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Messages - stiletto2

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Addon Scenery and Enhancements / Re: Refreshed Bettles
« on: March 21, 2019, 10:44:00 AM »
Also, keep in mind that occasional floating buildings (autogen) is a known bug in FSX.  It is random.  Here is an excerpt from a Holger Sandmann post that talks about it:

The floating autogen houses are an unfortunate bug of FSX, or rather a side effect of how it loads terrain mesh and places autogen on it.

While flying in FSX the landscape components at mid to far distances are not loaded in full detail but rather at lower-resolution versions, often referred to as LODs or Level of Detail. Think of it as concentric rings of decreasing detail moving along with your aircraft. It's a common approach in games to keep frame rates at acceptable levels.

These lower-detail versions of data include the terrain mesh. Autogen trees and buildings are placed directly on top of this terrain, again a certain distance from the user aircraft (visible as the "popping-up" effect), and their elevation is fixed once placed. In mountainous terrain, especially in narrow valleys like at Skagway, the lower-detail terrain may have significantly different elevations than the highest-detail version. Thus, if the autogen gets placed while the lower-detail version is still being displayed then the autogen ends up in the air when the higher-detail terrain mesh replaces the lower-detail version. It's much more pronounced for buildings than trees because houses are placed in larger groups.

Unfortunately, there's no known fix for this, though perhaps choosing a LOD_RADIUS= parameter value in the fsx.cfg file may help with loading the higher-detail mesh sooner (I haven't tested this myself). A work-around is to refresh the scenery when you see floating buildings (you can set a key combination for that in the FSX Controls menu) but that is, of course, not a very satisfying solution.
In any case, any location with significant local terrain gradients is likely to suffer from this issue, anywhere on the FSX planet.


Website Discussion / Re: Yes bay lodge scenery
« on: March 18, 2019, 06:25:00 PM »
Yep, you fixed it!   All set!


Website Discussion / Re: Yes bay lodge scenery
« on: March 17, 2019, 06:03:37 PM »
Hi Doug,

Still a 404 error.....just to be clear on which is an excerpt from the bottom of the main Yes Bay description information ...note bold area which is the link that doesn't work:

... and follow them carefully! Also the PDF will give you a feeling for the incredible realism Jacques and Xavier put into this package. This is a MUST HAVE scenery location. READ PDF HERE.


Screenshots / Re: We do fly in a beautiful area ...
« on: March 16, 2019, 09:33:46 AM »
Great pic, Doug!


Screenshots / Re: Beaver, Bears,Fish and RTMM Beauty...
« on: March 16, 2019, 09:32:03 AM »
Great video, Robert!  SubLogic FSII and the Commodore 64 were my best friends in the mid-80s.  The graphics, frame rate and sound were incredible as you can see in this video:


Screenshots / Re: The old meets the new
« on: March 13, 2019, 10:39:23 AM »
Nice pic!


General Discussion / Re: Hi, I'm new! (introduce yourself here)
« on: March 07, 2019, 10:14:01 AM »
Welcome, Bob!  With your background, you should really enjoy RTMM.  Have fun!


General Discussion / Re: Afternoon with Rod
« on: March 03, 2019, 08:19:28 PM »
It seems shorter when you are not the one making the drive!    :o


General Discussion / Re: Doug and Brad finally meet
« on: March 03, 2019, 08:17:41 PM »
Great to see all of you together!  It is fun to meet peoople that you work with on scenery projects.


General Discussion / Re: Afternoon with Rod
« on: February 28, 2019, 10:48:56 PM »
It was great seeing Steve and doing some flying!  Thanks, Steve, for making the 30 - 45 minute drive over on a beautiful winter day in the Cleveland area.    We caught up on a number of things.  The future looks bright!


Help and Troubleshooting / Re: "Snowy" (Hard Winter) Season not showing ...
« on: February 28, 2019, 05:33:21 PM »
It works buth the Change Season doesn't have an option to change to Hard Winter....only to winter (e.g. December).  There is no Hard Winter option in Change Season.

Help and Troubleshooting / Re: "Snowy" (Hard Winter) Season not showing ...
« on: February 28, 2019, 12:47:41 PM »
If you just change the Sim Season to winter it will set to December 22.   You have to also change the calendar to be something in January/Feb for hard winter.  Resetting to System time is just doing a calendar change to your sim calendar.  Instead just use the sim calendar right above the Seasons option to change to the correct month and day that  you want. 


Screenshots / Re: Liftoff from PF64
« on: February 23, 2019, 02:24:14 PM »
Nice pic and paints, Klaus!!


Addon Scenery and Enhancements / Re: Yes Bay Lodge V2
« on: February 17, 2019, 04:13:32 PM »
Thanks Rod,
     A quick search of my system for "vegetation_fsxrtm.bgl" revealed that mine was appended by ".off" for some reason.  I don't remember doing that, or why I would.

     Anyway, ... a test is in order.   ;)

     That did it!  Thanks again, Rod.  Trees are back.   :)

Hi Jeff,

Glad you got it sorted!


Addon Scenery and Enhancements / Re: Yes Bay Lodge V2
« on: February 17, 2019, 10:42:09 AM »

Very strange issue that no one else seems to have including me.  A few ORBX PFJ objects should be there (as you say) when you turn off Yes Bay.  However, the missing trees seem to all be from  vegetation_fsxrtm.bgl objects placed by the PLC_78K_Yes_Bay_Lodge.bgl which is the same .bgl that places the lodge and the ugly brown object that represents dirt as well as some trees and bushes from vegetation.bgl.   You seem (I have not checked every object) to have everything in your pic from that PLC_78K_Yes_Bay_Lodge.bgl but the vegetation_fsxrtm.bgl objects. 

The trees should appear unless the standard vegetation_fsxrtm.bgl is not available in your P3Dv4\Scenery\Global\Scenery folder.  It is a standard file but is it possible for some reason  that the vegetation_fsxrtm.bgl file is missing or deactivated on your system?   


The correct dates are 2012.  Not sure how your dates got changed.  You are referencing the old version of Yes Bay which had an upper and lower folder.  The new v2 version does not since the upper folder only contained object library information.  That information has now been consolidated into the new Part IV libraries.   When you put the new Part IV libraries in, then you need to remove your old Yes Bay version and update to V2 of Yes Bay.\


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