Misty Moorings Forums

Return to Misty Moorings (FSX/P3D/MSFS2020) => Help and Troubleshooting => Topic started by: Dieter on June 11, 2017, 05:19:19 AM

Title: Twin Lakes Airstrip problem
Post by: Dieter on June 11, 2017, 05:19:19 AM
Attached is a screenshot how the "new" CAF4 area is dispayed im my FSX Gold.
My installation looks totally different to what is presented in your screenshot included in the scenery.
(Orbx CAF4 runway is originally a gras strip)
I have no idea what could be wrong. All RTMM sceneries are in priority higher than all Orbx stuff.
Title: Re: Twin Lakes Airstrip problem
Post by: ualani on June 11, 2017, 06:05:14 AM
Download the newest BWEP Object Library. It was posted in a NOTAM on 6.1.2017
Title: Re: Twin Lakes Airstrip problem
Post by: Dieter on June 11, 2017, 06:23:20 AM
That's what I did on 6.1.2017 already.
Title: Re: Twin Lakes Airstrip problem
Post by: Handie on June 11, 2017, 08:38:53 AM
Your screen shows exactly like mine that are presented here on my P3D v2.4:

http://forum.mistymoorings.com/index.php?topic=3471.msg30346#new

But it is not Twin Lakes Airstrip, it's Tsuniah Lake Lodge CAF4.
Title: Re: Twin Lakes Airstrip problem
Post by: stiletto2 on June 11, 2017, 09:15:38 AM
Hmmmm.......

My pic of Tsuniah Lake Lodge (see below) doesn't have the extra cabin or cars on the Helo landing area.  Interesting that I don't have the red plane at the dock that both of you have.  I wonder what library that object came from?  Also, I cannot extract the tsuniah_lake_lodge_map.jpg file without an error.

Rod
Title: Re: Twin Lakes Airstrip problem
Post by: Handie on June 11, 2017, 09:46:04 AM
There are 3 files for Tsuniah Lake Lodge - CAF4 - in the folder:

ORBX\FTX_NA\FTX_NA_PNW05_SCENERY\scenery

This must explain this.
I'll see by turning them off.

Edit : Do not disable these files, otherwise you will have worries
Title: Re: Twin Lakes Airstrip problem
Post by: ualani on June 11, 2017, 11:00:18 AM
I have corrupt .jpg files in the zip as well. The only thing that would open tsuniah_lake_lodge_large.jpg for me was WinRar, and the map won't open at all, no matter what I try.

As for the scenery, I see exactly as Doug's screenshot in the download shows. I don't know why Dieter and Handie have an extra cabin and the extra cars at the helipad, so Rod, from that standpoint you're OK and have what Doug intended.

The missing plane at the dock is from FXP3D KT Beavers.BGL They're in the Yes Bay Higher folder. I should put them in another library to avoid the problem of orphaned libraries scattered here and there.
Title: Re: Twin Lakes Airstrip problem
Post by: Dieter on June 11, 2017, 11:30:25 AM
@Handie
Quote
But it is not Twin Lakes Airstrip, it's Tsuniah Lake Lodge CAF4
You are right. I made a mistake.
I mixed up CAF4 (Tsuniah Lake Lodge)  and CAG4 (Twin Lakes)

Twin Lakes Airstrip shows exactly how presented in the download.

Sorry for confusion.
Title: Re: Twin Lakes Airstrip problem
Post by: Dieter on June 11, 2017, 12:02:22 PM
I found the files causing the problems/different display at Tsuniah/CAF4:

Installation \OZx NA\scenery
There are 5 files named "Tsuniah"

- tc_TsuniahCkLk_PLC.bgl
This file adds the 2 cars at the helipad and the cabin.

- mwl_TsuniahCk_FB.bgl
- mwl_TsuniahCk_PLC.bgl
- mwl_TsuniahCk_PR1.bgl
- mwl_TsuniahCk_PR2.bgl

They all might be deleted.
Title: Re: Twin Lakes Airstrip problem
Post by: Handie on June 11, 2017, 12:16:48 PM
Thank you, I had thought to look in the Orbx files but not in those of OZx ;)
Title: Re: Twin Lakes Airstrip problem
Post by: stiletto2 on June 11, 2017, 01:25:11 PM
I have corrupt .jpg files in the zip as well. The only thing that would open tsuniah_lake_lodge_large.jpg for me was WinRar, and the map won't open at all, no matter what I try.

As for the scenery, I see exactly as Doug's screenshot in the download shows. I don't know why Dieter and Handie have an extra cabin and the extra cars at the helipad, so Rod, from that standpoint you're OK and have what Doug intended.

The missing plane at the dock is from FXP3D KT Beavers.BGL They're in the Yes Bay Higher folder. I should put them in another library to avoid the problem of orphaned libraries scattered here and there.

Yep, we definitely should not be placing objects in a scenery that requires a different scenery containing an orphaned object library unless we state that the scenery with the orphaned object library is required for the new scenery to display properly.  The problem is, a scenery developer can't tell the difference.  We probably should not label orphaned libraries withjust the FSXP3D prefix....maybe use a special label  (e.g. Orph_FSXP3D) or something like that until the orphan can be merged into and object library release.   The scenery download needs to be revised anyway since it has a corrupted file so maybe Doug can change the airplane object or put a Yes Bay requirement in the notes.  He should also not that the OZx files noted by Dieter should be turned off or deleted before using the Tsuniah Lake Lodge scenery.

Rod
Title: Re: Twin Lakes Airstrip problem
Post by: ualani on June 11, 2017, 01:54:30 PM
With so many scenery locations out there it's going to be quite a job tracking down the orphaned libraries and pulling them out. Therefore if anyone is aware of any of them out there, please let me know and I'll do the rest. (It will also amount to Doug needing to re-upload individual the scenery files without the orphaned objects in them. We'll get it figured out.)
Title: Re: Twin Lakes Airstrip problem
Post by: Doug on June 11, 2017, 02:58:46 PM
I'm using the same libraries I've been using. None of theses cabins are "special", etc.  I've re-uploaded Tsuniah Lake Lodge, the map file now works.

I changed out the airplane. So it should be showing now as of 3:08 pm EST. But everything else should be showing.

If we have a plane like that, that is only in the Yes Bay,  then it should be in THAT scenery folder and now mixed in with our other object libraries.  I've used that plane before and have heard no complaints. There is no way to "tell" if we have such an "orphan" object. We need to find those and put their scenery/texture files back into the specific file location I think.

Doug
Title: Re: Twin Lakes Airstrip problem
Post by: Handie on June 12, 2017, 12:02:11 PM
Hello,

I have a worry at Tsuniah Lake Lodge CAF4, my ULM has the wheels driven into the ground on the runway and can not advance even with the engine at maximum power:
Title: Re: Twin Lakes Airstrip problem
Post by: ualani on June 12, 2017, 03:14:13 PM
As Agent 86 would say, "It looks like the old, quicksand runway trick again, Chief."

Seriously, I have no problem with sunken wheels or the inability to accelerate. Have you gotten rid of or unchecked the incompatible OzX scenery yet?
Title: Re: Twin Lakes Airstrip problem
Post by: Handie on June 12, 2017, 05:09:27 PM
Yes, I have disabled all files regarding Tsuniah in OZx, but the problem is as well with that without ...
So I do not understand why it happens in my P3D (v2.4) and not in yours.
I do not own Vector or Open LC, but I have PNW so it can not influence I think.
Title: Re: Twin Lakes Airstrip problem
Post by: Doug on June 12, 2017, 06:39:25 PM
Try unchecking it from your scenery library (the location I made) and see if the wheels still get stuck. I didn't do anything to the runway, that was "there" ... so now you have me curious. I think my beaver is slow to take off there too, so I'll do the same check here. If it still slows down, then it is something in the original. I  can put a "surface" on it that might fix it.  Lets nail this one.

Doug

Update ... I'm seeing the "slogging" with the scenery unchecked. So there must be something screwy about that runway. I haven't seen that before. But usually I can get up to 80 mph quickly and lift off, it takes me almost the whole runway to get to takeoff speed. So there is something screwy there.

Anybody got ideas?
Title: Re: Twin Lakes Airstrip problem
Post by: jeff3163 on June 12, 2017, 08:19:48 PM
Hi Handie and Doug,
     I experienced the same sluggishness in that runway.  I barely made it off the runway in time in my Milviz Beaver amphib.   :o
Title: Re: Twin Lakes Airstrip problem
Post by: Doug on June 12, 2017, 08:26:16 PM
For those who may know more than I do ... could that be fixed if I dropped a "flatten" polygon on top of that runway?  I'll try it if somebody knows.

Doug
Title: Re: Twin Lakes Airstrip problem
Post by: ualani on June 12, 2017, 10:44:04 PM
Doug,
No, don't mess with it. FWIW, I had absolutely no problems taking off from there. Let's figure out what the differences are before you do anything.
Title: Re: Twin Lakes Airstrip problem
Post by: jeff3163 on June 12, 2017, 10:46:52 PM
     I've revisited CAF4 with my ultralite trike, and could not reproduce the effect.  The terrain feels normal to me now.   ???   ;)   :-\
Title: Re: Twin Lakes Airstrip problem
Post by: Handie on June 15, 2017, 07:53:45 AM
I also went to revisit CAF4, this time with the Beaver, but the wheels are still a bit sunk into the ground.
However, as the plane is more powerful, I can take off anyway  ;)

Title: Re: Twin Lakes Airstrip problem
Post by: ualani on June 15, 2017, 08:19:30 AM
Being that this an airstrip that ORBX created, there's nothing we can do about your issue. Here's the same aircraft sitting at CAF4 at the active runway location. No sunken wheels and off the ground in a jiffy. Maybe yours is an issue with an outdated version of P3D.  I'm using FSX/DX10, BTW.