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Messages - brunovinci

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1
Help and Troubleshooting / Re: Beaver Buoyancy Enigma
« on: September 09, 2017, 08:24:33 AM »
Solution to the enigma not really understood but problem solved by various new installs.
Thank to all for your assistance.

2
Help and Troubleshooting / Re: Beaver Buoyancy Enigma
« on: September 05, 2017, 09:12:47 AM »
Sorry, Penzoil3, but as I wrote in my answer to Dieter (see above) :
"It was long ago and I forgot my FSX install actually is Acceleration which contains both SP1 and SP2."

Anyway, the problem may be related to EZCA but  I have not yet pinpointed why.

3
Help and Troubleshooting / Re: Beaver Buoyancy Enigma
« on: September 04, 2017, 08:04:54 AM »
As I said earlier, I do have Acceleration (which contains both SP1 and SP2).

4
Help and Troubleshooting / Re: Beaver Buoyancy Enigma
« on: September 03, 2017, 08:04:25 AM »
jeff3163
No tessellation: roger
always_use_avg_surface=1: no change in my FSX

Dieter
It was long ago and I forgot my FSX install actually is Acceleration which contains both SP1 and SP2.

Thanks. I keep digging...

5
Help and Troubleshooting / Re: Beaver Buoyancy Enigma
« on: September 02, 2017, 10:10:20 PM »
Hi Guys,

I use FSX SP2.
Water is set at Low 2x
Where do I check the tessellation?

I am curious about the setting for the average of the water surface. Where could it be?
Thanks

6
Help and Troubleshooting / Beaver Buoyancy Enigma
« on: September 02, 2017, 04:44:10 PM »
I fly three Beavers with floats.

When I load a flight with the FSX model, it appears normally on my screen: bobbing on the water surface with its floats and rudder partially submerged as they should be.

When I load a flight with the Aerosoft model, it appears on my screen bobbing somewhere over the water surface with its floats and rudder not submerged at all. If I load now the FSX model and then return to the Aerosoft model, things return to normal with floats and rudder partially submerged.

When I load the Milviz Model, it shows the same behavior as the Aerosoft model, but loading any other model and returning to it solves nothing. It remains stubbornly bobbing somewhere over the water surface, its floats and rudder not submerged at all.

In my view and according to my tests:
It is not merely a model problem.
It is not a float contact point problem. I tweaked all I could with no result.
It is not a dx9/dx10 problem.
It is not a water resolution problem.
It is not a scenery or water elevation problem.
It is an enigma...

By the way, all model show at all time normal wake effect when taking off.

Thanks for the help.

Bruno Vinci

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