Author Topic: AI BOAT IS STATIC, NO MOVEMENT OR WAKES  (Read 4648 times)

kabouter

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AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« on: May 26, 2017, 03:09:14 PM »
i've made an AI route for the QE2 in FSX its visible at starting point but it doesnt move dont know whats wrong I use AIBTC

i will attach some examples hope you can help me...

wfr Henk

dexthom

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #1 on: May 26, 2017, 03:41:47 PM »
The two files look OK to me.  I use ferry in lieu of cargo.  I assume that you have a RoutesTestQE2.kml file
and you compiled with no problem.  Remember the times in the plan are Zulu time.  Make sure your traffic in the sim is set above 10%.
« Last Edit: May 26, 2017, 08:27:00 PM by dexthom »

kabouter

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #2 on: May 27, 2017, 07:45:39 AM »
Thanks for reply

traffic % =40
changed cargo to ferry
compiled again

still visible but no movement no wakes

chimney is smoking

yes the kml route file is ok

other suggestions?

wfr kabouter Henk

dexthom

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #3 on: May 27, 2017, 02:58:17 PM »
I would delete the routes kml file and create a new one.  Try that and see if you have any luck.  Are you running any of Misty's vessels now?  I am running P3Dv3.4 and on Tuesday I will be running the v4 version of P3D.
« Last Edit: May 27, 2017, 03:00:27 PM by dexthom »

LouP

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #4 on: May 27, 2017, 10:06:21 PM »
As Dex says, make sure that you have the times for departure correct.  You may want to just change the time in your sim to test it.

LouP

kabouter

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #5 on: May 28, 2017, 06:37:27 AM »
thx for reply

I'm running FSX
Dex talked about ZULU time...
Youre talking about: make sure that you have the times for departure correct
but what is a correct time, can you explain, give example please? I'm not familiar with the terms (yet)
i'm a greenhorn in progress  :)

I did already delete the routes kml file and create a new one

wfr kabouter Henk

dexthom

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #6 on: May 28, 2017, 08:25:41 AM »
Greenwich Mean Time is also referred to as Zulu time or Z time.  The times in you plan are Z times.  For example:  Z time East Coast USA is Local time + 4 hours.  Remember, Google is you friend.

av8erjm

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #7 on: May 28, 2017, 08:35:41 AM »
Dexthom, I think you mean local time for the East coast of the US is Z time -4 hours, so the 8 AM in merry ol' England would be 4 AM in NYC. I know when I was on TeamSpeak with guys in the Isles I was havng breakfast and they were having dinner

dexthom

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #8 on: May 28, 2017, 02:39:17 PM »
As I said, " Z time East Coast USA is Local time + 4 hours"

EDT 1600L=2000Z

Me thinks he is looking at the time in the flight plan as his local time.

« Last Edit: May 28, 2017, 02:44:48 PM by dexthom »

stiletto2

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #9 on: May 29, 2017, 07:43:25 AM »
Yep, you are both right.  Algebraically speaking,  Z = L + 4 can be translated to L = Z - 4 by adding 4 to each side.   :D

Rod

ualani

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #10 on: May 29, 2017, 09:18:43 AM »
Don't forget to multiply the International Dateline + Daylight Savings time divided by the exact time of the summer solstice; unless you live in Arizona, in which case you'll have to Google the correct time.
« Last Edit: May 29, 2017, 05:25:06 PM by ualani »
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dexthom

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #11 on: May 29, 2017, 09:23:17 AM »
Google is your friend    ;D

kabouter

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #12 on: May 29, 2017, 01:21:02 PM »
Dear colleges

I tried to change the times and then compiled
when i decompile and look if the changes are stil there there, they are not! it comes back as this:

AC#1,Ai_QE2,10%,1Hr,00:12:15,00:15:48,1001,normal,ferry,00:18:15,00:21:48,1001,reverse,ferry

dexthom

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #13 on: May 29, 2017, 03:45:56 PM »
Please post the Sim.cfg for the QE2

kabouter

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Re: AI BOAT IS STATIC, NO MOVEMENT OR WAKES
« Reply #14 on: May 29, 2017, 06:52:36 PM »
OK here it is

[fltsim.0]
title=Ai_QE2
model=
texture=

[General]
category=Boat

[contact_points]
static_pitch=0.0                //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0             //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 32     
acceleration_constants = 0.5, 0.4               //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5               //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 100

[Effects]
wake = fx_wake_xl