Author Topic: BWEP Richardson Highway  (Read 12053 times)

NeptuneP2V7

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Re: BWEP Richardson Highway
« Reply #15 on: January 14, 2017, 02:26:10 PM »
Brad,
Just go to the coordinates in the OP. (I'm on my laptop now so can't provide screenshots.)

N63. 50.58' W145 44.27' and N63 50.68' W145 44.24'

Very small breaks.

Don't know why Patrick doesn't have them.

Steve

I don't know may be Elevation Airport in Vector to be done . ?

Patrick
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Bradallen43

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Re: BWEP Richardson Highway
« Reply #16 on: January 14, 2017, 02:49:13 PM »
I can confirm that I'm not seeing any breaks at that position. I need a screen shot to see exactly what you're seeing.

I need to isolate the section of the pipe in relation to it's position next to PF57.

Brad

Garciamk4

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Re: BWEP Richardson Highway
« Reply #17 on: January 14, 2017, 06:30:30 PM »
I see no Breaks in mine Then again My Terrain Mesh Resolution is set to 2m will post screens of the area just have to upload them.
Abel R. Garcia

Bradallen43

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Re: BWEP Richardson Highway
« Reply #18 on: January 14, 2017, 06:32:10 PM »
Abel,

ORBX recommended setting is at 5m so not sure how the extra level of detail you're using affects things.

Brad

Garciamk4

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Re: BWEP Richardson Highway
« Reply #19 on: January 14, 2017, 06:41:49 PM »
Strange @ 5m is where i saw a small break (just one) along the pipeline switching to 2M fixed it i now switched back to 5M still gone perhaps they should try going to 2m then back to 5m?
Abel R. Garcia

Garciamk4

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Re: BWEP Richardson Highway
« Reply #20 on: January 14, 2017, 06:49:09 PM »












Abel R. Garcia

xxd09

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Re: BWEP Richardson Highway
« Reply #21 on: January 14, 2017, 07:04:14 PM »
Hi ualani
Re 9AK4
I only mention this "anomaly" because I noticed small flashing blue areas-water?-on runway area straddling the two ponds.
This was not present in my FSX setup which therefore appeared a little more realistic to me
Is this a case of " the eye of the beholder"?
xxd09

ualani

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Re: BWEP Richardson Highway
« Reply #22 on: January 14, 2017, 07:20:20 PM »
I don't see anything on that runway in the way of flashes. FSX/DX10. Just one of those small differences I guess.

Steve
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Garciamk4

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Re: BWEP Richardson Highway
« Reply #23 on: January 14, 2017, 07:33:25 PM »
I don't see anything on that runway in the way of flashes. FSX/DX10. Just one of those small differences I guess.

Steve

I can confirm that No Flashes  8)
Abel R. Garcia

ualani

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Re: BWEP Richardson Highway
« Reply #24 on: January 14, 2017, 08:01:55 PM »
OK, now this is crazy. Earlier today I reported the same small pipeline breaks at the coordinates that xxd09 saw them. Now 8 hours later I go back to look again and they're gone. Didn't change a thing between then and now. BUT now I see these orphaned objects at PF57 that I don't think were there, but not 100% sure.
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Garciamk4

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Re: BWEP Richardson Highway
« Reply #25 on: January 14, 2017, 08:07:50 PM »
I have the same Objects I'm sure they were already there and part of that scenery  8)

As far as the Pipeline that one section that was not properly aligned ....In my case that was just an FSX Mesh Rendering Glitch switching between 5M to 2m then back to back to 5M fixed it for me.
« Last Edit: January 14, 2017, 08:12:56 PM by Garciamk4 »
Abel R. Garcia

ualani

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Re: BWEP Richardson Highway
« Reply #26 on: January 14, 2017, 08:36:40 PM »
I'm sure those objects don't belong there. As for the breaks I had disappearing, I din't adjust the mesh rez back and forth. Just the difference of reloading FSX later in the day.
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Garciamk4

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Re: BWEP Richardson Highway
« Reply #27 on: January 14, 2017, 08:38:39 PM »
 In my case what I have done fixed it  I'm sure is different in  your case....Im Pretty sure what I Expirience was just a rendering issue. Switching fixed it for me.


As far as the Objects I to have those Objects I'm pretty sure they are a part of that scenery.
« Last Edit: January 14, 2017, 08:42:32 PM by Garciamk4 »
Abel R. Garcia

Garciamk4

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Re: BWEP Richardson Highway
« Reply #28 on: January 14, 2017, 08:55:23 PM »
I'm sure those objects don't belong there. As for the breaks I had disappearing, I din't adjust the mesh rez back and forth. Just the difference of reloading FSX later in the day.


You can  confirm it here as well I'd take a screen of my own but I'm no longer in the sim if you Look @ Patrick's post the first picture you can also see those Objects from far away  8)
Abel R. Garcia

Bradallen43

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Re: BWEP Richardson Highway
« Reply #29 on: January 14, 2017, 09:45:38 PM »
I placed those dirt road objects Steve. They're the pullouts off the road and are meant to be there.

Brad