Author Topic: High Lake is been fallen dry!  (Read 471 times)

Maever

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High Lake is been fallen dry!
« on: October 16, 2018, 12:58:34 AM »
Hey Guys,

I just reinstalled my entire computer and now I'm getting ready to get RTMM fully installed again.
I installed everything required, but for some reason High lake is dry now?  ;D



I'm not sure what went wrong here haha most likely a corrupted install somewhere?

My install:

P3d v4.1
ORBX SAKT
ORBX Global
ORBX Vector
ORBX LC Mesh NA
Tongass X
RTMM scenery pack.
 


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jeff3163

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Re: High Lake is been fallen dry!
« Reply #1 on: October 16, 2018, 08:19:03 AM »
Hi Maever,
     Make sure you've added the TFX entries to the terrain.cfg file and renumbered them.   ;)

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Maever

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Re: High Lake is been fallen dry!
« Reply #2 on: October 16, 2018, 10:12:54 AM »
Yeah I did that aswell, maybe I made a mistake with the numbering?  :o

Edit:

I just reinstalled TOngass X and re-edit the terrain.cfg but still no luck.
Maybe it has something to do with elevation?
« Last Edit: October 16, 2018, 01:11:39 PM by Maever »


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jsapair

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Re: High Lake is been fallen dry!
« Reply #3 on: October 16, 2018, 09:50:32 PM »
Do you have your mesh resolution and texture resolution set to 5M and 7cm respectively? Scenery complexity to Extremely Dense?  I'm an FSX guy so I don't know if that even pertains to P3d. Just a thought.

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Maever

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Re: High Lake is been fallen dry!
« Reply #4 on: October 17, 2018, 09:57:45 AM »
I tried changing this to different settings but all result in the same.
I have also uninstalled global, vector and mesh lc but all result in the same dry lake.  :-\


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nbrich1

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Re: High Lake is been fallen dry!
« Reply #5 on: October 17, 2018, 11:59:32 AM »
High Lake Cabin is right on the edge of Tongass X but actually in PFJ so PFJ has to be installed and active. The sim Scenery order (scenery.cfg) for Tongass X for it's coverage is critical and must be set correct in your scenery.cfg to display correctly - (even though you may have the Tongass 40 terrain.cfg entries correct in the terrain.cfg). After your FTX stuff is in then do Tongass X and add the scenery references to your p3d scenery.cfg. (First add Tongass Lower, then the Higher. (So that higher sits on top of the the lower in your scenery order).

For Tongass X in P3D - make sure you have the correct terrain.cfg to add the Tongass terrain entries: (there are two terrain.cfg but the one you want to edit/add the Tongass 40 entries in the terrain.cfg that is located here:  C:\ProgramData\Lockheed Martin\Prepar3D v4 )

Now set your FTX insertions points in FTX Central v3xxx for Tongass.

Tongass X has to sit between FTX and OLC -  Higher priority right above Lower Priority.
So: the insertion point settings FTX Central v3 read as follows:
FTX Entries should be inserted below: (*For now Leave this at the top of the library)
openLC Entries should be inserted below: Tongass Lower priority

This places Tongass lower and higher BETWEEN openLC and FTX.
========================================
When you get to RTMM add have to do the libraries first..RTMM 1-2-3, Medical-APP, BWEP Library and then the scenery tester. 

Now you set the FTX Central insertion point for the FTX entries (now that the RTMM Libs are in)
(FTX Central >> Settings >> Library insertion Point)

FTX Entries should be inserted below: RTMM Object Libraries (the name of your 1st RTMM Library)
openLC Entries should be inserted below: (No change) >> Should still read Tongass Lower priority

So what should have is the RTMM on the top section of your scenery order,
then below that - the FTX Entries (with RTMM Libraries folder(s) right above)
then below all the FTX entries is the Tongass entries (Higher on top of Lower)
then below that the openLC (OLC) entries
and below that comes Bathymetry  (default)

Now you can then test the RTMM libs. (Test the RTMM Libs - before adding the rest of the RTMM add-ons).

Refer to scenery document in the MFC0001 tour (MFC_Addon Scenery_Requirements) - it's too big to fit here) but it illustrates the order, insertion points and items required. (Some pics attached here which also might assist).

Hope this helps Maever.

Norm
« Last Edit: October 18, 2018, 07:27:25 AM by nbrich1 »

stiletto2

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Re: High Lake is been fallen dry!
« Reply #6 on: October 17, 2018, 12:32:56 PM »
Everyone may be trying too hard to solve this.    Just to clarify since OP didn't list it in the first post.....   High Lake Cabin is inside PFJ which you should have if you have all of the RTMM requirements.  All of RTMM Sceneries indicate required ORBX scenery on the scenery page and High Lake Cabin clearly shows PFJ is required.  Does the OP have it installed?

Rod

Maever

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Re: High Lake is been fallen dry!
« Reply #7 on: October 17, 2018, 01:26:01 PM »
Thank you all for thinking along with me!

I do have PFJ installed but after reading Norm´s post I kinda think were this went wrong. If this is true no quick solution will be available I´m afraid.

This is what I did.

1. Install p3d
2. install of my ORBX addons
3. install Tongass X
4. installed the RTMM libraries and scenery addons I needed.

I kinda forgot the step to edit my terrain.cfg file, I already loaded it up in P3D before even editing it. I think that the consequence now is a dry High lake haha.  :P

The only solution I can think of is uninstalling everything and start from scratch again? Which will be the planned for tomorrow afternoon since I 'm free from work then.  8)


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stiletto2

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Re: High Lake is been fallen dry!
« Reply #8 on: October 17, 2018, 02:08:37 PM »
The TFX entries for the terrain.cfg would not affect High Lake Cabin because it is not in TFX.   Also, terrain.cfg can be edited any time to correct it.  It is dynamically loaded each time you run P3D.   That is probably not the problem.

Have you been to other location inside PFJ just to ensure things look correct and that PFJ is turned on and functioning properly?

I will do a a little testing to see if I can see any other possibilities.

Rod

Maever

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Re: High Lake is been fallen dry!
« Reply #9 on: October 17, 2018, 02:31:07 PM »
Not really to be honost, which location should I check out?
I don't have everyhting installed because I use RTMM with FSE.

So I only fly on a small tile of Alaska haha.


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stiletto2

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Re: High Lake is been fallen dry!
« Reply #10 on: October 17, 2018, 02:36:57 PM »
Hi Maever,

I can reproduce the exact pic you provided at the beginning of this thread simply by turning ORBX PFJ off in the scenery library (I disabled FTX_NA_PFJ05_Scenery, FTX_NA_PFJ06_CVX,  FTX_NA_PFJ07_MESH and FTX_NA_PFJ08_CUSTOM).  You need to make sure you have those 4 scenery areas enabled.  This is where you need to concentrate your focus.....why isn't ORBX PFJ activated??

Rod

jeff3163

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Re: High Lake is been fallen dry!
« Reply #11 on: October 17, 2018, 07:52:19 PM »
Thanks Rod.   8)

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Maever

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Re: High Lake is been fallen dry!
« Reply #12 on: October 18, 2018, 11:48:20 AM »
Yes guys we did it!  :D :D

I'm not sure what went wrong but I uninstalled PJC and reinstalled it again and now it works!
Perhaps a bad install or something.  :o

Thanks again for helping me out!


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stiletto2

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Re: High Lake is been fallen dry!
« Reply #13 on: October 18, 2018, 12:12:13 PM »
Hi Maever,

Assume you mean PFJ.   Very glad you got it fixed.  Enjoy!

Rod