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Return to Misty Moorings (FSX/P3D/MSFS2020) => Addon Scenery and Enhancements => Topic started by: Doug on June 04, 2017, 08:43:02 AM

Title: Big Creek Lodge
Post by: Doug on June 04, 2017, 08:43:02 AM
COMING SOON .... Big Creek Lodge

Once in a while, you come across a geographical area that is absolutely unique, and if you squint your eyes a little, you can picture a beautiful location for an RTMM scenery addition.  I was flying just outside PNW (3 miles) and came across such a location.  Normally, we are going to stay inside the "bounds" of RTMM, but this one is "close-enough" to count ... so it is under construction.

There is a nearby "real" lodge (Tsuniah Lake Lodge CAF4) that I'll be putting in that has its own [rather undeveloped] airstrip and that will be the starting point to get to the new Big Creek Lodge Complex. Big Creek Lodge is nearly finished, the work now is on the Tsuniah Lake Lodge and airstrip.

Here are the features being built into this one:
1. A 3-lodge Complex
2. A full connecting road system
3. Asphalt runway with turn-arounds on each end
4. night approach lighting for runway
5. pullout for amphibians
6. taxiway to terminal for amphibians
7. blue lighted taxiways
8. Blinking night lighting for water operations (landing zone and taxiways)
9. Rotating beacon
10. 2 Windsocks
11. Fuel
12. street lights for complex at night

Here is a screenshot of the work in progress ...
Title: Re: Big Creek Lodge
Post by: ryapad on June 04, 2017, 09:11:07 AM
Asphalt? What's that :P ;D I assume that you need Global & Vector for this location? Looks pretty nice! Did you use roads for the strip and turnaround?
Title: Re: Big Creek Lodge
Post by: Doug on June 04, 2017, 09:13:45 AM
No used the SBuilderX "line" function and selected the 4 lane "asphalt" texture. Works pretty well.
Title: Re: Big Creek Lodge
Post by: ryapad on June 04, 2017, 09:23:53 AM
Okay. You can choose that option in ADE under roads.
Title: Re: Big Creek Lodge
Post by: ualani on June 04, 2017, 09:25:16 AM
Ryan,
You could also lay down those 4 lane asphalt roads in ADE or Instant Scenery if you wanted to.

EDIT:
Looks like you beat me to it regarding ADE.
Title: Re: Big Creek Lodge
Post by: marc2140 on June 04, 2017, 02:43:03 PM
CBA7 to CAF4 or CAG3 has always been one of my favorite flights. And RWY 22 at CAF4 is a bit tricky especiallly in winter.
Make sure you give them a nice spot in yr Big Creek project, Doug.
Cheers.
Title: Re: Big Creek Lodge
Post by: jsapair on June 04, 2017, 04:56:13 PM
Very nice!!!
Title: Re: Big Creek Lodge
Post by: Doug on June 04, 2017, 06:34:21 PM
Norm...I'm going after all of those in the area. The strips are there but nothing else, perfect to fix up.

D
Title: Re: Big Creek Lodge
Post by: nbrich1 on June 05, 2017, 06:39:39 AM
Looks great Doug - see email.

check ->> 1. A 3-lodge Complex
check ->>2. A full connecting road system
check ->>3. Asphalt runway with turn-arounds on each end
check ->>4. night approach lighting for runway
check ->>5. pullout for amphibians
check ->>6. taxiway to terminal for amphibians
check ->>7. blue lighted taxiways
check ->>8. Blinking night lighting for water operations (landing zone and taxiways)
check ->>11. Fuel

Rechecking
10. 2 Windsocks  (Saw one - will check again)
9. Rotating beacon (Will check this one again at night)
12. street lights for complex at night (Will check this one again at night)

Big Creek - a great place for sos R&R and exploring. Nice job Doug.

Norm
Title: Re: Big Creek Lodge
Post by: Doug on June 06, 2017, 09:50:16 AM
OK, Big Creek Lodge is now "posted" for everyone to enjoy. You'll see the announcement in the NOTAMS. Along with it, be sure to download "Silt Lake Cabin" ...one of the first places to "fly to" from Big Creek Lodge. We will be making more small locations in this beautiful area.

This one was a bit tricky. It is at about 4300 feet altitude. When using IS3 for object placement, if you don't have something that rests on the ground, (elevating or de-elevating it), it shifts position when IS3 is "off". For instance, I usually put a fuel pump on a float plane dock. If I do that with this one, the pump is about 3 feet away, in the air from the dock.  So you'll see, I've put the float plane fuel depot ON THE GROUND to the left of the amphib pullout. Not the way we usually do things, but necessary.  I had a rotating beacon that looked great (using xml), except if you looked closely, the turning beacon was about 4 feet to the right of the tower it should be attached to. So no rotating beacon.

This complex will make a good "base" for this beautiful area that we are now exploring. You can get to this area from Vancouver, but it is a 90 mile flight. So we needed something more resident to this area for the shorter bush-type flights.  There are a couple of airstrips about 35 miles away, both are relatively undeveloped in ORBX PNW. I'll probably look at fixing those up a little. One is a lodge (that isn't there). So lots of "fun" things to do in this new area.  I apologize for PF61 being "outside" the ORBX PNW area (3 miles), but when you see the unique geography, you'll see why I chose this location for our hub in that area.

As an adjunct to Big Creek Lodge, I created Silt Lake Cabin to give us our first place to "fly to" from PF61. With the creating of PF61, we can start flights there now with the flight planner.

A special thanks to Norm Richards for looking over my shoulder on this one. Spud's computer is acting up so we didn't have his sharp eye for QC on these two ... but Norm and I did our best. We hope you enjoy the new locations.

PS Norm: the second windsock is on the point to the right as you leave the amphib pullout ... this for the floats that might not get up to the airstrip complex.
Title: Re: Big Creek Lodge
Post by: nbrich1 on June 06, 2017, 10:33:53 AM
Yup found the 2nd windsock Doug.. A very pretty place. Looks great from the air as well as on the ground. Nice job Doug.
Title: Re: Big Creek Lodge
Post by: ualani on June 06, 2017, 11:04:14 AM
Doug,
Is the "wandering" fuel pump a stock object or from one of our converted FSXP3D libraries?
Title: Re: Big Creek Lodge
Post by: stiletto2 on June 06, 2017, 11:30:03 AM
Great job, Doug!  Thanks.

Rod
Title: Re: Big Creek Lodge
Post by: simurq on June 06, 2017, 12:34:04 PM
Thanks for your hard job, guys!!! Looks like I'll stay there for some time for sure...

Quote
So lots of "fun" things to do in this new area.

Indeed, the PNW area is the most undeveloped 'RTMM' areas if compared to the rest... I'd love to see more action in and around warmer PNW latitudes in the coming season. :)
Title: Re: Big Creek Lodge
Post by: Doug on June 06, 2017, 01:03:31 PM
Steve ours. The decks move too. No biggie, if you keep things on the ground, it works fine.

D
Title: Re: Big Creek Lodge
Post by: corbu1 on June 06, 2017, 05:08:19 PM
Thank you, Doug.
Big Creek is a beautiful site...... :)
Title: Re: Big Creek Lodge
Post by: Doug on June 07, 2017, 10:23:33 AM
If you have FSX, redownload Big Creek Lodge. The ADE concrete taxiways were showing through (you don't see this in P3D, Steve caught it for me). So that is now fixed.

Also, just so people can "see" the offset problem, which is actually pretty interesting, here are a couple of screen shots to show you the problems for a designer using IS3 when at altitude. (Big Creek Lodge is at 4100 feet!)

Attached are a couple of screenshots with Instant Scenery 3 turned ON and OFF. With IS3 turned ON, this is what the designer sees when s/he is placing things.

IS3 turned ON and Active: Notice the seagull, bush and the girl are all right on the top of the fence posts. Notice the fuel pump centered on the dock behind the fence.  Note also that the dock is touching the ground, the other objects are "elevated".

IS3 turned OFF: This is what you see when IS3 not turned on. For some reason, the seagull stays on the post, but notice the girl, the bush and the fuel pump have moved. The dock, touching the ground does not move, but the fuel pump, elevated to match the dock, does.

So when you are designing with IS3, you can perfectly place things and they look good. But when you restart without IS3 running, the objects "move" from their original placement. This is NOT an IS3 problem, this has to do with FSX/P3D and it has happened for years.  But when designing at altitude, you have to remember to place things ON THE GROUND, or they will fly away from the original position.
Title: Re: Big Creek Lodge
Post by: ryapad on June 07, 2017, 03:36:40 PM
So, you placed them while you where slewing up in the air?  ???
Title: Re: Big Creek Lodge
Post by: Doug on June 07, 2017, 04:02:59 PM
Yes...but that isn't the cause of the problem.
Title: Re: Big Creek Lodge
Post by: stiletto2 on June 07, 2017, 04:15:33 PM
After a quick face to face conference between Steve W. and myself, we thought we should mention that the famous FSX placed object altitudinal shift is only horizontally along the terrain....it does not move the objects up or down.

Doug, do you still have a .bgl with those specific objects place that we could look at....right now...send it to me if you can.   

Rod & Steve
Title: Re: Big Creek Lodge
Post by: Doug on June 07, 2017, 04:18:57 PM
Hi...hope you two are having fun. Nope, it's gone, but I can make it again, now must go out to dinner, I'll have it to you tomorrow. Yes, only horizontal.

D
Title: Re: Big Creek Lodge
Post by: stiletto2 on June 07, 2017, 04:36:35 PM
We are having fun.......see below.  Wait till you see our email on the Big Creek Lodge flood.....

Rod

Title: Re: Big Creek Lodge
Post by: jsapair on June 07, 2017, 11:16:53 PM
Pretty cool that you two guys can get together like this. Nothing better than face to face AND hands-on to hash out a problem.

JJ
Title: Re: Big Creek Lodge
Post by: doksas on August 07, 2018, 11:39:20 AM
Hi, first, thanks for this great scenery !
Second, i have problem when when go from wather to parking with amphibian plane ( Cessna, Beaver...)
Of corse gear is up and no problem to go on land , but after 60-70ft  plane crashes on road.
Damage is turned off but when load this scenery damage automatic turn on.

Any help pls?
Title: Re: Big Creek Lodge
Post by: jeff3163 on August 07, 2018, 07:59:25 PM
Hi, first, thanks for this great scenery !
Second, i have problem when when go from wather to parking with amphibian plane ( Cessna, Beaver...)
Of corse gear is up and no problem to go on land , but after 60-70ft  plane crashes on road.
Damage is turned off but when load this scenery damage automatic turn on.

Any help pls?

Hi doksas,
     What sim do you use?  It is quite unusual for the damage to be automatically turned on.  Change it to off and save your configuration settings again.  See if it "sticks" after that.   :-\

     Are you saying that you land on water, roll out onto land and crash during taxi?   ???
Title: Re: Big Creek Lodge
Post by: doksas on August 08, 2018, 07:47:45 AM
Hi Jeff and thanks for reply.
I use FSX with acceleration, turn off damage and save configuration few times.
Yes, land on water, roll out on to land and crash during taxi.

I have ORBX NRM and mesh set to 5m, Big Creek lodge is on top in scenery library.

PS
Sorry for my bad english, kind regards
Title: Re: Big Creek Lodge
Post by: jeff3163 on August 08, 2018, 08:18:55 AM
Are you using any third party software like FS Economy or FS Passenger etc?   ???
Title: Re: Big Creek Lodge
Post by: doksas on August 08, 2018, 08:35:53 AM
Yes i use FS Passengers but i try without activate it and same problem.
Right now on my mind is to rebuild FSX cfg file, i try now and see
Title: Re: Big Creek Lodge
Post by: Doug on August 08, 2018, 10:00:57 AM
Jeff, I'm watching this one too ... I am not seeing a problem here either, using P3D V4.3. I wonder if he could get an exact screenshot of "where" this is happening. Probably he knows where it crashes, if he could taxi just up to (close) to that spot and grab a screen shot, then we could look closer in IS3 and see if something is screwy there.
Title: Re: Big Creek Lodge
Post by: doksas on August 08, 2018, 10:38:39 AM
Thanks Doug, here is screenshot

(https://s15.postimg.cc/hoiotu4uf/Untitled.png) (https://postimg.cc/image/hoiotu4uf/)

Now i think problem is an wood because is too close to road, and of corse problem is my FSX dont want to turn off damage.

EDIT:
In this moment plane crash, i paused FSX and make screenshot.
Title: Re: Big Creek Lodge
Post by: Dieter on August 08, 2018, 11:23:49 AM
"""Damage is turned off but when load this scenery damage automatic turn on."""

This sounds strange!
- Do you load the scenery PF61 fresh from the simulator or do you load a saved situation (PF61)?
- Did you create a standard situation file for FSX where  (among other settings)  "Ignore crash and damage" is implemented and saved?

Just tried to simulate your described problem (in P3D v4.3) but I cannot confirm this.
Title: Re: Big Creek Lodge
Post by: ualani on August 08, 2018, 11:29:47 AM
Try commenting out the FSPassengers section of your dll.xml file, typically found in Users\your name\AppData\Roaming\Microsoft\FSX. This will completely disable FSPassengers. From what I read, FSPassengers forces crash detection even when turned off.

Also, look here first. Even though the post refers to FS9, apparently it applies to FSX as well.

http://www.fspassengers.com/forum/showthread.php?tid=7636

Steve
Title: Re: Big Creek Lodge
Post by: doksas on August 08, 2018, 11:41:48 AM
@Dieter, i load fresh scenery from the simulator.
@Ualani, i like FS Passengers in every flight, maybe problem is FS Passengers turn on crash detect again but,
i am think now 100% this wood is too close to road and this is problem.
Look in this screnshoot, when i am out of center road no crash

(https://s15.postimg.cc/8ia1h2nhz/Untitled.png) (https://postimg.cc/image/8ia1h2nhz/)
Title: Re: Big Creek Lodge
Post by: doksas on August 08, 2018, 12:28:51 PM
Ok, first sorry for double post.

After many trying i found FS Passengers back damage to ON even if in simulator damege is OFF, this problem is now solved, thanks Ualani.

But i like in flight realism, and please autor if you have free time, move this problematic wood few fits from road, or send me project file on email i do it, cheers.
Title: Re: Big Creek Lodge
Post by: Dieter on August 08, 2018, 01:25:33 PM
I don't have FsPassengers but it seems that you have to do certain settings for this software to disable crash:

http://flightsimaviation.blogspot.com/2009/08/how-to-disable-crash-in-fs-passengers-x.html

http://www.fspassengers.com/forum/showthread.php?tid=7636
Title: Re: Big Creek Lodge
Post by: ualani on August 08, 2018, 01:33:24 PM
All RTMM scenery is designed to always be used with crash detection turned off. Sorry, that's the way it's always been and will remain. We don't have the time, manpower, of desire to move around scenery objects by request that cause crash detection issues. There is no "project file" to send. You'll need to use an object placement tool to do this for yourself.

By the way, with crash detection turned on, either by choice or because a third party utility turns it on, you'll soon discover crash problems will exist in just about every RTMM scenery. This will make using our scenery impossible to enjoy.

BTW, lots of ORBX scenery has objects in the middle of nowhere that that trigger crash detection as well.

Steve
Title: Re: Big Creek Lodge
Post by: Penzoil3 on August 08, 2018, 01:36:51 PM
 8)
   Personally, I know when I crash. I don't need the sim to tell me.
 LOL
 Sue
Title: Re: Big Creek Lodge
Post by: doksas on August 08, 2018, 02:03:12 PM
@Dieter, thanks, i solved thid problem before few posts.

@Ualani, no problem, a know for ADE X but now go on Google to find about object placement tool and work myself. Thanks for all your replay, cheers!
Title: Re: Big Creek Lodge
Post by: Doug on August 08, 2018, 04:06:29 PM
Thanks ALL for the inputs. Good to know about FSPassengers, makes sense it would "turn on damage" I guess. But I don't have the program so don't know. But this thread is a good one for people who run into this problem. So thank you doksas for posting it and thanks all for the ideas and answers.

Doug
Title: Re: Big Creek Lodge
Post by: ualani on August 08, 2018, 04:26:18 PM
You should be able to move or delete the object that's causing the problem using ADE.

Steve
Title: Re: Big Creek Lodge
Post by: doksas on August 08, 2018, 08:23:01 PM
@Doug, cheers

@Ualani, yes i removed this trees with ADE, thanks.

PS. One more time, big thanks for any help and for this amazing scenery!
PSS. Do you have recommendation for another yours scenery beautiful like Big Creek lodge?
Title: Re: Big Creek Lodge
Post by: jeff3163 on August 08, 2018, 09:22:10 PM
Owikeno Lake and Halibut Cove are exceptionally created.  There are many beautiful locations like Yes Bay lodge and Gilbert Bay, Ocean Falls, Herring Bay Cannery, Wilson Creek, Doug's Outfitters, Both Western Chugach packages, The Alaska Power Project, The Pipeline.  Now that I think of it, there are many of them.  Grab some scenery and go exploring ...  ;)

 ... Oh, and CIRP and SIRP (Cambrian and Stikine Icefield Research Projects) icefields too.   :P   Also, there are bear observatories and fish hatcheries, oil rigs and scattered wildlife to discover out there in RTMM land.

... and then there are the river runs.  Jump in a watercraft and explore the fjords and rivers from the water.   8)
Title: Re: Big Creek Lodge
Post by: Dieter on August 09, 2018, 02:38:05 AM
@doksas

Last question:
- Did you disable crash in FS Passengers X now?

If yes, it was not necessary to remove that tree with ADE.
If not, it will be an "endless game" to solve these uncountless "problems" as Steve/ulani already pointed out.

Title: Re: Big Creek Lodge
Post by: doksas on August 09, 2018, 06:53:17 AM
@Jeff thanks, now i go to download zone :)

@Dieter, yes, crash is disabled in FSP. I know, this is "endless game" but for now i have just few scenery from this place,
for future I will see :)