Author Topic: Using FTX Central for ORBX scenery for FSX  (Read 12125 times)

Penzoil3

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Re: Using FTX Central for ORBX scenery for FSX
« Reply #30 on: January 08, 2017, 04:46:27 PM »
 8)
   If only the Whopper was really like the picture.  Also, there are add on mesh products like FSG 2010FTX, which all the devs use. Not to mention REX for sky and water textures. Then there is Reshade and Sweet FX.
 Then of course, a little editing here and there.  Those shots are FSX on steroids.
 Sue

ryapad

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Re: Using FTX Central for ORBX scenery for FSX
« Reply #31 on: January 08, 2017, 06:13:18 PM »
looking at ORBX pics on their site I found to be similar to looking at the pic of a Whopper at Burger King. Somewhat different than the real deal

It doesn't look exactly like the picture, but its tasty either way.
Eagles may soar, but weasels never get sucked into jet engines.

spud

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Re: Using FTX Central for ORBX scenery for FSX
« Reply #32 on: January 09, 2017, 01:07:44 PM »
"Whopper Junior" would probably come closer to what appears in a "normal sim screen shot".
 8)
Later,

Spud

jsapair

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Re: Using FTX Central for ORBX scenery for FSX
« Reply #33 on: January 09, 2017, 11:56:19 PM »
I just flashed back to years ago on a newly installed FSX, without Acceleration even. Flew to some sea bases in default FSX and there was nothing there. But I knew that's what I wanted. Came across RTMM on a search and the rest, as they say, is history. We have come a long, long ways since those days, and I've enjoyed the ride. And I thank this community for steering me in the right direction all those years ago.

jsapair
Jsapair