wow... where to start....
#1 I guess would be an ORBX quality rendition of the REAL Alaska Bush... I mean the Panhandle is pretty and all, but the real nuts an bolts of bush flying is in a Box from Cook Inlet to the Bering Sea, and Bristol Bay to the Brooks Range... in SE Alaska 20-60 min flights are the norm, with maybe a 2hr flight if you want to go a long way, but the real challenge is when you depart from Kenai or Kodiak, and by the time you have flown the 4+ hours to get to Dillingham, Bethel, or beyond the weather has completely changed and there is a good possibility that you have to turn around and go back.. I recall taking flights from Anchorage to Dutch Harbor (Unalaska) where we got all the way to Cold Bay, ponly to find out that Dutch was closed indefinitely due to weather... or go out on what should be a 3 day fly-in fishing trip that turns out to be six, only because they could count on a 4 hour window to pick us up... this is the part of Alaska that challenges not only your flying skills, but also your nerves.. little known to many is that although Juneau has one of the most technically difficult approaches in Alaska, more pilots and passengers have died going in and out of Bethel..
#2 would have to be for a someone to create an efficient tool for autogen and object placement on a broad scale.. this would enable many of us to flesh out photoscenery to be more than just a flat image draped over terrain mesh.. using the simple object placers works well for the local airfield, but is entirely impractical for large scale scenery areas.. Users have long been willing to take utilities such as this to enrich FS scenery (how many AFCADs have been made in the last 6 years??), and I'm sure that if anyone bothered with something like this, it would sell fairly well, provided that it was fairly intuitive to use, as there are enormous amounts of photoscenery available out there just begging to be brought to it's fullest potential...