Author Topic: Thanks for the new landscapes  (Read 2486 times)

av8erjm

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Re: Thanks for the new landscapes
« Reply #15 on: June 23, 2017, 09:29:54 AM »
 ;)

av8erjm

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Re: Thanks for the new landscapes
« Reply #16 on: June 23, 2017, 10:45:31 AM »
That did it, I must have down loaded just before the change, Thanks

Handie

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Re: Thanks for the new landscapes
« Reply #17 on: June 23, 2017, 01:50:44 PM »
It is much better now, but I wonder if I haven't nevertheless a small problem?
Nadine
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Doug

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Re: Thanks for the new landscapes
« Reply #18 on: June 23, 2017, 02:37:21 PM »
Nadine, have u got FSX or P3D?

D

ualani

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Re: Thanks for the new landscapes
« Reply #19 on: June 23, 2017, 02:42:44 PM »
It shouldn't matter Doug.

Doug

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Re: Thanks for the new landscapes
« Reply #20 on: June 23, 2017, 03:01:06 PM »
I used "bank/pitch" on that trailer object.

D

Handie

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Re: Thanks for the new landscapes
« Reply #21 on: June 23, 2017, 03:02:24 PM »
I have P3D v2.4.
Nadine
i7-2600k à 4.5 GHz, Asus P8P67 Pro, Antec TruePower New 750, MSI GTX 1070 Gaming X - 8 Go, 2 VelociRaptor 600 Go, 1 WD 1 To, Corsair Vengeance Series 8 Go PC14900, Noctua NH-D14, Windows 7 ( 64 bits ), écran LG 34" 21:9 2560x1080, P3D v2.4.

ualani

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Re: Thanks for the new landscapes
« Reply #22 on: June 23, 2017, 03:04:49 PM »
Is it a default FSX/P3D object or an object from the FSXP3D libraries?

Doug

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Re: Thanks for the new landscapes
« Reply #23 on: June 23, 2017, 03:36:07 PM »
It is from FSXP3D Ez-Helicopters_and_pa (don't have the rest of the file name showing).

Notice the ridge at the start of the ramp, that wasn't there before. I had it almost smoothly going up from the water, we may have to adjust that polygon ... I'll look at it here.  Here is what I am seeing:


.


ualani

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Re: Thanks for the new landscapes
« Reply #24 on: June 23, 2017, 03:58:33 PM »
Doug, my guess is that, that the new ridge in the road is just the way it follows the natural contour of the shoreline. (The road is a vector object - not to be confused with ORBX Vector - and vector objects follow natural slopes.) As for why the tractor and trailer are buried I'm not sure without having a look under the hood.

Doug

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Re: Thanks for the new landscapes
« Reply #25 on: June 23, 2017, 04:00:05 PM »
Yes, but we had a flatten polygon in there from the water half way up to the upper area and the "road" was on that polygon.  I'm working on it. Putting in a new "tilted flatten" then will put the "road" back onto it.

D
« Last Edit: June 23, 2017, 04:01:58 PM by Doug »

Doug

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Re: Thanks for the new landscapes
« Reply #26 on: June 23, 2017, 04:30:50 PM »
OK ... I think we have it. Re-download it now.  DELETE your old folder, add this new Folder. I put a new "tilted" polygon under the pullout roadway. Also moved some of the objects a little to better represent the pullout. The attached is what you should be seeing ...

(Handie! Thank you!!! ... I miss Spud's sharp eye on these things, so all of you are really helpful by pointing out the problems and being patient with us!)

Thanks!!

Handie

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Re: Thanks for the new landscapes
« Reply #27 on: June 23, 2017, 04:54:55 PM »
Thank you very much Doug, it's perfect now :)
Nadine
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Doug

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Re: Thanks for the new landscapes
« Reply #28 on: June 23, 2017, 08:55:32 PM »
Yep, I think we nailed it.  Again, if you see anything, let me know.  I'm depending on your sharp eyes since I don't have "Spud's" working for us right now.  When you find something like this, it isn't criticism, we really WANT to know so we can get it right (as we did this time).

Thanks!

Doug