I have a fresh install of 2.2.
Using FTXGlobal 1.2 and GA airports.
The Latest Orbx LIBS
Orbx Regions PNW and NCA
OZx PNW airports and LIBS
FSAddon Tongass
REX4
EZDok
And waiting for ActiveSky Next for P3DV2.2…should be out soon.
This is the same setup as I had using 2.1
The difference using 2.2 is a large one in my experience so far. Now I can use my “ vegetation “ slider set to ultra and still manage to get in the FPS in the 50´s ( before this was impossible with FPS in the low teens and very poor performance not to mention OMM ) and a smooth experience it is and a lovely sight to see all those trees. For some reason in 2.1 my FPS was not as high as in 2.0 not that it was low but, now with 2.2…everything is back and with maxed sliders as well. The great thing is using aircraft shadows and internal shadows, I am not getting FPS hits here with 2.2.
I have always been a huge fan of P3Dv2 and how it offers much more depth than FSX and now with the latest 2.2 out, I can´t be happier with the improvements and to think it´s only going to get better. The LM crew seem to have the funds and willingness to only improve P3DV2 with very nice results I might add.
Now, to the part that does brings my humble PC to its knees… the cloud shadows. I have only a few hours in 2.2 and have noticed only positive results over 2.1. The new cloud shadows and it´s sliders in 2.2 is going to take some experimenting to find the sweet spot. The eye candy using cloud shadows is yummy, but the FPS hit on my machine is a note worthy one but, I WILL find the sweet spot.
Now, all I need is some RTTM sceneries that I know are in the works.