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Topics - Doug

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General Discussion / Buggin Out again!
« on: September 06, 2017, 12:42:12 PM »
Well, "things" are pointing in our direction again.  Putting up the hurricane shutters this afternoon, car is packed. Plenty of snacks and water for the car.  And about 6 in the morning, we're on our way to Dan's House north of Atlanta.

We had planned to take this little vacation anyway, sans hurricane shutters! Dan and I are going to an Atlanta Braves game Friday night. Should be a great time. 

Bottom line .. I'll be away for a while ... in touch on email, but won't be able to make any changes on the web page.

C' ya.


Prepar3D-Version 4 / Global Vector
« on: September 03, 2017, 04:03:52 PM »
Question on Vector with P3D V4

I've run the elevation configuration tool. And airports like KSEA are now in the "enabled" column. But KSEA is all peaks and valleys meaning something is wrong.  Same problem with KWVL (Waterville Maine - pictured below). Enabled/applied or disabled/applied, no changes. Any ideas?

My account bringing up P3DV4 says Vector is up to date, but I notice on the configuration tool, it only says P3D V3?? 


AddOn Scenery / Misty Gustavus
« on: September 01, 2017, 01:53:26 PM »
Misty Gustavus ... is now in the BETA area of the scenery page (at the bottom).

There is a fine little airport in the Glacier Bay, SAK, that we haven't used very much in the past, it is Gustavus, PAGS. It has a lighted runway for night and evening travel.  I've put a small Misty's Office and a little medical center on the airport grounds. If you "start" at "13 Small GA Parking" you'll be right in front of the new complex.

With this package I've added 7 little locations for you to fly to in the Glacier Bay area. this will give you some things to enjoy on the "other end" of the flight.

There are flight plans included, and all of these are also in the RTMM Flight you can download from the Here2There page.  All of the locations are on the start table at Here2There and all are also in the GoTo interactive table.

Right now, you'll find this at the BOTTOM of the Scenery Page in the developmental/Beta area. Once a few of you try this and give me some feedback for errors, I'll place it into its final location under "M" on the Scenery Page.

Let me know if you encounter problems.


Prepar3D-Version 4 / Aircraft in P3D V4
« on: August 27, 2017, 05:01:21 PM »
Hi ...

I thought I'd make a place where we could discuss the addon aircraft that people are using and what luck/problems they are having with them.

I've got the Aerosoft Beaver working perfectly, thanks to the threads here. The "how to" on this is on the new P3D-V4 web page (you can find it off the right column menu on the home page).

Aerosoft Catalina PBY ... works perfectly.  The wake needs some help and you need to throw an anchor out the window to slow  it down (haven't figured how to slow down yet). Jeff's water rudder for the Misty Goose "kind of works" for steering.

Grumman Goose.  Dex gave me a copy  of the older Goose, (I don't think it is the 1.20 update). I can't get the 1.20 update to work, lots of missing textures. But there is one model in the original set (Islands 'R Us) that works perfectly. So that is the only one I have loaded. I can't get the Misty Moorings textures for the Goose to work. Also the water rudder (from Jeff for the original Misty Goose) doesn't seem to have an effect on this aircraft.  If I could get it to turn on the water this would be great. (Yes I know the real one doesn't have water rudders, but magic is sometimes necessary).

The Cardinal 177 from Alabeo works great with their new update ... a very nice aircraft.

The JustFlight Connie, that comes with P3D V4 of course works perfectly. But it always was a good addon aircraft.

Add your comments on what you are seeing with the addon planes and heli's.


Prepar3D-Version 4 / Tongass X Install in P3D V4?
« on: August 25, 2017, 12:54:19 PM »
Hi ... got P3D-V4 running successfully, the only thing left to do is get Tongass X in there. Of course, I tried copying the scenery across ... and got the usual ocean full of trees. I've now located the terrain.cfg ... PROGRAM DATA / Lockheed Martin / Prepar3D V4 (why can't they put these damned things in a central place?).

Now adding Holger's "40 terrain entries" into the terrain.cfg. (we'll see what happens)


General Discussion / Doug is Back!
« on: August 25, 2017, 12:40:52 PM »
Hi all ...

I'm "back" finally. Still a prob with one eye (blurry), going to retina specialist next week. But all is well and I'm back on the computer. Many thanks for all the well-wishes ... a great thread (Barb read it to me! :-)

So I need to get caught up. I'm sure there are projects that are pending that I need to update and work on. If you have one of these, let me know "" and I'll put it on the to-do list and get cracking on it.


Prepar3D-Version 4 / Scenery ... moving from P3D-3 to P3D-4
« on: August 16, 2017, 11:06:42 AM »
How is moving scenery from P3D-3 to P3D-4 accomplished?  Also, you cannot "place" a scenery in the list anymore? eg the latest entry goes in on the "top" of the list, so you can't alphabetize? I'd be interested to know how others are handling this procedure.


Prepar3D-Version 4 / P3D-V4 Web Page - (Help us build it)
« on: July 10, 2017, 03:55:12 PM »
Many people are going to be converting to P3D V4 (and many are going to stay with what they have). With the new 64 bit platform, there will be specific changes and probably a few hurdles. Also with a brand new program like this, it will have its growing pains as it develops into a solid platform.

I'm going to start putting together a Web Page specifically designed for RTMM and P3D V4.  At this point I envision it like a FAQ page. There will be a list of Frequently Asked Questions and (hopefully) the best answers we can get.  There are also some special things we may have to do to make some of the AI models work. Rod is working on such a project for the RTMM community. A package like his will be posted on the new page so everyone moving to or already using P3D V4 can have access to it.

Personally, I am still using P3D V3 ... so I too have many questions about the conversion, literally, where do you start and how do you do it.  I know already from what others have said that Tongass X will have to be specially installed ... how ... what are the steps?  These are the kinds of things I hope to document on the new page.

For now, the page doesn't yet exist, so no need to look for it. It will first show up in the Beta Area (at the bottom of the Scenery Page). But first, we need to ask the questions, or have folks who are already using it share their conversion/update experiences, etc.  From this discussion, I'll start moving the questions and answers over to the new page. When done, if someone wants to run RTMM on P3D-V4, if they go to this page, everything they will need to know will be right there for them, step by step. (At least that's the goal!).

So for those using P3D V4, share your conversion experiences here. For those of you wondering whether or not conversion is worth the effort, ask your questions here.

I'll start with a couple of basic questions. (Pile on!)

1. I have P3D-V3 and am moving to V4. What are the initial steps after I purchase the program? (How do I install the ORBX programs (PFJ, etc).

2. Can I move my scenery over to V4 from P3D V3? How?

3. What is the process for installing Tongass X in P3D-V4?

Prepar3D-Version 4 / Prepar3D - Version 4
« on: July 10, 2017, 03:42:53 PM »
Please keep this discussion thread ONLY on topics concerning Version 4 of P3D. The focus of this area will be the "conversion to P3D-V4, and Tips and Tricks for V4".

Help and Troubleshooting / IS3 Objects Disappearing
« on: June 20, 2017, 11:19:47 AM »
New Thread here (previously on "Hey")

Here are screenshots of what I am seeing. This is Scar Creek Lodge with IS3 turned off and on.  Notice that I put in the yellow trees ... and they show fine, none missing. But I also put in the Hemlock groups and those go missing unless IS3 is turned ON. (So only I can see it). All of the other objects I put in especially for these seasons are all there on or off ... but those hemlock groups disappear ... but not all of them.

Notice the white building on this side of the river, you can see it well with IS3 "off" ... but notice the new trees showing up in that area when IS3 is "on".


Help and Troubleshooting / Object "shift" at Altitude
« on: June 09, 2017, 09:28:05 AM »
You have heard us discuss this phenomenon in the past. When I did Big Creek Lodge, which is at 4200 feet, the problem was very apparent. Rod Jackson made a "moving gif" for us so others can see the problem actually happening. And the phenomenon is explained in the DESIGNER'S CORNER.  At present, I'm making lists of our most used objects and making sure the ones that shift are not included in locations with altitudes over 900 feet.  But for those of you interested, check the DESIGNER'S CORNER and you can see what we are talking about.


PS: The Designer's Corner has many of our tips and tricks defined. I put it there mostly for "me" ... when we run into a problem and get a solution, I try to document it there. This helps me "remember" the solution to a problem we've encountered before. This Object Shift is just the most recent entry.

AddOn Scenery / Big Creek Lodge
« on: June 04, 2017, 08:43:02 AM »
COMING SOON .... Big Creek Lodge

Once in a while, you come across a geographical area that is absolutely unique, and if you squint your eyes a little, you can picture a beautiful location for an RTMM scenery addition.  I was flying just outside PNW (3 miles) and came across such a location.  Normally, we are going to stay inside the "bounds" of RTMM, but this one is "close-enough" to count ... so it is under construction.

There is a nearby "real" lodge (Tsuniah Lake Lodge CAF4) that I'll be putting in that has its own [rather undeveloped] airstrip and that will be the starting point to get to the new Big Creek Lodge Complex. Big Creek Lodge is nearly finished, the work now is on the Tsuniah Lake Lodge and airstrip.

Here are the features being built into this one:
1. A 3-lodge Complex
2. A full connecting road system
3. Asphalt runway with turn-arounds on each end
4. night approach lighting for runway
5. pullout for amphibians
6. taxiway to terminal for amphibians
7. blue lighted taxiways
8. Blinking night lighting for water operations (landing zone and taxiways)
9. Rotating beacon
10. 2 Windsocks
11. Fuel
12. street lights for complex at night

Here is a screenshot of the work in progress ...

AddOn Scenery / Bob's Bay Cabin and Hidden Inlet Retreat
« on: May 28, 2017, 05:28:43 PM »
Bob's Bay Cabin and Hidden Inlet Retreat - by Doug LInn

Two new ones for you. Bob's Bay is just a tiny cabin on a little inlet ... deceptively difficult landing on water. This is in the Tongass X area where we've been placing some new additions.

Hidden Inlet Retreat is just inside the USA border on the south side of the Misty Fjords Monument. This one has a little airstrip and dockage for float planes and boats. A helipad is also included. You can fly out of Prince Rupert with wheels or out of Port Spencer SPB with floats.

Enjoy ...


AddOn Scenery / Hilton Head Island Water Flatten
« on: May 28, 2017, 10:51:08 AM »
There is a significant water anomaly on the north end of Hilton Head Island. It is a trough in the water about 40 feet deep and about a half mile wide, affecting entrance to the bay and both shorelines of HHI and Phillips Island. I've created a water flatten/shoreline fix for this. You can find it in the beta area of the Scenery Page, in the top table. Click there on Hilton Head Island Water Flatten. Install it like any scenery and the are will flatten nicely for you.

There is a pdf enclosed in the zip that has pictures of the problem, a map for its location and how to install the fix.

NOTAM: This is NOT a problem if you are "at altitude" coming into KHXD, you'll hardly see it. But if you are on the water in a boat or a float ... it is a serious problem.  I posted this also in the Requests area of the P3D Forum so folks there can get it if they want it.


Many of our flight plans are short ones that keep you at about 1200 feet.  Something you may want to try that will give you a different "view" of RTMM is ADDING TO a flight plan.  Recently I posted the Fortaleza Ridge Cabin. The flight plan for it starts from View Cove and flies at 1200 feet for about 30 miles to the cabin.  But to enjoy a longer flight and at higher altitudes, put in the flight plan for Fortaleza Ridge Cabin, then start at Misty's Place PF20. 

Get to altitude outside of Bostwick Inlet, then turn on your autopilot for the "Fortaleza Ridge Cabin from View Cove" flight plan. It will take you to View Cove where you will pick up with the flight plan. At View Cove, drop to 1200 feet for the rest of the trip.

You can do this with many of our flight plans if you'd like to fly a little higher and longer.  So if there is a 15 mile flight that you would like to be 50 miles ... start at an airport farther away and let the autopilot "fly to" the start of the flight plan.


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