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Return to Misty Moorings (FSX/P3D/MSFS2020) => Addon Scenery and Enhancements => Topic started by: Beaverpilot74 on November 26, 2017, 04:18:44 AM

Title: AI Boat issue V4
Post by: Beaverpilot74 on November 26, 2017, 04:18:44 AM
P3D V4, I have all of the ORBX stuff and TFX with all of the RTMM sceneries. Now, I dove into AI. I installed Traffic Misty Trawling, Noweigian Sun Glacier Track, TOngass Narrows FLoats, AI Float Traffic V 1.3, Misty Commercial 1 and 2. Ketchikan traffic fix. I have ORBX Ketchikan. In leaving Ketchikan on the default P3D time on the right moving along in the channel is a small cruise ship or big yacht green stripes, green hand rails at the stern with these streams of water or light coming out of it 100s of feet high. Not sure what is going on here or how to fix it. Anyone?
Title: Re: AI Boat issue V4
Post by: ualani on November 26, 2017, 05:35:24 AM
Why the crosspost on this issue? Please just post the same issues in just one place.

Steve
Title: Re: AI Boat issue V4
Post by: Penzoil3 on November 26, 2017, 05:56:52 AM
http://forum.mistymoorings.com/index.php?topic=3007.0
Title: Re: AI Boat issue V4
Post by: jeff3163 on November 26, 2017, 07:43:19 AM
Try searching for vertical wakes before starting a new thread.  That's what I was saying before.  Use the search engine we have available to see if a problem has already been dealt with.  We've been at this for years now, and many issues have been resolved already.   ;)

Additionally, the title of this thread is a little cryptic and generic.  Why say "boat issue", instead of vertical wake?  There are many "issues" that can happen.  Specify which one this is about in the title for clarity and better search functionality. 
Title: Re: AI Boat issue V4
Post by: Beaverpilot74 on November 26, 2017, 10:10:26 PM
   Sorry, I was not sure that it was a wake. So, I think then that I need to find the two correct wake textures that I remember overwriting, I think they were coast guard ones?
Title: Re: AI Boat issue V4
Post by: Penzoil3 on November 26, 2017, 11:56:26 PM
 8)
 If you don't know what you changed, we certainly don't.
 LOL
 Sue
Title: Re: AI Boat issue V4
Post by: Beaverpilot74 on November 27, 2017, 12:02:50 AM
I added-
AI Float traffic V1.3
Ketch traffic fix
misty cruise
misty garbage scow
misty log barge
misty commercial 1
misty commercial 2
norweigian sun glacier track
Tongass narrows Floats


This caused the vertical wake on a boat in Ketchikan and a CTD. I could not find any link to a download that worked, all were drop box on here and no longer valid. I found a link from ORBX to global AI ship traffic which is supposed to have the fix included with a ton of other boats and traffic. Fingers crossed. I was reluctant to install the RTMM traffic add ons but was told they are fine... I am still learning this. I only remember two effects textures updated in these installs and they were 2 coast guard wake texture files and per the read me I updated as I installed. Wrong thing to do. Fingers crossed this global AI fixes it.

Nope, CTD after load and zoom out from Misty's.

Title: Re: AI Boat issue V4
Post by: Beaverpilot74 on November 27, 2017, 12:49:48 AM
I found the TFX fix... In looking at my registries I found the DHC-3 AI no have reverted back to normal. I edited the model cfg and added the prop effects texture. Should be good now I hope. I looked at my AI DHC2 though and the model cfg is just normal=dhc2beaver I never looked at it prior to TFX to know if it is supposed to be edited or not. I will try to run V4 and see what happens now. what a mess! thanks all for the help when needed. Newbie trying to get there and I am so close.
Title: Re: AI Boat issue V4
Post by: jeff3163 on November 27, 2017, 12:55:15 AM
The garbage barge and log barge are known to cause CTD in P3Dv4.  They are being fixed.  Disable them for now.
Title: Re: AI Boat issue V4
Post by: Beaverpilot74 on November 27, 2017, 12:59:58 AM
noted on the scow and barge. It looks like the otter files I fixed that somehow reverted during the traffic add ons solved my CTD. Now I have not just the super yacht but a coast guard cutter going south in the Ketchikan straight amd another something further south doing the vertical wake thing. Anyone have a link to the updated AI wake texture files? I believe both are coastguard but used for the super yacht and probably a few others.

found Rod's post AI beaver should be fine as is since it is a FSX model.... Just those darn coast guard wake effect files/textures CTD... other wakes seem ok
Title: Re: AI Boat issue V4
Post by: Beaverpilot74 on November 27, 2017, 04:32:35 AM
I removed the fx_wake_coastguard.fx from my effects folder and no more vertical wake. No wake, but it's fixed for now until I can find a replacement. The search for vertical wake brought me to no longer available drop box or red wakes or global ai ship traffic. I downloaded and installed the AI global ship traffic, really cool. Seems while I was gone someone stole the wheels off some cars at the tavern though?
Title: Re: AI Boat issue V4
Post by: nbrich1 on November 27, 2017, 06:34:18 AM
Beaverpilot74: Here is a fixed fx_wake_coastguard.fx (zip). The same wake effect but with the ground decal fix applied. (So it runs horizontal and not vertical).

Just unzip and pop the .fx file into your effects folder.


Norm
Title: Re: AI Boat issue V4
Post by: jeff3163 on November 27, 2017, 07:32:21 AM
     Doug posted this about the missing wheels not too long ago.  ;)

Quote
UPDATE: I found the wheels ... you can get a great deal on new tires to replace the missing ones by going to the RTMM FAQ page and looking under "V" (Vehicles) ... the fix is there for you. (Rod reminded me).
Title: Re: AI Boat issue V4
Post by: dexthom on November 27, 2017, 11:10:19 AM
Vertical wakes are caused by the Temp statements in the wake:

//TempK=109.00
//TempRate=0.01

They should be commented out with double slashes..

The statements have been removed in Norm's attached file.
Title: Re: AI Boat issue V4
Post by: Beaverpilot74 on November 27, 2017, 02:20:36 PM
Thanks for the fixed wake effects... And Veh fix. I will give it a go!



Title: Re: AI Boat issue V4
Post by: Beaverpilot74 on November 27, 2017, 03:20:31 PM
fixed. Thank You! There is a learning curve here.
Title: Re: AI Boat issue V4
Post by: nbrich1 on November 27, 2017, 03:37:08 PM
Aye sir.. Takes a bit to get all the in's & out figured out.. (most are still figuring it out! lol..).

Norm

PS: Nice AKA livery too in your wake pic.
Title: Re: AI Boat issue V4
Post by: Beaverpilot74 on November 28, 2017, 02:25:57 PM
garbage and log barges appear to be working ok.
Title: Re: AI Boat issue V4
Post by: Penzoil3 on November 28, 2017, 06:01:25 PM
 8)
 Nice screen shot! Glad you got it working.
 Sue
Title: Re: AI Boat issue V4
Post by: xxd09 on December 12, 2017, 04:22:30 PM
Hi All
Can I mention a problem I have with the Coastguard vessel Hickory off Halibut Cove
Vertical wake
Tried the new fs wake file as per the above posts
Done the // additions
Even tried “off” on both wake file and coastguard vessel file in simobjects
Vessel still there with vertical wake!
Anything else to try?
xxd09
Title: Re: AI Boat issue V4
Post by: xxd09 on December 13, 2017, 04:04:13 AM
Progress
Went looking for “wake” files with TempK=109.00 and Temp Rate=0.01 in their configuration as I could not find the Hickory Coastguard cutter specifically
Did all the “wake”files I could find with // if the above two lines
Some to alter yet but “wake” now good!
One or two red wakes now to sort!
Onwards and Upwards!
xxd09
Title: Re: AI Boat issue V4
Post by: xxd09 on December 13, 2017, 12:31:19 PM
Found the “red wake” patch in RTMM shipping
Downloaded-it worked
Had to redo all my “wake” files with faulty TempK and Temp Rate lines-quite a few!
All good now!
xxd09