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Topics - Doug

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1
If you look in the RTMM Flight Plans.zip in the README folder, you will find a spreadsheet entitled: 4_RTMM-MFC Flight Plans Listing(date).xls.  First of all if you want to see how much work Norm has done with MFC, open that spreadsheet and look at the REAMS of data it contains. That is the spreadsheet I used for this project.

Cruising Altitudes adjust for all 700+ flight plans.

We have been paying a great deal of attention to RSA (safe altitude) and the routing of the flight plans, but one thing we neglected was the cruise altitude for the plan. Plan G and VFR Flight sort of assigned them randomly. So you could be making a 5 mile hop and the cruise altitude could be 12,000 feet!

Over the past few days, I've used Norm's spreadsheet to put in the VFR flight altitudes that he uses with MFC. All 700+ flight plans were changed to match the MFC spreadsheet. So now that same small flight will have a cruise altitude of (probably) 1500 feet.

If you are using Plan G, Little NavMap or VFR-Flight for your flight planner, you can now better see the ELEVATION profile for the flight with the new cruise altitudes. Before, most made little sense with 10,000 and 12,000 foot (and other random) cruise altitudes.

The new RTMM Flight Plans.zip (put up yesterday) has all of the new cruise altitudes in it. So if you are using this ... please delete the old flight plan set you have and put in this new one.

Below is the elevation profile for the Anon Bear Observatory flight plan.


2
Website Discussion / Maintenance Logs for Scenery Locations
« on: April 09, 2019, 08:56:13 AM »
Each scenery location now has its own "maintenance log." Any time a change is made on that scenery location, you will be able to see what change was made and who made the change.

To see the log, you click on the DATE for the location (Refreshed/Updated/Added). All of these are now hot linked to a location-specific maintenance log.

Literally, we are almost daily making adjustments in the locations. With many people flying RTMM, any problems hopefully are reported on the forum. We can then go after these, fix them, and now DOCUMENT them.

The logs will be cumulative ... the next "fix" will be listed right under the last one with the date and the person's name making the fix. So these, later, will look like a history for the location. This is all part of the 2019 REFRESH project that we are doing. 

All of the logs are now in place.

Doug

3
Help and Troubleshooting / Lorby Addon Organizer for P3D V4 Discussion
« on: April 03, 2019, 10:00:45 AM »
I'm curious about this addition and was hoping someone on our forum might be using it and could answer some questions for us.  Our whole area is "extensive" to say the least. Then add on the other things you might have around the world, and it goes from "extensive" to HUGE. But we aren't flying all those places all the time. So we only need to have turned "on" the area or group we are flying. This would help with loading time, etc.

That seems to be a main reason for this addition, that you can form groups and switch them on and off.

My situation is a little unique because I am continually tweaking and modifying the locations to make them better for everyone. We had to adjust the smoke at 600 of them last year, we are working on routes this year. We are almost finished with the 2019 Refresh Updates ... but all of these cause me to change the bgl for the scenery. Since I'm doing this, literally, on a daily basis ... is this Lorby Addon Organizer viable for me? Is this thing going to get "confused" when I change a location's bgl, etc?

If we have some folks that are using this with RTMM ... I'd love to hear from you and discuss this application in this thread so we can all get a better handle on it.

Doug

4
Screenshots / Blue Cat Lake
« on: March 13, 2019, 10:37:18 AM »
Flying MFC0057A.  Date: March, Season: Spring.

The only surprise was the lake was frozen ... it is a higher altitude lake so this is normal for this time of year. You can really get some "picture post-card" screenshots in RTMM, no matter the season!

5
Screenshots / The old meets the new
« on: March 12, 2019, 07:46:04 PM »
After too many HOURS putting together the new Season Switcher tables for the Scenery Page, I had to take a flight and give them a try. My "go to" plane these days is Klaus' repaint of the Icon A5 ... a beautiful streamlined design. What a contrast beside the very old "Big Lake Cabin".  The new Season switcher tables seem to be working very well matching the individual location to the season. This one had the simulator date set on March 12 and the Season Switcher on Spring.

Doug

6
Screenshots / We do fly in a beautiful area ...
« on: March 01, 2019, 07:51:25 PM »
... just sayin'


7
Help and Troubleshooting / "Snowy" (Hard Winter) Season not showing ...
« on: February 28, 2019, 10:56:28 AM »
This has been a problem for me for a long time. If I am flying "summer" and change seasons to "winter" ... I get a mix of snowy trees at high elevations and green trees lower (basically Spring).  If (when my computer time is set to 02.28.2019) I reset to system time ... then all the snowy trees appear. But this seems to work only by resetting the system time.  Anybody else see this?

Doug

8
Screenshots / Silt Lake Cabin
« on: February 14, 2019, 02:12:15 PM »
One of the "joys" of putting Season Switchers into many of the locations and "touching them up" is actually ENJOYING them.  I took Klaus' beautiful new MISTY ICON A5 for a great trip over the snowy mountains to frozen Silt Lake. A beautiful day for flying, a great aircraft and a satisfying scenery location upon arrival. The old Bush Pilot was there to greet me ... coffee was ready.

Silt Lake Cabin has been "2019 Refreshed" as have many other locations. Keep an eye on the top of the Scenery Page for the 2019 UPDATE PDF that Norm keeps up to date for you. Then use the RTMM Flight Plans.zip to grab a beautiful route to a "refreshed" location.

PS: Don't forget to click on the picture for a larger view!

9
Addon Scenery and Enhancements / C.I.R.P. Totally Refreshed
« on: January 14, 2019, 05:00:35 PM »
C.I.R.P. (GLACIERS!) ... has been TOTALLY Refreshed!

The entire CIRP program has been revamped, new downloads and a new dedicated CIRP page. All of the ice stations (10) are now in the SAME download zip file ... one download, all 10 stations and the ndb's too. If you look on the Scenery Page under "C" you will see all the CIRP entries, the ice stations zip, plus all of the other CIRP addons associated with the program. Everything can be downloaded in about 3 minutes now. 

NOTAM: You should DELETE all of your CIRP sceneries from your Sim's Scenery Library, then add these refreshed files. DO NOT overwrite!

The CIRP Scenery Page has been totally revamped. The only thing we are really missing is the hovercraft (we are looking for a replacement). But in the meantime, the CIRP Stalwart is one heck of a land vehicle. You can download a "tricked out" Stalwart from the Land Operations table. Following the glacier dispatches, you can drive the vehicle safely out on the ice and literally cover MILES and MILES of terrain. The "Tricked out" version is set up with 3D REDUX lights if you have the program and a special modified "Ground Handling" system that give you speed control for the vehicle. The engine is souped and can send the Stalwart up very steep inclines.

For the air operations there are dispatches that will take you on various supply runs out to the 10 ice stations. All of them are equipped with an NDB so you can tune in your target station on the vehicle's ADF and find the location. This can give you some spectacular flying ... 6000 feet and higher. Weather is always a factor .. and when it is "clear" ... the view is spectacular showing you the fastness of the glacier system above the beautiful Misty Fjords.

There is an "introductory" tour on the CIRP page so you can take a tour (once you've loaded up CIRP) that will take you from PAKT to Summit Ice Station. A great way to see the transition from Fjords to Glaciers, all autopilot guided (except for altitude) so you can enjoy the tour. 

All of the location downloads are done from the Scenery Page under "C". And all the information and dispatches are on the dedicated CIRP page. 

10
Addon Scenery and Enhancements / RTMM's "Refresh 2019" campaign
« on: January 05, 2019, 10:27:22 AM »
RTMM's "Refresh 2019" campaign

This is a thread where we can discuss the Refresh 2019 campaign at RTMM. One continuing comment we always had from our recently departed friend, Spud, was that we were creating fine new things, but were not paying enough attention to the older scenery locations with very outdated readme text instructions, etc. Spud asked if we could please go back and do proper housekeeping on many of the older locations.  So what we are doing, is basically a response to Spud's request and an addition to his legacy at RTMM.

Some new, but focus on the older locations this year

Of course we will still be having a "new" location for you as we build them, that effort will never stop at RTMM. But what you will see is a great deal of activity on updating or "refreshing" the older scenery locations. Many will be brought up-to-date technically with some of the things we have learned since they were first built ... Season Switcher, ground polygon manipulations, new library objects, etc. We will also be doing a complete review on each of the installation "readme" texts for these to make sure they are not discussing "old" libraries, or "old" ways of installing the locations. The "readme" texts will all be brought up to date.

What you will See

What you will notice first are the changes happening on the scenery page. This is where we are keeping track of our own progress, but also sharing it with you.  When we have "refreshed" a scenery you will see the 2019 Refresh logo in the upper right hand corner. With it will be either a red exclamation mark or a green check mark. The Red mark tells you that to have the latest scenery files for the location, you must redownload and reinstall the scenery. The green mark tells you we have cleaned up the "readme" but we HAVE NOT altered the scenery files. This means the locations does not need a re-download (unless you want the updated readme). Clicking on the Refresh 2019 ICON will bring up a pop-up PDF that explains the process.

  • PLEASE REMEMBER ... when you are replacing any RTMM scenery location with an update ... DO NOT OVERWRITE ... first DELETE the old location folder then add the new one. We are being careful with the Scenery folder name so that, most of the time, if you just replace the folder, your scenery library will see no change. Where we have to change the name of the location, it will be so indicated with the little red exclamation point below the zip button.

No technical problems if you DO NOT update (refresh)

You will not have any technical problems with any of the locations if you decided NOT to update or refresh your scenery folder. The old scenery will work just fine. However, you will not be seeing the latest/best for what a refreshed location can offer. Many of these are now being updated with Season Switcher files that makes the location change its look based on the season. (See Season Switcher under "S" on the FAQ page).

If a location name changes...

If a location name changes, and you take out the old one and put in a new one, when you start up your sim it will say the location cannot be found and gives you the chance to unload it. Do that. When the sim starts, go in and delete that scenery area, then add the one with the new name and you'll be all set.  I'm purposely repeating here ...We do not change a location name often, and when we do, you are notified of it with the little red exclamation mark under the zip button.

Your Help is appreciated

We are basically coming down the list alphabetically. We are not updating EVERY scenery location. If you see a location that you feel needs attention because of old/outdated installation instructions, or actual problems with the scenery ... let us know in this thread. We will move that location to the top of our list and work on it "out of order". This way, as you fly the locations and install new ones, you can keep an eagle eye out for us to help us with this Refresh 2019 effort.

The thread is now YOURs for discussion . . . . .




11
From Here to There - Missions, Trip Tics and VA / RSA (Route Safe Altitude)
« on: December 10, 2018, 10:17:08 AM »
Norm and I area again working on the RTMM Flight Plans. We now have everything synced between MFC (Misty Flying Club) and RTMM (RTMM_Flight_Plans.zip) and the RTMM GoTo Table.  We are now going through all of the flights, personally flying them, making little adjustments to the plans and putting "RSA" for (Route Safe Altitude) into the title of each flight plan's name.  If you see "RSA" right after the altitude entry in the name, then you'll know this one is "certified safe" at that altitude.  So when you download RTMM_Flight_Plans.zip, you will start seeing "RSA" show up in the plan names.

The Misty Flying Club is just about the easiest "virtual airline" there is to fly. Norm and Henry have made MFC without a lot of flight rules, schedules, etc. You can literally pick your flight (use the RTMM GoTo table), choose the flight with your sim's flight planner, then put int the MFCxxxxX number associated with the plan into MFC's "Cigar Box" and you are good to go!

We've decided on "RSA" (Route Safe Altitude) to describe the safe altitude for the low/slow flight plans we create. This is bush flying, over the treetops and between the mountains, usually staying within 1200 feet of the surface ... keeping you below the weather in the Misty Fjords area!  When you see RSA, you can set the altitude on your GPS and set the instrument to "gps" mode ... and just sit back and watch the beautiful scenery go by. Landing is manual.

For those who prefer a more realistic format for flying, Norm is giving you the VFR Rules altitude or "Flight/Cruise Altitude". When you look at the Cigar Box at MFC, the the VFR altitude will be in the top box and the RSA will be in the bottom "route" box.  To understand all of this in more detail, Norm has created a PDF (HERE), that explains all of this for you.

RTMM is all about the JOURNEY, the scenery locations mark the beginnings and endings, but most of the time you will spend with RTMM is going from "Here2There". This is why we spend so much time on the flights planning and details for MFC.



12
NOTAMs and NEWs / The Western Chugach - Part 2 (Added 08.05.2018)
« on: August 06, 2018, 08:49:13 PM »
The Western Chugach - Part 2  - By Rod Jackson

Rod Jackson has given us the second installment of the beautiful Western Chugach area. The new "Part 2" meshes perfectly with the previous "Part 1".  The scenery additions are amazing and can give you hours of viewing/flying pleasure. You can even take a float trip down the river if you like by also adding "TWC 2 - Floats" (Separate scenery package). This gives you "pull-outs" for your boat at key places down the river. Downloading the new POI's for Plan-G from Dieter's Corner for this new area gives you a completes a full scenery set for your enjoyment.

The Western Chugach - Part 2 adds many enhanced areas of true-to-life scenery covering over 600 square miles in the western Chugach Mountains including the Cooper Landing and Quartz Creek Airport (JLA) areas.  This scenery includes some of the most beautiful scenery in Alaska featuring world-class salmon fishing, drift boat fishing, whitewater areas, rapids, waterfalls and a number of hand-drawn creeks plus the full length of the Russian River. There are numerous fishing lodges, bed and breakfasts and cabins depicted as well.

13
Addon Scenery and Enhancements / Terra Flora Trees
« on: July 20, 2018, 11:00:58 AM »
2 evenings ago, I added Terra Flora ... the result was amazing, moving trees! And I think better tree "objects" than in the default. But yesterday I turned on my sim (P3D V4.3) and Terra Flora was not "there." The default objects were showing. 

I know that the 3D animation has to be turned off.
In Scenery/Global/Scenery the vegitation.off and vegitation_TF.bgl are showing as they should.

Wonder if anybody else has had a problem. It has to be a setting "here" because I did see it work once.

14
Prepar3D-Version 4 / Vector Elevations
« on: April 15, 2018, 11:46:11 AM »
Usually we have no problems "inside" our RTMM area. But with BWEP and Snow Dogs, we are sometimes outside the SAK, PNW, Pacific Fjords, etc area. You will occasionally need to disable the VECTOR elevation (if you are using Vector). Typically, and airport that needs this has an elevation problem ... usually it looks like it is in a small valley, as depicted below. When you encounter this, go to FTX Central, Settings, and Vector Elevations. Move the airport in question from "enabled" (left column) to "disabled" (right column). This will solve the elevation problem:


15
Pull this one out of your RTMM_Flight_Plans.zip  ... load it up and give it a try ...

Bear Camp Research (CZBC) from Pitt Meadows (CYPK)-2900-L-L--------------- MFC0032A.pln

I'm betting this is the most difficult flight plan/location we have in the entire 600+ set. I literally flew this thing 5 times ... didn't walk away from the first 5!  Made it on the 6th try.  If you fly it, keep your altitude dead on at 2900 feet. On your approach, you will fly through a "crack" in the mountain to your left. Once through, a 90 degree right turn ... the runway is ahead in 1.5 miles. Very short runway, dirt. You are flying into a box canyon, so if you screw up ... use the parachute!

This is bush flying at its best. If you have any bad weather, don't even get out of bed!

Doug

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