BWEP is a good example of complications. It goes in fine, and as any other RTMM scenery. But payware PACD comes along, and you need a different file from us. The northern part of BWEP is outside of ORBX SAK,so you need Vector. You also have too disable some Vector airports..and on and on. When you get to BWEP, you will find the single webpage for everything BWEP has most of these differences covered.
And now V4 comes along...and it can be a different animal altogether. Add that Microsoft updates are knocking out P3D V3.4 , and hence Instant Scenery 3, our main instrument for scenery dev. Which, by the way is not compat with V4. And on and on. Our smoke effect object stopped working in V4,but didn’t change in V3 or FSX. Our team fixed it and it now works on all platforms. But it is even better, the smoke turns off above 60*F. I’ll be passing that along soon. But it seems every corner you turn, you are staring at another software monster.
For us, I think half of the challenge is dealing with and beating the complications...as with the smoke. The result for me right now, I’ve never had a more stable platform that gives such a beautiful rendition of the sim world. It is a struggle, but each day it gets better. But I worry that many people are going to struggle in the beginning and give up...missing what I can see now. So we’re going to focus on that aspect. Don’t hesitate to bring your questions, they will actually be telling us what we need to make more obvious or clearer.
Hang in there, it is worth the struggle! :-)
Doug