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Topics - Doug

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AddOn Scenery / Misty's Place updated again
« on: November 18, 2017, 09:16:10 PM »
We are always fooling around with Misty's Place, hopefully making it a little better each time. The latest update puts the rotating beacon in line with the now-night-lighted water runway. The rocks that were at the north end of the runway are gone, and the land there is now flat. Trees were cut down on the approach.  So you have a much easier approach from the North.  The smoke was fixed for the Misty's Place buildings (where it had detached in V4.0+). The smoke at the lighthouse was fixed too. 

After a long day out in the fjords, Returning to Misty Moorings is a real pleasure.  The latest update is on the scenery page, under "M".


Help and Troubleshooting / Missing Wheels
« on: November 17, 2017, 08:31:15 PM »
Came back from Soule Landing ... only gone for the afternoon. Landed on the new water runway at Misty's Place, pulled up to the bar to go in and get a cold one ... and SOMEBODY STOLE THE WHEELS OFF ALL THE CARS!!!!  They are still looking for the perp!

If this happens to you, go to our FAQ page and look under "V" (Vehicles) ... and the fix is there to get some new tires! (thanks Rod for reminding me).

General Discussion / Prepar3D "Windows Fix KB4048955" installed
« on: November 14, 2017, 02:04:34 PM »
Per my News Notam:

New Win 10 Update released 1:26pm 11.14.2014
Update KB4048955

Good News:  This is the update we've been waiting for. Prepar3d V3.5 now starts up without a CTD, and is fly-able.

Bad News: There is a new error (Error creating Child Window ... attached).  Not sure what that error means yet. Another MAJOR problem is when you initiate IS3 (Instant Scenery 3), the whole thing crashes to desktop. I've got a trouble ticket in to Flight1 on this problem.

Bottom line ... we are not "back in business" yet with Scenery development and re-configuration for V4.1.  Sorry, we just have to wait until THEY get THEIR ducks in a row! I'll keep you posted.

I thought I would make a thread on this so you can add any information you come across on this subject.


Update: Re-Installing Instant Scenery 3 does not fix the problem. It begins to loading process for IS3, then just quits. Windows event log says faulting app is P3D, faulting path is MSVCR120.dll. 

Prepar3D-Version 4 / The CIRP Hovercraft is Back!
« on: November 13, 2017, 07:23:01 PM »
Coming soon to your harbor and hangar ... the CIRP Hovercraft is once again almost operational. Rod has poured the magic dust over the model and it has risen from the grave with gusto!  It now heads to Jeff so he can tear the engine apart and put it back together again. A little more work to do, but soon you'll have the two vehicles, the CIRP Stalwart and the CIRP Hovercraft you need for enjoying the glaciers.

Short Video

Prepar3D-Version 4 / RTMM Adjustments for P3D V4+
« on: November 12, 2017, 10:00:52 AM »
NOTAM: None of the following information is for FSX or P3D 2 or 3+ users. This information is only valid for V4. The problems we are encountering were created when Prepar3d went to 64 bit. So all non V4_ users can disregard this information.

RTMM V4+ Problems and Solutions:
Detached Smoke Effect: For those of you who have Prepar3d V4.0 and V4.1, there are some anomalies that can appear with RTMM scenery and we are actively working on those.  The most frequent problem is an offset of the smoke effect at cabins (it emits about 20 feet above the cabin and to one side about 5 feet). We had "miniaturized" a smoking cabin and placed it in the chimney of a non-smoking cabin. V4 cannot handle this technique we used. So we will be replacing all of those (there are hundreds).

Directional CTD: The second, and more critical problem was a "Directional CTD" (Crash to Desktop). We first noticed this flying out of Misty's place. Turning left out of Bostwick Inlet ... the sim would freeze then CTD. It always happened when the plane got to 240 degrees (direction). We could duplicate this by sitting on the runway in slew and rotating, when at 240 degrees ... CTD! After some long troubleshooting time, the problem was animated FS9 objects that are not compatible with V4. Off in the direction of 240 from Misty's Place was the animated Garbage Barge. We found this again at Owikeeno, same problem, different direction, different FS9 object, (Mega Yacht).

As we find these, Rod Jackson is doing a makeover on them that allows them to function correctly in V4. As we fix these objects, we will place them on the Prepar3D V4 FAQ Page.

In that table, you will find two new important entries:

1. Workshop Log - This is a log I am keeping to handle changes that need to be made to RTMM scenery to bring it up to speed with V4. I am flying all of the autoroutes, starting in the A's and checking each one for the above two problems. When I encounter a problem, it goes onto this list.  You can see and/or download the list any time from the above link or you can also find it in the "Beta and Workshop" table at the bottom of the Scenery page.  As I correct the problems, they will be given a "fixed" timestamp. This will be your signal that a scenery change has happened at that location and you can download the updated location. (Notam: You may have to clear your browser's history to see the latest update).

NOTAM: I am not going to put up a NOTAM for each of these changes, I would be spending more time with that than fixing the problems. Occasionally I'll post a notam when I'm at a milestone in the process, but to keep up, go to the workshop log.

2. V4 Object Updates - For the great work that Rod is doing, also in those places you will see a link for P3D V4  When we alter an old FS9 object to make it compatible for V4, we will post them in this zip. You can download it, check the "readme" and install the new object over the old on in your sim.

What You can Do: If you are running V4 and see an anomaly, or encounter a problem. Let us know right away. We need the latitude/longitude of your problem and the direction you are heading when it happens. If you see offset smoke, again let us know.

To let us know ... FIRST please check the workshop log. For Windows users, do a CTRL F and put in the location name where there is a problem. If it is already on our list, that will find it. If it is not on the list, then send it to us here on the forum or via "" and we'll put it onto the list.

Next week, I will begin working on the workshop log, fixing the items I've encountered so far. As I fix them, the fixes will be noted in the log. If you are V4 user and are a junkie about staying updated (like I am), you can re-download those locations and install them. You will see the date in the workshop log and also the "updated" date on the individual location will match.

NOTAM: PLEASE ... always delete your previous folder for the location before you put in the new one. DO NOT Overwrite, sometimes we have to change names of things, and you will get doubles of bad things! (Singles of bad things are bad enough! :-)

Summary: Normally the summary should contain an apology ... but not in this case. We didn't cause the problem. We are going to a great deal of EXTRA work to keep RTMM up to pace with the changes Prepar3D is making. All you will have to do is re-download locations. The real work is on OUR end ... and we'll get it done. When you look at the workshop log, you'll be amazed at the corrections necessary that are already there ... and I'm only in the "B's" at the time of this writing. This will take a great deal of time to get it all fixed. Be patient with us please, but don't blame us for the problems, help us find them. We are just "fixing" them.



Enhancements / Misty Goose Repaint in P3D V4?
« on: November 07, 2017, 02:44:22 PM »
Anybody able to get the Misty Goose repaint to work in P3D V4.  I have it "in" the aircraft.cfg, but it doesn't show in the vehicle selections.


Screenshots / It's cold up here!
« on: November 05, 2017, 02:59:42 PM »
After spending the morning fixing my Scenery Library and getting PAVD loaded correctly, taking the afternoon off and flying from Valdez to Wasilla.  It is snowing heavily at the lower levels, but up here you can see forever. It is -6C outside. (The great thing about our hobby is we have conquered time and space ... tonight I'm going to fly a sunset trip around Oahu in 80 degree F weather!)


Help and Troubleshooting / FTX Central
« on: November 04, 2017, 03:46:40 PM »
I finally figured out that my scenery library is getting screwed up each time FTX Central installs something ... it puts the FTX .xxx and ORBXLC ... folders at the bottom of the library, screwing up everything.  I'm using AddonOrg (addon organizer) and I can "restore" a good scenery library setup.  So anytime I let FTX Central add something (like PayWare PAJN), I have to go in and "restore" to get the FTX and Orbx LC back up where it belongs. Anybody else see this?


Screenshots / Coming Home (again)
« on: November 03, 2017, 07:58:08 PM »
I've been out "refining" auto routes and searching for cabins with chimney problems.  A lot of flying today ... but its time to head for home .... I love to RETURN to MISTY MOORINGS in the evening.

AddOn Scenery / P3D V4 - Smoke
« on: October 30, 2017, 02:32:18 PM »
All ..

We've discovered an interesting anomaly in a couple of our objects with "smoke".  One of them is a little "smoking" cabin that we actually miniaturize and place at the exit of the smokestack of a cabin to add smoke to that object.  With P3D V4, some of these objects, when you are greater than about 50 yards from the object, the smoke appears about 20 feet ABOVE the smokestack. If you slew closer, the smoke will suddenly begin from where it is supposed to. This is not a "big deal" and we are fixing it as we go by using Rod's smoke object that doesn't have this behavior.

If you see one of these, let us know here or via "" and I'll put it onto the list to fix.
  • (Right now I can't fix anything because of the Win 10 update that wiped out P3D V3 ... and Instant Scenery 3 is not yet 64 bit, so only works with V3. The fix is coming from Windows on Nov 14 and we can begin work on these).
So "if you see something, say something" :-)

Thank you

Help and Troubleshooting / VFR Flight and Prepar3d V4
« on: October 29, 2017, 08:00:33 PM »
Is anybody trying to use VFR Flight with Prepar3d V4?  If so, I'd like to know your results.  Mine loses connection all the time and I can not "move aircraft to here" in the Simconnect. Just curious if anyone else is seeing this. (It works fine with V3).


Help and Troubleshooting / Missing Lake (Avoss Lake USFS Cabin)
« on: October 23, 2017, 04:54:58 PM »
Flying to the Avoss Lake USFS cabin, a little surprise ... no lake.  It also didn't not show up on the GPS map either. Not sure what the problem might be with this one. Settings at 5 meters and 7 cm. Using Global Vector and NA Landclass with Pilots Mesh.


DX10 and Prepar3D Discussions / Prepar3D and Windows 10 "fix"
« on: October 15, 2017, 10:39:17 AM »
We are still awaiting a "fix" for the problem with P3D V3 CTD's on startup due to the Windows 10 "automatic" update. For me, P3D V3 is not usable right now. Both Microsoft and Lockheed Martin are aware of it and I'm watching their thread.

The problem for me, we still need P3D V3 for scenery development, because Instant Scenery 3 isn't yet ready for 64 bit.  So until this gets fixed, we won't be doing much with scenery enhancement. 

If YOU hear anything on this, please post it here.


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