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Messages - stiletto2

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1
General Discussion / Re: Hi, I'm new! (introduce yourself here)
« on: November 08, 2018, 11:03:21 PM »
Welcome, Kev73!

Rod

2
Screenshots / Re: Nightmares Do Come True!
« on: October 27, 2018, 07:38:36 AM »
Another great (and really spooky) video by FSRobert!   Very entertaining and some great effects in the P3D generated scenes.  Thanks, Robert!

Happy Halloween!

Rod

3
Addon Scenery and Enhancements / Re: RTMM Placement
« on: October 24, 2018, 03:19:22 PM »
See Step Table #8 under Getting Started which talks about Scenery Library Order.   (Link to Getting Started is below)

 http://return.mistymoorings.com/getting_started/index.php

Rod

4
Help and Troubleshooting / Re: High Lake is been fallen dry!
« on: October 18, 2018, 12:12:13 PM »
Hi Maever,

Assume you mean PFJ.   Very glad you got it fixed.  Enjoy!

Rod

5
Help and Troubleshooting / Re: High Lake is been fallen dry!
« on: October 17, 2018, 02:36:57 PM »
Hi Maever,

I can reproduce the exact pic you provided at the beginning of this thread simply by turning ORBX PFJ off in the scenery library (I disabled FTX_NA_PFJ05_Scenery, FTX_NA_PFJ06_CVX,  FTX_NA_PFJ07_MESH and FTX_NA_PFJ08_CUSTOM).  You need to make sure you have those 4 scenery areas enabled.  This is where you need to concentrate your focus.....why isn't ORBX PFJ activated??

Rod

6
Help and Troubleshooting / Re: High Lake is been fallen dry!
« on: October 17, 2018, 02:08:37 PM »
The TFX entries for the terrain.cfg would not affect High Lake Cabin because it is not in TFX.   Also, terrain.cfg can be edited any time to correct it.  It is dynamically loaded each time you run P3D.   That is probably not the problem.

Have you been to other location inside PFJ just to ensure things look correct and that PFJ is turned on and functioning properly?

I will do a a little testing to see if I can see any other possibilities.

Rod

7
Help and Troubleshooting / Re: High Lake is been fallen dry!
« on: October 17, 2018, 12:32:56 PM »
Everyone may be trying too hard to solve this.    Just to clarify since OP didn't list it in the first post.....   High Lake Cabin is inside PFJ which you should have if you have all of the RTMM requirements.  All of RTMM Sceneries indicate required ORBX scenery on the scenery page and High Lake Cabin clearly shows PFJ is required.  Does the OP have it installed?

Rod

8
Help and Troubleshooting / Re: Scenery Season Switcher
« on: September 29, 2018, 10:24:55 AM »
Hi John,

Running SS with Sim running shouldn't screw anything up....you just get the error notifications and the files are not switched. 

First thing I would do is run the List Seasonal Files.cmd file again and go over the list very carefully.   It is very rare to have done something to your seasonal files that can't be seen by running the List Seasonal Files.cmd file and studying the resulting list which you can also print out to study more carefully. 

If in fact, you still can't see any anomalies as described in the instructions that come with the List Seasonal Files.cmd file, post a screen of the exact error message that you get when running the Season Switcher.  In addition, let us know the structure of your RTMM Scenery directory beginning with Addon Scenery folder and note where the Season Switcher executable that you run is located.

You might also upload, as an attachment, your resulting list from when you run the List Seasonal Files.cmd file so that I can take a look at it.

Rod

9
Object Libraries for RTMM / Re: Ketchikan Ferry / UKVFR Library
« on: September 08, 2018, 07:49:04 AM »
I will go one step further and say that a separate UKVFR library could interfere with our libraries since we upgraded the UKVFR objects that are contained in our libraries to work with the latest versions of P3D.  The old UKVFR library objects will not display in the latest versions of P3D. 

Rod

10
I am glad you are enjoying this beautiful area!

Rod

11
Thanks, jsapair!

Rod

12
Hi Handie,

One of the effect files that produces waterfalls is fx_WaterFall.fx if you want to make sure that file is in your effects folder.  However, you are missing all kinds of effects from different effect files.   I would recommend posting the problem in the Help and Troubleshooting section of the RTMM site as a new posting since it will get more views.   Maybe someone will have experienced this problem before.  In reposting the problem, make sure you mention if you can see smoke effects (like chimneys etc.).   Be specific if it is just effects that involve water falls, sprays, water trailers, boat wakes etc. 

I just can't think of why you would lose all effects associated with water and yet have other effects if, indeed, that is true.

Rod

 

13
Hi Handie,

I am baffled by what you are experiencing.  The effects files that come with TWC-2 are unique files and don't overwrite standard effect files.  There is no way that installing TWC-2 will make other effects stop working.  There has to be something else going on.  Did you accidentally turn off effects?

Rod   

14
Hi Handie,

The 3 effects in questions are the fx_wake_RusrivFerry_RPJ.fx and the two fx_water_object_*.fx effects.  all the others are the same for both versions.

The FSX version should work in P3D 2.4.  You can try the P3Dv3 version but take a look at the trailers from the rocks below the Princess Lodge and see if they look like the pics or if you have white spots moving all over the place.   Also, take a look at the Russian river ferry wake and see which way looks best.   No one on the test team still uses v2.4 of P3D.

Let us know what you find.

Rod

15
Hi Brad,

Thanks!  It does use frame rates due mostly to all of the objects and the fact that the trees are almost doubled from the ORBX default.     I watched the FPS very carefully as I built since I knew it would be a problem.   I run it on 3 screens totaling 5040 X 1050 resolution at 32 FPS locked and works pretty well on P3Dv3 which is lower than v4.   However, I do not use shadows when I am running because they are heavy frame rate killers and also have to watch how densely clouded the weather is.   You can really gain some frames by turning shadows down partially.....quality, cast distance, etc.  Also, you can gain frames by turning vegetation density down a notch and you hardly notice the change in tree density but it does have a lowering effect on frames since there are so many trees.

Rod

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