Misty Moorings Forums
Return to Misty Moorings (FSX/P3D/MSFS2020) => Addon Scenery and Enhancements => Topic started by: Teecee on June 29, 2017, 04:10:29 PM
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I am running Prepar3d V3.4 and really happy with it.. except for the fact that I have no wakes.. Well, not quite true..I have 205 wake files, but they do not show up.. I have been thinking about removing them and asking here which wakes I should install? (or keep) Can anyone help me out with this? Thanks. Teecee.
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Hi Teecee,
Different models may call for different wake effects. Boats of different sizes have different sized wakes. Some are bow spray. Which wake is used depends on the config for that model. You can add or change wakes on your models by editing the config. Keep all your wake files so your planes/boats can find them. I am not sure why they are not showing up. I have wakes in my P3d v3.4 with no issues. We shall investigate and find out what's going on with your system. ;)
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Thanks Jeff..It's not a big deal, but I really would like to get it sorted.. Teecee.
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Here the wake for V3.4 P3D
https://mega.nz/#!chIhWJzR!tZuN0Frf8X-HoZwkIhAskmP7gqgEac21nKqWSlIzUP8
Patrick
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Thanks Patrick. 8) Checking these out now ... :P
... Pretty nice wake effects on my Smit Rotterdam. ;)
(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2017/Prepar3D%202017-06-30%2018-51-32-98.png~original)
(96z-North Whale in P3dv4)
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Woooaaao it's sim to be real wake
Patrick
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8)
Wake up Teecee !
LOL
Sue
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Jeff i have also the Smith Rotterdam, need something spécial to install in V4 ?
Patrick
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Jeff i have also the Smith Rotterdam, need something spécial to install in V4 ?
Patrick
Nope. It seems to work great. I just drag/dropped folder into v4 from v3 and it works. 8) :)
(I also copied all my fx/gauges from v3 to v4) ;)
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ALERT: I have downloaded the wakes a it appears that all of the particle statements are missing the Ground Decal statement: Ground Decal=1 therefore when in P3D and the sea is high, the wake will be below the water or appear to be broke in pieces.
An Example:
[Particle.1]
Lifetime=34.0, 34.0
Type=21
X Scale=7.0, 7.0
Y Scale=10.0, 10.0
Z Scale=0.00, 0.00
X Scale Rate=0.06, 0.06
Y Scale Rate=0.08, 0.08
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.05, 0.05
Fade Out=0.70, 0.70
Ground Normal=1
Ground Decal=1
Shade=1
Face=1, 0, 1
NOTE: The attached zip should have the correct statements.
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Thanks Dex,
Good catch. ;) Hmmm ... I wonder if the HMS Bounty is v4 compatible. It is fun in rough seas and I can test the new wake files. 8) :P :)
Edit: I'm back after the attempt ...
??? :'( >:( (No, the HMS Bounty is NOT compatible with v4 and will cause a CTD!)
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It appears that most FSX stuff is OK. Not so much for FS9. Rod is going to convert the AI aircraft that cause problems. The DHC-2 Beaver Floats work ok. I have an AI Daisy and that works OK.
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If you are wondering, the DHC-2 AI model in TFX works okay since it is already an FSX model.
Rod
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Thanks Jeff for Smith rotterdam .
Have good sunday
Patrick
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Thanks Jeff..It's not a big deal, but I really would like to get it sorted.. Teecee.
G'day Teecee,
How's it going, mate? ??? You got wakes yet? What are your special effects and other sliders set at? Are you missing ALL wakes, even on AI vessels. Have you tried Dex's edited wake files? Just put them into your "effects" folder, overwriting the ones already there.
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No wakes mate..I tried the new ones from Dex, still nothing.. I really do not want to do a reinstall, takes me about ten days as my sim is huge..
I am not seeing much in the way of shipping now at all, not even default ships and boats, and decided not to worry about it as nothing seems to work, and my sim is running so well at the moment I don't want to mess it up.. Thanks for the input here folks, it is much appreciated, but I have to draw a line under this before I mess my whole sim up..Teecee.
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Ok, will put a pin in it for now. ;) Maybe they will just start working again. :-\ ;D No shipping traffic or AI boats is pointing to something amiss in the works, I think. Check for fs9 traffic files that slipped in maybe? Glad your system is working good at the moment. Better leave well enough alone for now. Happy flying ... :)
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No go with the wakes, although I am seeing all the ships, and loving that, also a tiny "prop surge" on an AI called "Virginia Bridge"
I tried Dex's files to no avail.. and I have dumped every "wake" pre 2016 in my effects folder a few minutes ago.
I was wondering, if I remove all the wakes from the effects folder, will the sim rebuild them? is this worth a try?
Teecee.
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I was wondering, if I remove all the wakes from the effects folder, will the sim rebuild them? is this worth a try?
NO! They DON'T rebuild! ;)
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OK mate.. you know best..Teecee.
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I think that if he had an fs9 slipped in there he wouldn't get any AI traffic at all...not just no wakes. Something else is afoot, Watson.
jsapair
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Tongass FS9 Aircraft causes the P3Dv4 surf at Sitka and other places to be vertical instead of the normal horizontal.
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Dex,
I haven't moved over to v4 yet, but I will eventually I'm sure.
Would you please share some images of what you're seeing so we can have that for others to use as a comparison? So we can see what it looks like with what you're seeing?
Thank you sir,
Brad
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Since I don't have the problem, there's no images to capture. Normal surf is horizontal, if you have the problem, the surf will be vertical. You will know for sure.
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;) They look like lawn sprinklers. Someone is watering the beaches. :o :P ::) ;D
FYI- The angle effect is also visible on the Deltasim Daisy yacht default wake effect (fx_wake_daisy.fx). It is tilted at a 45* angle, but still laying on the water. It is like a "rooster tail". I changed it to the "fx_McCoy_Water_MAX.fx" in its aircraft.cfg file. The wake looks much better now. ;)
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Sorry to raise this thread from it's sleep, but there has been a bit of a change..I ran a repair on my Prepar3d v3.4 and lo and behold my little boats have wakes, so I decided to run the shipping installer in the hope of finally getting my ships back..To no avail.. not only no wakes but no ships.. I removed the RTMM shipping files and ran the installer again.. still no ships, not even the Bonzai, the Orbx Cruise ship remains in place.. I DL the latest shipping installer. Any suggestions? Teecee.
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Sorry to raise this thread from it's sleep, but there has been a bit of a change..I ran a repair on my Prepar3d v3.4 and lo and behold my little boats have wakes, so I decided to run the shipping installer in the hope of finally getting my ships back..To no avail.. not only no wakes but no ships.. I removed the RTMM shipping files and ran the installer again.. still no ships, not even the Bonzai, the Orbx Cruise ship remains in place.. I DL the latest shipping installer. Any suggestions? Teecee.
Hi Teecee,
A couple of quick checks that have tripped up other users:
1. Traffic Settings in FSX or P3D for Airline Traffic Density and General Aviation Traffic Density must be at least 1% or greater and make sure Ships and Ferries is at least 10% or greater.
2. This enhancement requires the ORBX "Pacific Northwest" region, the ORBX "Pacific Fjords" region, the ORBX "Southern Alaska" region and the FSAddon "Tongass Fjords X" region.
Rod
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Thanks Rod..I removed all my Alaska shipping, as I was seeing none anyway, and ran the installer again..Got the Bonzai and the cruise ship and guess what? THEY GOT WAKES ;D ;D ;D. only problem I see in that the Orbx ship is still there so the Bonsai comes out from underneath it, but hey, I got ships, and I am extremely happy with that. Teecee.
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Thanks Rod..I removed all my Alaska shipping, as I was seeing none anyway, and ran the installer again..Got the Bonzai and the cruise ship and guess what? THEY GOT WAKES ;D ;D ;D. only problem I see in that the Orbx ship is still there so the Bonsai comes out from underneath it, but hey, I got ships, and I am extremely happy with that. Teecee.
Hi Teecee,
In the RTMM AI Shipping section of the site, there are a few NOTAMs. NOTAM 2 mentions a fix you have to make if you use the Banzai since ORBX changed their Object Flow code sequence after V2.0 of the Shipping Package was released. If you didn't do that, here is the important part of the NOTAM:
So if a user Enters "1" during the RTMM AI Shipping Package installation to automatically turn off the ORBX Object Flow .xml file so the animated Banzai container ship can be seen instead of the static cruise ship, then, once the installer is finished, the user needs to go to the ". . .FSX or P3D\ORBX\FTX_NA\FTX_NA_SAK05_SCENERY\scenery\" directory and manually put an ".off" after the .xml so it looks like this:
◦"PAGY_ObjectFlow.xml.off"
If you didn't do that, the above should solve the problem.
Rod
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Thanks Rod, I missed that little gem, but as you said.. it fixed it!.. Teecee.
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Great!
Rod
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Been looking for Dex's wakes update.. are they on another site? Teecee.
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Been looking for Dex's wakes update.. are they on another site? Teecee.
Hi Teecee,
Scroll up to reply #9 above. ::) The wake.zip file is attached there. ;)
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;) They look like lawn sprinklers. Someone is watering the beaches. :o :P ::) ;D
(http://forum.mistymoorings.com/index.php?action=dlattach;topic=3497.0;attach=7736;image)
I have discovered that this issue is not related to AI or other aircraft. It is caused by the "Ultra" water setting. Turning your water down a notch to "High" will flatten them back out. ;)
note: If you want rolling waves in stormy weather, you MUST use the ULTRA setting. Just turn it down when you come into port, so the waves on the beach settle down. ;)
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Yep good find i notice the same in Fort de France Guadeloupe at the edge of the runway .
now your own discoery .... i slide to HIGH
thanks JEFF
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Found the Wake files and dropped them in the effects folder and overwrote, but they do not look any different.. I wonder if I already had them in? but I don't think so. Teecee.
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Orbx has issued Vector for P3Dv4. After installing, I went to Kodiak and was plagued with vertical surf. I went to another area and saw them in that location. Went to the Orbx site and found the fix. This fixed it for me.
"Please try re-installing the libraries.
You can do this by deleting
ORBX\User Documents\Versions\FTX_AA_ORBXLIBS.TXT
This will update the libraries again without a massive download."
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Good find Dex and Doug should add this information to the RTMM P3D v4 forum for other users to be aware of.
Thanks again,
Brad
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Following questions arrise in relation to the provided wakes in reply #9:
There are 142 effect files provided.
I'm running P3Dv4 and I have the 2 Henrik Nielsen gloabal AI ships packages installed, additionally the "RTMM A.I. Shipping Projects".
I assume that the 142 wakes are a summary of all effects from these 3 packages. Is that correct?
Indeed there are many effects I don't have in my installation (coming with the mentioned installed 3 packages).
What am I missing?
Are those RTMM ships/boats from older packages like "Bella Coola Marine", Norwegian Sun", "Misty log Barge" and other ones are utilisable in P3Dv4?
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The wakes that were provided were missing the "use average surface" statement.
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Orbx has issued Vector for P3Dv4. After installing, I went to Kodiak and was plagued with vertical surf. I went to another area and saw them in that location. Went to the Orbx site and found the fix. This fixed it for me.
"Please try re-installing the libraries.
You can do this by deleting
ORBX\User Documents\Versions\FTX_AA_ORBXLIBS.TXT
This will update the libraries again without a massive download."
;) This fixes the issue I was seeing also with the vertical surf waves on ULTRA water setting. Now I can crank up the water to ultra and not worry about the waves sticking up and looking like lawn sprinklers. Yay!
Thanks Dex for posting this. 8)
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@Dex
thanks for answering first part of my question.
Still wondering about:
Are those RTMM ships/boats from older packages like "Bella Coola Marine", Norwegian Sun", "Misty log Barge" and other ones are utilisable in P3Dv4?
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I am not experiencing any problems with those vessels. The only one that would concern me is the log and garbage barges.
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Thanks for answering.
Sorry, another problem came up for me:
I installed the "RTMM AI Shipping Project V2.0" under Win10/P3D v4 (all with latest updates)
I experience problems with all ships of:
- \MY_CargoA
- \MY_CargoC
I only see the ships' wakes moving in the sea and smoke coming from an unvisible chimney, but there isn't any ship to be seen.
All others of the "RTMM AI Shipping Project V2.0" packages seems to be ok. I use provided updated wakes.
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Thanks, I'll have a look. Perhaps they need a conversion.
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From what I can determine from taking a quick look, the models (cargoA.mdl and VEH_water_cargoC_sm.mdl) are native FSX models. So in theory they shouldn't need conversion. But that's just a theory!
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I was able to set up a test with both vessels and everything was normal for me. Here is a link to the
vessels that I used:
https://www.dropbox.com/s/g6b3y37siffe922/MY_CargoA.zip?dl=0
Replace your My_CargoA and My_CargoC and let me know the results.
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My problems have been solved, now I see all these (formerly missing) ships, thank you very much!
I compared your above provided file with that one from "RTMM AI Shipping Project V2.0":
Result:
In
- \MY_CargoA
- \MY_CargoC
following files are missing in folder \model:
- cargoA.mdl
-VEH_water_cargoC_sm.mdl
The provided download from here
http://www.return.mistymoorings.com/shipping/index.php
should get a correction.
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Dieter,
The question here is whether P3Dv4 caused something to not work right. I don't have P3Dv4 so will need to ask a few questions. Did you do the install in auto or manual fashion? Does your P3Dv4 SimObjects\Boats have the following folders?
cargoA
VEH_water_cargoC_sm
Rod
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Rod,
I did a manual install of "RTMM AI Shipping Project V2.0" into a "FSX fake" folder and I got following results:
- \RTMMAISP ADEX (2 files)
- \RTMMAISP Boats (32 folders)
- \RTMMAISP Effects (33 files)
- \RTMMAISPmarinetrafficTracks (369 files)
- manual_install_readme.txt
There are no folders \cargoA or \VEH_water_cargoC_sm
In \RTMMAISP Boats are amongst others these 2 folders:
\MY_CargoA
\MY_CargoC
in which were missing in folder \model:
\MY_CargoA => missing cargoA.mdl
\MY_CargoC => missingVEH_water_cargoC_sm.mdl
These ones were now provided with Dex' download from above.
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Hi Dieter,
Thanks for that information. Sorry if I wasn't clear on my other question:
Does your P3Dv4 SimObjects\Boats (I am talking about your installed P3Dv4 folder) have the following folders?
cargoA
VEH_water_cargoC_sm
Rod
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Oh, well, sorry, I misunderstood.
Yes, my original P3Dv4 installation has these two folders in \SimObjects\Boats.
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It might be interesting how I installed my ship traffic:
P3Dv4 allows registering folders outside the main folder "Prepar3D v4". This way a better a better overview is given.
So all of my ships traffic (RTMM and the Global Ship Traffic by Henrick Nielsen is in an "Addon Ships" folder,
separated by name:
- RTMM AI Shipping
- Global AI Shipping
These folders contain all necessary subfolders like \effect, \sound, \Global AI Traffic (the traffic files) and \SimObjects\Boats and so on.
Everything is registered as suggested by Lockheed Martin and works perfectly.
This way no original effects, sound and whatever is overwritten.
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Hi Dieter,
Ok, thanks and interesting feature of v4. I have one more questions. Can you verify that the following two folders (part of the shipping package) do contain their models which happen to be the same models as the ones you were missing in MY_CargoC and MY_CargoA and would have been loaded at the same time during the manual installation.
The folders to check are:
AI_Vessel_CargoA_FSX
AI_Vessel_CargoC_FSX
Also, watch you email for a message from me on a different subject.
Thanks.
Rod
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I confirm that these two mentioned folders are part of the manual installation.
They contain a simple model.cfg
[models]
normal=cargoA
[models]
normal=VEH_water_cargoC_sm
Attched a screenshot which ship folders I got after manual installation.
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Hi Dieter,
Will follow up with you via email as this is a P3Dv4 issue that I will need to work through with you to determine how to avoid issue for some future P3Dv4 users who change folder hierarchy.
Rod