPS 'hit' experienced by users.  My experience has been that other than on the ground at an Ice Station my FPS, while limited are still smooth which is all I care to experience.  If your sim flys smoothly at 10 FPS then why try to chase the FPS counter?  Turn the silly SOB off and enjoy the flight.  My goal is to have a smooth, no stuttering flight experience and as long as I can achieve this then FPS be damned!
 8)
Later,

Spud

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Re: CIRP Feedback
« Reply #32 on: November 14, 2011, 10:15:36 AM »
ok, i tried the frame proyect is a little better, but the best solution for me was only activate one or two scenery at the time.
Paul
Buenos Aires. Argentina
"If you are in trouble anywhere in the world, an airplane can fly over and drop flowers, but a helicopter can land and save your life."
Igor Sikorsky, 1945

WeDGe

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Re: CIRP Feedback
« Reply #33 on: November 14, 2011, 09:54:31 PM »
hey folks , i,ve been awol for a while , but always checking in and following along .. with cirep done its time to bit the bullet and reinstall rtmm lib,s on my new machine , cant wait to try some multiplayer CIREP flights...now i kinda figured that the frame issue would pop up with something as detailed as this .... we had a similar problem with custom scenerys we did for the round the world flights , one thing that helped alot was we took all the library objects and converted any 32 bit textures to dxt3 and that made a big diference in fs9 .... are these textures 32 bit ?convert to dxt5 for fsx would be good ..its time consumming to  do but well worth it. just an FYI , cant wait to get back , cheers WeDGe 8)

Bradallen43

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Re: CIRP Feedback
« Reply #34 on: November 14, 2011, 09:58:29 PM »
WeDGe. Where you been man? It's been awhile. Wish I could help with the conversion process of objects but I can't. Can you do it for us? The entire EZ1 set of any offending 32 bit files would be awesome.

Thanks. Let us know when you get that done okay??

:-) Brad

WeDGe

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Re: CIRP Feedback
« Reply #35 on: November 15, 2011, 01:20:35 AM »
hi brad, been on vacation and then just lots of OT at work and personal stuff getting in the way and getting used to win7...I might be able to help with the texture conversion...i,ll have to email the people that worked on it , and actually find out how .i think there is a program that does the conversion for you , it take time to find them all ...maybe if we,re luckey the whole ez1 lib might have already been converted by the Round The World guys already ..wouldent that be sweet 8)...I,ll get back to ya , have to make some phone calls and emails , will update later in the week
                                                                                                                                     WeDGe

PropDriver

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Re: CIRP Feedback
« Reply #36 on: November 16, 2011, 01:27:12 AM »
I do have the EZ libs all converted to DXT5 dds, but I do not know about making them readily available as they are someone else's work.
If someone can come up with an OK I can upload archive.

Pete

Dieter

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Re: CIRP Feedback
« Reply #37 on: November 16, 2011, 03:10:06 AM »
This reads great. Maybe no problem as the EZ-library is freware?  :-\

But I wonder how the corresponding bgl file (which is programmed to read the former bmp files) recognizes the new converted dds file?
Are the bgl files changed, too?
Does it work for you? Are frame rates improved by using these converted dds files?

Dieter

WeDGe

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Re: CIRP Feedback
« Reply #38 on: November 16, 2011, 01:08:13 PM »
I,ve been doing some research , fsdeveloper site has alot of info on the subject ... i,m looking at this program and others to convert . i havent read anything about the BGL file needing to be modified , i think it already can read multipul texture formats if thats what it does, I was surprised to learn that the default fsx textures are DXT5, havent heard back from any of my scenery guru friends but might get some info on this thursday nights multiplayer with midav..I,m looking at this program to convert
http://www.flightsimtools.com/texture_doctor/
and this addon converter looks interesting.
http://www.flightsimtools.com/adconvx/
I,ve also been researching on fsdeveloper site  and have found that missing textures are a big hit on performance and they should be removed.
http://www.fsdeveloper.com/wiki/index.php?title=Missing_textures
 heres the link to fsdeveloper main scenery info page.
http://www.fsdeveloper.com/wiki/index.php?title=Category:Scenery_Design

My head hurts from reading and trying to understand all this stuff, but if we put our minds togeather we,ll make it work better i,m sure. time for WORk later ....WeDGe 8)

Dieter

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Re: CIRP Feedback
« Reply #39 on: November 16, 2011, 04:34:40 PM »
 >>  havent read anything about the BGL file needing to be modified , i think it already can read multipul texture formats <<

That would be great, but I don't think so.
I'm not a specialist in this stuff, but how can a bgl-file that is progammed to find and read /texture/xyz.bmp will be able to find and read /texture/xyz.dds?
Isn't  it the same as the /texture/xyz.bmp file has been deleted?

Dieter

jeff3163

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Re: CIRP Feedback
« Reply #40 on: November 17, 2011, 12:36:14 AM »
I read the thread about missing textures, Deiter.  It does search for various formats as well as searching through the CAB files.  It's the searching that kills the clock cycles (fps), as it searches each path in the texture.cfg file every time the texture is called by FSX.  That's what I was saying earlier in the thread.  It's the missing textures that are slowing the process down. 

There needs to be an online object and texture library that we can retrieve missing items from.  It should be updated regularly, and freely available.  Anyone creating a texture or object could add it to the collective. 

That's some good sleuthing there, WeDGe!  Thanks.  I bookmarked that Texture Doctor page.  If I weren't such a penny-pincher, I'd cough up the $10 for it.  I plan to get it, but not today.

Win10Pro64, P3Dv4.1.7.22841, AMD Ryzen7 1800X@4.0 GHz , 32Gb RAM, NVidia GTX 1080 Ti, 1T/1T SSD's for Sims/OS, 3x42" Vizio Monitors, HTC Vive VR HMD, Saitek Yoke/Pedals/trim wheel, XBox360 Controller, G27 steering wheel w/shifter+pedals. :P