Author Topic: Red... on the water  (Read 5917 times)

YoYo

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Red... on the water
« on: March 06, 2017, 03:29:54 PM »
Hello captains!
I don't want to ask directly what was happen on this ship exactly  8) ...
but I have some of wave effect as red signs behind ships ; ). P3D:



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jeff3163

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Re: Red... on the water
« Reply #1 on: March 06, 2017, 08:01:44 PM »
Hi YoYo,
     If you do a search on this site for "red wake", you'll come up with some previous discussions about the topic.  Here is one obvious one to start with- ;)

"Red Boat Wakes at Halibut Cove"
http://forum.mistymoorings.com/index.php?topic=3189.15

Win10Pro64, MSFS 1.25.9.0, P3Dv4.3.29.25520, AMD Ryzen7 1800X@3.6 GHz , 32Gb RAM, GTX 1080 Ti, 2x42" Vizio Monitors, HTC Vive VR HMD, Saitek Yoke/Pedals/trim wheel, XBox360 Controller, G27 steering wheel w/shifter+pedals. :P

YoYo

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Re: Red... on the water
« Reply #2 on: March 07, 2017, 03:21:34 AM »
Ok, Thx, I'll check this topic and do some of tests.
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YoYo

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Re: Red... on the water
« Reply #3 on: March 07, 2017, 04:37:16 PM »
Ok, looks like ok now. It was different subject.
I did this update for P3D users: http://www.return.mistymoorings.com/shipping/index.php "Wakes001" (NOTAM - Prepar3D Users Only - Wake Effects Update - 06.27.2014) but with this update I have this:

Vertical waves of fx_wake_coastguard . Here is a problem in this zip package.



I solved it, here is different and proper file:



Take it here: https://www.sendspace.com/file/de07er

Please to do update of this global zip file for P3D users (I saw some of problems with this vertical files on the Forum here).
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