Just a question for recent developers. Last time I did scenery was for FS98 so I was wondering why there would not be an attribute for altitude where an object could be placed and have it inherit the mesh altitude thus conforming to any and all mesh?
Hi BBQSteve,
Kind of what Steve said....however, you actually made two separate statements. The first one was about an altitude attribute. All separate object placement files have object altitude attributes even if generated by a tool like Instant Scenery. However, that attribute is fixed. If the mesh changes the altitude of the object does not. The 2nd point you made focused on an object inheriting the mesh altitude so that it would literally change its relative altitude as the mesh changed. It is possible that you are thinking of autogen objects which do cling to whatever mesh is introduced. Since a great number of the objects in FSX/P3D are autogen you see this happen in many locations.
The specific scenes that mostly make up RTMM's scenery files are hand placed individual objects, since autogen cannot be placed with exact precision. It is however good to use autogen to depict numerous trees and buildings over a large area where there is no need to highly detail an exact scene. Then the lower frame rate of autogen is quite helpful.
Hope this helps.
Rod