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Messages - Doug

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1
AddOn Scenery / Re: Allakaket Lodge and 6A8 Airport link...
« on: January 23, 2018, 09:05:15 PM »
:-) Yeah, its a hoot running a website. So I take shortcuts as often as I can that help me avoid forgetting something down the line.  "The Job"  is also a lot of fun, but having folks right there to bail you our when you jump off the deep end keeps me sleeping pretty darned well. Thanks Steve!

Doug

2
Sorry I just now saw this post, I'm 120 days past due answering it.  Thank you for the response.
Basically, the Here2There page gives folks a place to browse about getting ideas on where to fly to, so you'll find the dispatches there, etc.  Also there is a "starting" table.  You can look up any RTMM scenery and using those lat/long coordinates, you'll find yourself right at the location.

The autoroutes, on the Here2There are basically just flight plans to most of the locations. When I check them, I usually make a flight plan, so these are there just to share with you if you want them.

The GoTo table's mission is to help people pick and choose scenery locations they might want to download. Having them "grouped" (red) you can see that you can pull down MANY locations with just one download (Missing Cabins, for instance). Also, the map feature there lets you take a look at the flight to see if that is one you'd like to fly.  If you pick it, if you have downloaded the autoroutes, the route will be there waiting for you when you load a scenario.

If you are interested in CIRP, you can search for CIRP and anything associated with that group of locations comes up. The same for BWEP, it is now up to date. So you can see which locations are related to which pipeline segment.  If you have "The Interior" ... you can search for "interior" and up come the associated scenery locations for that pipeline segment.

The "from" column is for folks that want to pick places to fly to from a certain location. Lets say you want to fly out of Misty's Place.  You search Misty's Place ... all of the locations and routes that apply to Misty's Place show up. 

Hope this helps ... so sorry for the delay in answering, I simply didn't see the post.

Doug/RTMM

3
General Discussion / Re: Hi, I'm new! (introduce yourself here)
« on: January 23, 2018, 05:33:26 PM »
Hey Pete ... you don't need 'em all at all. Start with Pacific Fjords PFJ ... then, (like the rest of us), when the piggy bank gets a little fuller, grab a next one.  Keep us posted. We'll be happy to help you get set up.

Doug

4
AddOn Scenery / Re: Allakaket Lodge and 6A8 Airport link...
« on: January 23, 2018, 01:59:28 PM »
OK, each of these now has COMING SOON with Dalton Highway  in red. I doubt folks know how much goes into putting one of these "up". You have to write the program for the scenery page slot, then it must go onto the Starting Points on the Here2There page, and then also onto the GOTO Table. All of the pictures have to be made, photoshopped, this includes the map. Then all the linkage and uploading and downloading checks. So it is easier to put each of these "in place" as we get them done. That way, later, when Dalton Highway comes out, I don't have to tear into a bunch of programming that I can already have done.

This is also an indicator to folks that we are solidly moving ahead on BWEP. These locations are "done" ...checked with QC and placed on the server and checked. Folks can view the quality of them by clicking on the thumbnail and by clicking on the readme link.  Again, when Dalton Highway comes out, all I have to do is link the zip on these new packages and all that programming is active. Then I can focus on the extra work of actually putting up Dalton Highway.

Hope this helps.
Doug

5
AddOn Scenery / Re: Allakaket Lodge and 6A8 Airport link...
« on: January 23, 2018, 12:50:56 PM »
Notice there is, where the added date should be, a mention of COMING SOON. This will be activated when BWEP Dalton Highway is activated. If the date added or update date us not there, it is not active. But this allows you to read the readme early, you can also see the map of where it will be. When Dalton Highway is released, I can just add the link on the zip and all of these will be quickly activated.  We are only doing this with BWEP.

Doug


6
General Discussion / Re: Keep Spud in your thoughts
« on: January 22, 2018, 02:34:26 PM »
Yeah, we miss you pardner. Norm, Steve and I are struggling with QC ... not as easy as when you are on it!  Get better!!!

Doug

7
AddOn Scenery / Re: Dalton Highway - Coming soon
« on: January 22, 2018, 02:18:15 PM »
Well now and then I get some shuteye ... but it is more fun to play with the scenery that sleep! :-)

I started at 1AK1 Crevice Creek this morning (just to make sure it was still there) ... and it was. It is fun to try to give each little airport upgrade its own "character" ... too easy to just lay down a square of tarmac and pop in hangars around it. So the trick is to get it to "visually feel" like something different. Looking closely at Google Earth can give you some clues. 1AK1 is an "off-the-beaten-path" little "less-than-perfectly-maintained" airport, nested between two creeks and a river out in a very big patch of country. This morning, it was snowing.  So here's a little "bumpy" video for 1AK1 the way it looked on this winter's day up there:

Video

8
AddOn Scenery / Re: Dalton Highway - Coming soon
« on: January 21, 2018, 11:21:45 AM »
Finished Crevice Creek. This is a "real" airport 1AK1 about 30 miles NNW of Bettles. We had to do some important landscaping on this one to put in the two creeks at each end of the runway. This has minimal lighting for the long dark winter days. You can view the readme from the Scenery Page (under "C") and also see the map for it there. In the readme, I've included screen captures of "before" and "after" so you can see what we started with.

When Dalton Highway is ready, all of these will become active for download. The lighting in the attached pic is a typical winter day at high noon at Crevice Creek! (PS Click on the image for a larger view). So all airports and outlier scenery locations ae complete for the Dalton Highway segment.

Doug

9
AddOn Scenery / Dalton Highway - Coming soon
« on: January 19, 2018, 10:32:15 AM »
We are doing some extensive work for the "outlyer" locations for the BWEP Dalton Highway segment.  As we finish these, I put them onto the scenery page, but the ZIP button is not active and won't be until the the Dalton Highway segment of the pipeline is ready.  But you can see the pictures (click on the thumb picture), and click on the README for the location where there will be more pictures and an explanation of what is coming. These are:

Yukon Crossing ... depiction of the Google Earth image
Allakaket Lodge ... updated airport, added lodge near the river
Flying Beaver Lodge ... updated WBQ Airport, updated Snow Dog Tour area, and new lodge

All four airports for this segment have been completed. 3 were updated significantly (as we are doing with airports we use along the pipeline) and one is BRAND NEW ... Winter Trail Supply. We found an abandoned airport on Google Earth and duplicated it as best we could turning it into a supply base for BWEP.  You will have a lot to do with this coming segment.   I'll be dropping some screenshots in this thread so you can get a better feel on what is coming. 

There is a LOT of pipeline that Brad is laying down, and he is working this in among his REAL duties of making a living. So this "coming soon" is not "tomorrow" ... it will take us a while, but I will keep you posted.

Here is a Google Earth capture of the abandoned airport that we found, and the second picture is what happens when BWEP buys the virtual unused property for $1 and acre and turns it into a supply depot!  You can see we duplicated the Google Earth image.

Doug

10
AddOn Scenery / Re: BWEP - The Interior (addon locations coming)
« on: January 17, 2018, 05:21:28 PM »
Thank you, They are a lot of fun to do. FSX/P3D is a neat palette to work on. Kind of like a real construction site. If you go look at this area in the raw, there is a tsunami about 6 meters high rolling through the water for about 2 miles, sort of ruining it. A nice flatten bgl, and the water is tamed, smooth and flat. Then you start imagining what the place should look like. This is really an Indian village, so I figured the lodge was a government tax break to help the Indians, I’m betting, no pun intended, they are running a casino on that second story! Then there was that strip in the water...that had to be an airstrip for the lodge, but affordable grass. So now all of you will be able to go and visit, dropping big money on the local community. It is perfect for float planes too. So I still need to add a dock for them.

The before and after is always amazing to me. For fun, pick one I’ve done (Minto), pause, then untick it in the scenery library. Big difference. And there are THOUSANDS if these airports to play with. Most of us will never visit most of them...unless we make it fun to visit. :-).

Doug

11
AddOn Scenery / Re: BWEP - The Interior (addon locations coming)
« on: January 17, 2018, 02:45:13 PM »
Look a couple down the thread at a "raw" area. Then check out this screenshot. Give me a possible place and ya' gets a lodge!  This is a 6A8 Allakaket. The airport has been updated and a road system connects the airport, community and lodge.  This one will be a part of BWEP Dalton Highway. So this was a perfect place for a little grass strip and lodge.

Doug

12
AddOn Scenery / Re: BWEP - The Interior (addon locations coming)
« on: January 16, 2018, 04:55:08 PM »
Look under the "NAME" on the Scenery page for each.

13
AddOn Scenery / Re: BWEP - The Interior (addon locations coming)
« on: January 16, 2018, 01:20:53 PM »
OK ... the new additions for BWEP "The Interior" are up on the website ready for your download. Drop us a screenshot of anything your particularly like (or dislike).

With the scarcity of "locations" in this new VAST area, we are going to use this strategy for the "outlyer" locations from the pipeline. I'll find an airport that probably has little use. It will be near a community and will have an interesting location for a lodge.  Remember, if you see such a place in your "travels" up there, let me know.

Working on Dalton Highway ... (not out yet), I found this place this morning. I have no idea "how" it got there...I didn't make it. But there it is. A community (Allakaket), a nice little undeveloped airport 6A8 and an interesting lodge location (the airstrip feature on the water). So this is the kind of thing we'll be looking for as we head north.

Doug

14
AddOn Scenery / Re: BWEP - The Interior (addon locations coming)
« on: January 16, 2018, 11:40:33 AM »
See? "Coming Soon" takes on new meaning from RTMM! :-)

We are downloading/installing, just as your would do to make sure there aren't any kinks in the system. I'm sure we'll still find a few, this is complex scenery with some new ADE work I've done, flattens, ground polys, etc.  But if there are problems, you folks will find them for us and we'll fix them. But I think everything looks pretty good right now.  Sometime after lunch (12 noon EST ... unless Barb makes the sandwiches later! ;-)

15
AddOn Scenery / Re: BWEP - The Interior (addon locations coming)
« on: January 16, 2018, 09:43:38 AM »
Here's how Wandering Lakes Lodge is coming along. You can see how I've "connected" the airport to the lodge and nearby community.  51Z (Minto), was simply two runways in an X pattern. One was just an apron, not active. This is an airport probably nobody would ever notice or visit, so by fixing it up, we are giving you a reason.  Changed the "apron" runway to a taxiway going to a new ramp where we put some interesting things for you. There is a medical building (I'm adding that to all of these so later we can run Medical Dispatches if we want to).  But with the attached screenshot, you can see how I'm pulling the elements together.

Wandering Lakes Lodge, Circle City Lodge and Spoiler's Lodge should be released later today.

Click on the picture to see it enlarged.

Doug

Update: just was doing some final checks at Minto (Wandering Lakes). I fly on "system time". The second screenshot is what 10:am looks like up there right now ... it is DARK!  This is why I spent so much time on the lighting. Steve's lightposts and pools of light really add to what we can do in a situation like this. In the Ketchikan area, when it gets dark, we head for Misty's Place. So no need to "fly at night" .. up here, a lot of your flying (from here up to Deadhorse) will be done in "dusklight" or "nightlight". A different kind of flying. So when flying "system time" and "winter" ... this is what you can expect.

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