Author Topic: still problems with PFJ installed right..  (Read 2097 times)

mllgrennman

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still problems with PFJ installed right..
« on: December 10, 2017, 04:59:29 PM »
im using bear observatory with PFJ installed...with the cgf fix done...

on top is what it is supposed to look like..on bottom is what i have...

« Last Edit: December 10, 2017, 05:05:19 PM by mllgrennman »

ualani

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Re: still problems with PFJ installed right..
« Reply #1 on: December 10, 2017, 05:45:52 PM »
mllgrennman, The first thing to check is to make sure you have ALL of the object libraries installed, followed up by verifying with the scenery object tester. http://return.mistymoorings.com/getting_started/index.php#3
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jeff3163

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Re: still problems with PFJ installed right..
« Reply #2 on: December 10, 2017, 06:14:10 PM »
     Second (or is it third?), make sure your FTX Central insertion points are set to load FTX entries below RTMM.   ;)

Win10Pro64, MSFS 1.25.9.0, P3Dv4.3.29.25520, AMD Ryzen7 1800X@3.6 GHz , 32Gb RAM, GTX 1080 Ti, 2x42" Vizio Monitors, HTC Vive VR HMD, Saitek Yoke/Pedals/trim wheel, XBox360 Controller, G27 steering wheel w/shifter+pedals. :P

Doug

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Re: still problems with PFJ installed right..
« Reply #3 on: December 10, 2017, 06:41:38 PM »
Hi ...

We did some work on this one. I took the waterfall out, it didn't look realistic and put in an A Frame cabin.  This is what it looks like now.

Doug


mllgrennman

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Re: still problems with PFJ installed right..
« Reply #4 on: December 11, 2017, 09:17:01 AM »
Thanks for responding...the first thing i tried to do was use the scenery tester...but the link is not working for me...any ideas?

Doug

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Re: still problems with PFJ installed right..
« Reply #5 on: December 11, 2017, 09:58:52 AM »
Give it another try, the link is now repaired.

Doug

mllgrennman

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Re: still problems with PFJ installed right..
« Reply #6 on: December 12, 2017, 11:20:09 AM »
when i activate PFJ...it makes the a frame cabin disappear...and i have benches in the water...very weird...