Author Topic: Problem at Terrace (CYXT)  (Read 915 times)

BBQSteve

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Re: Problem at Terrace (CYXT)
« Reply #15 on: May 07, 2018, 09:19:18 AM »
Right on, Sue!

jsapair

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Re: Problem at Terrace (CYXT)
« Reply #16 on: May 07, 2018, 02:42:56 PM »
Just FYI, I got the original problem fixed with a solution from Dieter. A conflicting .bgl file in an addon scenery folder "Bandit-FSX-ORBX". Third party West Coast Tour of some sort.

Thanks again, Dieter, good score.

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nbrich1

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Re: Problem at Terrace (CYXT)
« Reply #17 on: May 07, 2018, 03:16:04 PM »
Well that makes sense now: Bandit-FSX-ORBX scenery folder.. I see your posts at ORBX.. Bandit sounds familiar from somewhere but can't recall where..lol.. hmmm west coast tour? Hmmm... a 3rd party scenery piece that created your phantom building!! Nice find.
Not a big thing but nice to know that you're in sync without the CYXT bandit bgl being activated.
« Last Edit: May 08, 2018, 08:07:39 AM by nbrich1 »

jsapair

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Re: Problem at Terrace (CYXT)
« Reply #18 on: May 07, 2018, 09:52:59 PM »
Bandit could have come from AVSIM or someplace similar.

I couldn't find diddly-squat on a search for CYXT or Terrace. Nick Cooper at ORBX gave me a list of the known files for CYXT in PFJ. When I couldn't even find those I knew something was afoot, Watson. Come to find out my SSD where my FSX resides had never been indexed in Win7. Guess it can't find it if it doesn't know it's there. You learn something new every day...or forget something you already knew.
Jsapair