Author Topic: AI BOAT IS STATIC, NO MOVEMENT OR WAKES  (Read 4599 times)

dexthom

  • Misty Moorings Team
  • Member
  • *
  • Posts: 408
Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #15 on: May 30, 2017, 07:28:48 AM »
That file looks OK, do you have another vessel that you could try in lieu of the QE2?
« Last Edit: May 30, 2017, 09:35:39 AM by dexthom »

kabouter

  • New Member
  • *
  • Posts: 8
Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #16 on: May 30, 2017, 03:20:53 PM »
I will try another vessel wich is made for AI I do that

Ive experimented by doing it all over again as result:

this was before compiling:

AC#1,QE2,10%,1Hr,09:00:00,00:00:00,1005,normal,ferry,09:00:00,00:00:00,1005,reverse,ferry

i made the arrival time 00:00:00 so it can make its own measuring from the 09 hr
as you can see in the after compiling example the depart as well the arrival times totally changed
this logic is above my knowledge

after compiling:

AC#1,QE2,10%,1Hr,00:00:00,00:24:59,1005,normal,ferry,00:00:00,00:24:59,1005,reverse,ferry

this part i dont understand
i say start at 09 hr
compiler says start at 0 hr ???

i ll try another AI vessel in the same procedure...

kabouter

  • New Member
  • *
  • Posts: 8
Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #17 on: May 30, 2017, 04:56:26 PM »
OK GUYS ITS WORKING!!
because of the time the compiler (00:00:00) I did set the local time of FSX at 00:05:00 and then flew to the QE2 AND IT MOVED! even the wakes i did see...

so the 00:00:00,00:24:59 time is the period of moving (how logic), a pitty it is midnight at sea because i wanted it to start at 09 AM
and the compiler makes it 00 hr

this part i dont understand...

LouP

  • Jr. Member
  • **
  • Posts: 68
Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #18 on: May 31, 2017, 05:10:08 PM »
Just curious, you should simply be able to add 9 hours to the start time that you have and it set sail at 9 AM if it's currently leaving at midnight. ;-)

LouP

kabouter

  • New Member
  • *
  • Posts: 8
Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #19 on: May 31, 2017, 05:33:59 PM »
Nope

Ive tried several times it Always comes back at 00:00:00

shoot me

LouP

  • Jr. Member
  • **
  • Posts: 68
Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #20 on: May 31, 2017, 10:24:40 PM »
Try naming the files something different before you recompile after setting the new time.  Sounds like maybe something is hung up in a cache somewhere.

LouP