Author Topic: Hospitals  (Read 221826 times)

sddinnh

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Re: Hospitals
« Reply #45 on: March 06, 2015, 05:44:38 PM »
That Building works Doug.  When I looked thru the RTMM stuff, I didn't see that building or I probably would have used it at Sitka, although I really could have used a bigger one.

I especially like the landing cross.  It stands out real well from the air.

Doug

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Re: Hospitals
« Reply #46 on: March 06, 2015, 08:39:31 PM »
That building is bigger than I thought it was.  One this size would work better for the "outpost medical centers"

Trex3D

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Re: Hospitals
« Reply #47 on: March 06, 2015, 10:23:44 PM »
Here are some HEMS heliports in FSX.. Atop a hospital, near an EMS station or medical facility  ;)
« Last Edit: March 07, 2015, 02:34:27 AM by Trex3D »


Flying a helicopter - the most fun you can have with your hand between your legs and not go blind.

Doug

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Re: Hospitals
« Reply #48 on: March 07, 2015, 07:28:26 AM »
Wow, those are really pretty!

D

sddinnh

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Re: Hospitals
« Reply #49 on: March 07, 2015, 08:18:13 AM »
Yah, I especially like that first one.  I can see that being used in the medium sized towns like Wrangle, Haines, and Skagway.

stiletto2

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Re: Hospitals
« Reply #50 on: March 07, 2015, 02:10:25 PM »
Yah, I especially like that first one.  I can see that being used in the medium sized towns like Wrangle, Haines, and Skagway.

Well, only if ORBX places it.   That 1st pic is an ORBX model at Darrington, Washington.

Rod

Trex3D

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Re: Hospitals
« Reply #51 on: March 07, 2015, 06:19:08 PM »
Bingo Rod! You're right  :) I just copied that screenie from another forum and posted here only because of the the perfect angle and the HEMS pad/facility eyecandy...  The other three, I've flown to/from before ... Just trying to elicit more ideas, ideas, ideas for this project... ???


Flying a helicopter - the most fun you can have with your hand between your legs and not go blind.

stiletto2

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Re: Hospitals
« Reply #52 on: March 07, 2015, 09:37:16 PM »
Not a problem, just wanted to make sure that some of our more enterprising users didn't think they could go grab the models you are showing and put them in one of the new HEMS locations.

Rod

sddinnh

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Re: Hospitals
« Reply #53 on: March 08, 2015, 04:04:31 PM »
Not to worry Rod, I've had the rules explained to me  ;)

stiletto2

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Re: Hospitals
« Reply #54 on: March 08, 2015, 05:19:58 PM »
Not to worry Rod, I've had the rules explained to me  ;)

 :o

jeff3163

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Re: Hospitals
« Reply #55 on: March 08, 2015, 08:15:20 PM »
Steve . . . those cane marks should fade over time . . .  ??? :o  ;)
« Last Edit: March 08, 2015, 08:17:08 PM by jeff3163 »

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jsapair

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Re: Hospitals
« Reply #56 on: March 08, 2015, 10:19:36 PM »
200 lashes may sound harsh but they're administered over time.
Jsapair

sddinnh

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Re: Hospitals
« Reply #57 on: March 09, 2015, 04:58:36 AM »
Steve . . . those cane marks should fade over time . . .  ??? :o  ;)

Doug was relitively kind about that,  :o but still I wondered how long it would take for those marks to fade.  ;D
« Last Edit: March 09, 2015, 06:01:23 AM by sddinnh »

Doug

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Re: Hospitals
« Reply #58 on: March 09, 2015, 08:09:10 AM »
I'm not going to let our best helpers get caned by "outside" entities. I've got my own stripes! :-)

sddinnh

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Re: Hospitals
« Reply #59 on: March 14, 2015, 05:14:24 PM »
I built a set of hospital scenery around an existing building in Haines.  When I reloaded FSX to check it out, the building was gone.  Now I don't know if it will come back or not.  Is this bad practice to build around existing scenery?  Should I put an exclusion zone around it before I replace it, just in case it does try to come back?
« Last Edit: March 14, 2015, 06:10:14 PM by sddinnh »