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Messages - nbrich1

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1
Misty Flying Club and Multi Player / Re: Pirep got filed twice
« on: May 18, 2019, 03:19:38 PM »
Yup see the duplicate pirep Karl.. will take care of it. Yep mfc connection errors- definitely a pain.. and the pirep probably did go through in the first place. The dup pirep has been  toasted.  Thanks Karl.

2
Nope.. just a flat area to be able to land, feel the crisp clean air and have some lunch!

3
Screenshots / Re: Valdez
« on: May 16, 2019, 03:12:44 PM »
Indeed one of the most scenic especially with all the BWEP pieces in for the Port of Valdez.

 

4
Misty Flying Club and Multi Player / Re: Mt. McKinley
« on: May 14, 2019, 02:29:14 PM »
Oh oh.. I think you have to reach 17500 ft will get you over the crest!! lol. D'oh

5
Misty's Place / Re: Midair crash in Ketchikan
« on: May 14, 2019, 07:41:25 AM »
Wow.. oh man!. Very bad one for sure!

6
Object Libraries for RTMM / Re: FedEx Terminals
« on: May 13, 2019, 05:29:01 PM »
Indeed..  This one was bugging me - I couldn't see what was wrong until exploring every piece of PAKT cause I couldn't see FedEx.. Hmmm where did it go?. Then fell through the terrain at close proximity to the fire station in Orbx PAKT to see FedEx Building, containers, the trucks, flag etc underneath the fire station.  My fault for not looking at PAKT first before responding. 

So FedEx has to be raised to sit atop the elevation and not under it if using Orbx Pakt.

So Josh.. go under the fire station on the hill at the east end of PAKT and you'll see FedEx building- might need to slew under!!  Now that explains why you can see FedEx with default, cause there is no elevation in default PAKT.. but there sure is in Orbx PAKT.

Looks like FedEx might have to be relocated to the east to sit beside the fire station for use with Orbx PAKT!!!


7
Object Libraries for RTMM / Re: FedEx Terminals
« on: May 13, 2019, 03:36:05 PM »
Ok, there is definately an FEDEX issue at PAKT.. I see it now.. Like an elevation issue where the FEDEX Building is actually under Orbx PAKT Fire House.. (It's buried on the north side by the river bank..
So that FedEx piece at PAKT is actually under the terrain if Orbx Pakt is enabled..

Pic attached.


8
Help and Troubleshooting / Re: AN-2 Engine Failures
« on: May 13, 2019, 12:32:38 PM »
The manual prop spin, cowls and clutch switches are usually the problem in the AN-2 and if not set as per the checklist: the engine will jam/seize after flying for a few minutes and there are a few more failures.

IE:
    Engine failure: Fail to do manual rotation of propeller (button 5): 20% possibility to fail after start
    Engine Failure: User sees message "Water!" after sump drain procedure 6 - 10 seconds hold): 5% possibility of engine, repeat draining to remove water
    Engine Failure: Engine overheat when conditions apply
    Pitot Fail: If airplane has speed less than 60 km/h more than 10 minutes (failure will happen in 10-20 minutes range)
    Lights Failure: If landing lights work more than 8 minutes (failure will happen in 8-16 minutes range)

But think you can bypass: Try this:

Go to the an2.ini file (In root folder of OctopusG_An-2). Open that .ini file with notepad:

[simconnect]
; version=
[an2]
failures=1   
[insects]
count=1
probability=0.60
slapsToKillMin=3
slapsToKillMax=7

The failures line: Default value reads:  failures=1 (which is failures on). Replace the 1 with 0 (so failures=0) and save the file. This should turn off the failures in the AN-2. Maybe!!

Hope it works for you?

Here is a quick vide on the AN-2:

LINK: https://forum.aerosoft.com/index.php?/topic/129083-a-video-explaining-a-few-things-on-the-an2/

9
Object Libraries for RTMM / Re: FedEx Terminals
« on: May 12, 2019, 06:22:37 PM »

Just a long shot, but should the 40 Tongass entries be at the bottom of terrain.cfg and not where they are as I indicated in my previous post?

Josh

Hmmm weird. I don't understand. Might need the big guns (Rod/Steve/Doug) on this one to figure it out. I don't get it.

Now from my experience, no matter where you put the terrain.cfg entries, as soon as you start your sim, they will sequence in right below the default terrain.cfg entries(// Legacy_LandWaterMask_Land_NoFlatten [Texture.382] - Then the tongass entries follow starting at [Texture.383] through [Texture.422], followed by autogen entries and FTX entries etc. 

You can give it a try at the bottom and see your results after sim start but I expect that those 40 Tongass entries will move up to their regular spot @ Texture 383.

Switch/Adjust Vector for PAKT - to either enabled or disabled.
Last thing - search for an PAKT_ALT File somewhere in your scenery files.  If there is one add .OFF to it to turn it off.
 

Norm

10
Misty Flying Club and Multi Player / Re: 700 flights for Norm
« on: May 11, 2019, 09:32:52 AM »

Of course, if I would have had softer landings I wouldn't needed back surgery.........

Danny

Lol.. Well your landings in your Bell 407! They are usually under -86 (or much much lower) so that is feather soft and with a padded chair, the landings shouldn't have bothered your back at all!!
Hmmm, so you must have been doing something else that gave your back some issues!!.. (I don't want to know what that might be.. lol.. but just am saying it's not your piloting skills!).. Hurry BACK! Danny. lol

11
Object Libraries for RTMM / Re: FedEx Terminals
« on: May 11, 2019, 09:02:24 AM »
1. Correct - There are no textures in the "Blank" texture folder.

2. A few things to check:
The latest Part IV libs and updates to the previous libs must be installed to see the items. And the RTMM add-on scenery has to be above the RTMM Libs. Check your FTXCentral v3 insertion points.

FTX entries below RTMM libs.
OpenLC entries below Tongass_Lower.   (This places Tongass between FTX and OpenLC where it has to be.

3. Mesh doesn't usually match perfectly. If your running any mesh, turn it off and try PAKT again and if you have any misc other scenery at PAKT turn it off too to test. 

4. PAKT is a bit complex with the Orbx V1.15

There are scenery variations for PAKT: Orbx vs Default: Ie:

CIRP PAKT Payware Office v2.0 (ORBX PAKT) vs CIRP PAKT Original Office  v2.1 (DEFAULT PAKT)
Herring Bay Cannery& SPB PF34 v2.1 (ORBX PAKT) vs Herring Bay Cannery & SPB PF34 v1 (DEFAULT PAKT)
Hollis Harbor (ORBX PAKT) vs Hollis Harbor (DEFAULT PAKT)

What sim are you running? - (PAKT is just south of Tongass) but if your running P3D4x, Tongass requires 40 custom terrain manual entries to be made in the terrain.cfg or it won't layer correctly.

Just a few things to check.

Hope this helps.

Norm. 


12
Misty Flying Club and Multi Player / Re: 700 flights for Norm
« on: May 10, 2019, 12:24:33 PM »
Well thanks Karl.. But probably about 100-150 of those flights were test flights that had to be flown to test the MFC system(s) as we built stuff and we were testing the supporting databases, tour module and the Cigar Box integration. Some of those test flights were just short. But since I build all the flights and tours, I do have to test stuff to make sure everything it all works before it's released to the MFC flyers!! 

Really, it's only the flight hours matter for pilots. And at MFC, Danny Rice (MFC0009) is Top Pilot in that regard with almost 445 hours. (I'm a close 2nd in hours with 409..(But have an eye Danny.. I'm coming..lol!!)

I have been watching you!!!!!!!!!!!   Recovery from back surgery is coming along well.  Hope to be back a the stick in a couple more weeks....so, you had better get a wiggle on if you are going to catch me.

Danny


Glad you're recovering Danny. It's been almost two months since you've been in the air, (I sure do miss seeing you the MFC air!!) but hopefully soon you'll be up to it again Danny.
Hurry back Danny! (and no worries I won't wiggle by you).

Norm


PS: A recovering flightsimaholic!!

13
No problem Josh.. (I had to find it too as I have done the same with my sim. None of either the ALT/ADEX files or traffic files reside in the sim scenery-world-scenery folder. \

(I have created a separate ALT scenery folder (World Elevation ALT Add-ons) and another World AI Traffic Add-on scenery folder for AI Traffic files - (which has many sub folders to keep the AI traffic files for each DEV separate - so easy to turn ON or/OFF).  (These sit down low in the order- equivalent to layer 3 where they are supposed to be).


14
Misty Flying Club and Multi Player / Re: 700 flights for Norm
« on: May 09, 2019, 03:05:54 PM »
Well thanks Karl.. But probably about 100-150 of those flights were test flights that had to be flown to test the MFC system(s) as we built stuff and we were testing the supporting databases, tour module and the Cigar Box integration. Some of those test flights were just short. But since I build all the flights and tours, I do have to test stuff to make sure everything it all works before it's released to the MFC flyers!! 

Really, it's only the flight hours matter for pilots. And at MFC, Danny Rice (MFC0009) is Top Pilot in that regard with almost 445 hours. (I'm a close 2nd in hours with 409..(But have an eye Danny.. I'm coming..lol!!) 

15
Sir Josh...


Traffic_MMC1.bgl is the AI traffic file from: 

Misty Cruise Ship (and Fishing Boats) Added 02.01.2012

By Dexter Thomas

NOTAM: This is only comparable with PAKT SP1 which you must already have installed.

This AI Traffic enhancement gives you a great cruise ship at a new docking area and small fishing boats in the area of Ketchikan Harbor.


Page LINK: http://www.return.mistymoorings.com/enhancements/#ai

File Direct Link: http://www.return.mistymoorings.com/enhancements/zipfiles/Misty_Cruise.zip

Norm

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