Author Topic: Introduction and some help  (Read 1431 times)

jeff3163

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Re: Introduction and some help
« Reply #15 on: July 02, 2018, 06:02:41 PM »
     Make sure you set your insertion points in FTX Central to keep things from moving around on you.

     I put FTX below OZx_LIB, and openLC below Tongass_Fjords_Lower_Priority.
     If you don't have OZx, then use your bottom-most RTMM scenery or library as the "base".  Load all RTMM locations above that one.
     Mostly all third party locations will go above FTX also.  I've got TFX and African Airstrip Adventures below FTX, along with the openLC files.
« Last Edit: July 03, 2018, 08:47:01 AM by jeff3163 »

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Maever

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Re: Introduction and some help
« Reply #16 on: July 02, 2018, 10:55:26 PM »
I did read something about it and check it within FTX but I have no idea how this works or how to get it to work?
You can only select one scenery line right?


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jeff3163

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Re: Introduction and some help
« Reply #17 on: July 02, 2018, 11:15:38 PM »
     Start FTX Central v3.3.0.6, and click on the "Settings" button in the lower left corner.  Click next to the insertion point line to browse a list of your scenery library for the approriate file.  The OZx etc. for the FTX entries to go below, and your Tongass_Fjords_lower for the openLC entries.   ;)

(I can't post a pic right now.  I'm flying an MFC leg right now)  My arms are killing me ... lol   ;D


Here ya go ...

« Last Edit: July 06, 2018, 08:08:37 AM by jeff3163 »

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Maever

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Re: Introduction and some help
« Reply #18 on: July 03, 2018, 03:42:10 PM »
Now I finally get it!
It is pretty easy to use once you know what it does. I feel so stupid right now haha  :o


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Maever

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Re: Introduction and some help
« Reply #19 on: July 04, 2018, 01:12:19 PM »
It works!  :D

It made me kinda wondering, what did you guys use to place and make all those cabins everywhere?
The reason I ask is that I'm looking to build my own base of operations out here in Alaska.  8)


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jeff3163

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Re: Introduction and some help
« Reply #20 on: July 04, 2018, 02:53:21 PM »
     Mostly "Instant Scenery"is used for object placement (when updates are "up-to-date"), when used in conjunction with FSX or a compatible version of P3D.

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Maever

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Re: Introduction and some help
« Reply #21 on: July 05, 2018, 02:00:02 AM »
Thanks for the tip I will surely look into it.  8)



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ualani

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Re: Introduction and some help
« Reply #22 on: July 05, 2018, 07:55:57 AM »
Be aware that Instant Scenery is only compatible with FSX, FSXSE and versions of P3D prior to P3D 4.xxxx.        LM, in it's "wisdom", broke Instant Scenery with the introduction of P3D ver.4, and the developer no longer seems to support it.
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Maever

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Re: Introduction and some help
« Reply #23 on: July 05, 2018, 02:20:43 PM »
Crap!! I'm using p3dv4  :'(

I should look into something simular I guess.

I also seem to have some problems with my tongass elevation files, for some reason I can't seem to find them anywhere on my comp  :-\


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jeff3163

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Re: Introduction and some help
« Reply #24 on: July 05, 2018, 02:47:27 PM »
Crap!! I'm using p3dv4  :'(

...

I also seem to have some problems with my tongass elevation files, for some reason I can't seem to find them anywhere on my comp  :-\
Hi Maever,

Tongass elevation files? ???  Why would you need those?  Trees in the water, maybe? ???

Did you edit your "terrain.cfg" to insert the TFX entries and increase the terrain count by 40? ???

... or do you have a different issue?

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ualani

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Re: Introduction and some help
« Reply #25 on: July 05, 2018, 03:18:39 PM »
Crap!! I'm using p3dv4  :'(

I should look into something simular I guess.


Unfortunately, there is nothing even close or similar in the way of simplicity, ease of use, or real time WISIWYG visual object placement as Instant Scenery is.

Most RTMM developers are running FSX or older versions of P3D for scenery creation with Instant Scenery.
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Maever

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Re: Introduction and some help
« Reply #26 on: July 05, 2018, 04:08:24 PM »
Hey Jeff,

Problem I'm facing are some flying airfields and some houses as well haha. The houses don't really bug me but the airfield does.  :P
I will make some screens in the morning to show what it looks like within my sim.

@Ualani
I do own FSx:SE but I'm wondering if I make a scenery in FSX without orbx addons, does my building look the same in P3dv4?


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ualani

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Re: Introduction and some help
« Reply #27 on: July 05, 2018, 05:37:21 PM »
Objects from our libraries work in all versions of FSX and P3D. However, if you place them while running FSXSE without ORBX addons, they won't appear in the same place in P3Dv4 with ORBX addons installed. You'd need to install your ORBX areas in FSXSE to have things be/look apples to apples. Hope this makes sense!

Steve
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NeptuneP2V7

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Re: Introduction and some help
« Reply #28 on: July 06, 2018, 07:10:49 AM »
Jeff hello thank for your mail showing in your screen FTX ........  :o

Patrick

jeff3163

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Re: Introduction and some help
« Reply #29 on: July 06, 2018, 08:05:20 AM »
Jeff hello thank for your mail showing in your screen FTX ........  :o

Patrick

Fixed it.  Thanks.

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