Some may eventually wonder at the sharpness of some of my screenshots when compared to their own.
I have long gone over to creating high and super-high resolution aircraft textures. I now create my work (mostly) on texture sheets that are 4096 pixels square, i.e. there is 16 times the detail in my textures. Now these large sheets don' hurt "normal" users because FSXX automatically re-compiles textures to 1024 pixels square, but you do lose out.
Getting detail is all about how may pixels the artist has available per foot. For example, I get something like about 7250 pixels to cover the Aerosoft Beaver wingspan (48 feet) - that's about 150 pixels per foot. It all depends on how the model has been mapped by the maker. The tiny Bede BD5 for instance, could give me 4000 pixels for its' 12 feet wingspan - 333 pixels per foot.
But as I said, FSX resizes any larger texture sheets to 1024 square, so how do we tell FSX to allow it to load super high resolution stuff? You have to change the texture max load value in the fsx.cfg
Anyway, I discuss and describe large size textures on my website and there is a free and very simple little addon to use that automates resetting your FSX.cfg.
Follow this link and all will be revealed (saves me writing it all out again)