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Return to Misty Moorings (FSX/P3D/MSFS2020) => General Discussion => Topic started by: xxd09 on May 23, 2017, 04:15:05 AM

Title: Milviz Beaver
Post by: xxd09 on May 23, 2017, 04:15:05 AM
Hi All
Word of an imminent Milviz Beaver on the Orbyx boards
xxd09
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on May 23, 2017, 04:57:49 AM
Hi
just -4 days to buy !

Patrick
Title: Re: Milviz Beaver
Post by: dexthom on May 24, 2017, 08:10:29 AM
now

   -3
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on May 26, 2017, 06:51:45 AM
hi to day !
http://milviz.com/flight/products/DHC2/   with a little  -%
for P3DV4 will be a free upgrade

Patrick
Title: Re: Milviz Beaver
Post by: gregmorin on May 26, 2017, 08:08:35 AM
I got it last night. it flies great!

Greg
Title: Re: Milviz Beaver
Post by: knswee on May 27, 2017, 01:41:43 PM
Any one know why Milviz doesn't use a secure purchase connection.
Was gonna make the purchase but browser had a hissy fit.
Don't need another credit card problem from online purchases ...lol

ken
Title: Re: Milviz Beaver
Post by: geezer on May 27, 2017, 08:09:49 PM
Are you SURE it's not secure?  It's very possible to get false positives.  Like the Rtmm scenery changer coming up as malware.
Title: Re: Milviz Beaver
Post by: Doug on May 27, 2017, 09:18:29 PM
So what's the early verdict? I got it. I like the "feel" of it that seems good. But having some problems setting it up for the way I fly (in spot view with my own gauges). I can't find the fuel gauge for it. And the Autopilot works sometimes and sometimes not. When it starts up even in "ready to fly" mode, the instruments are in the off position.  Frankly, I like "pretty" (shame on me), and I suppose most of the Beavers are butt ugly these days, but our New Misty Aerosoft Beaver repaint is a real beauty, wood paneled dash, etc. Also the gauges are more colorful on the Aerosoft at dusk/night and on the Milviz, sort of white/gray.  I just wish I could put the flight dynamics from Milviz into the Aerosoft. These are just first impressions.

Doug
Title: Re: Milviz Beaver
Post by: av8erjm on May 28, 2017, 08:30:14 AM
I think the sound on the Aerosoft version comes closer to the Beaver than the Milviz version. Also had a pain in the verification process and had to have them send to OK to use it, something about spam was giving their verification process fits. Did sort of like the ropes on the amphip model flapping in the breeze from under the wing, So 64 dollar question is does it warrant a RTMM paint job???  Blue Skies n' Tail Winds
 Jim
Title: Re: Milviz Beaver
Post by: Penzoil3 on May 28, 2017, 09:01:52 PM
 8) 8 Yes ! It NEEDS an RTMM paint job!  I use a 3rd party sound pack anyway, but the sound isn't all that bad. It makes the Aerosoft Beaver show it's age.
Title: Re: Milviz Beaver
Post by: av8erjm on May 28, 2017, 10:31:16 PM
in real life the duce' does show it age, except for a few meticulously restored aircraft. The ones I have been around are smelly, oily workhorses, but I get your point.
Title: Re: Milviz Beaver
Post by: Doug on May 29, 2017, 10:39:07 AM
I can't seem to take the Wing Leveler "off" ... if you turn on the autopilot, you cannot turn. The CTRL-V doesn't seem to change it.

Also if you are using an autopilot as I do, you cannot keep the ALT button to stay turned "on."  I'm using P33 V4 ... and they've got a fix coming for "4" next week. Maybe that will fix some of the problems.

Also for any of your panel gurus out there ... Where is the fuel quantity gauge? I need to add it to my "mini panel" and can't find the darned thing.

Like any new product there are going to be some things to get used to, I'm not writing this off yet, but after fooling with it for an hour or so, going back into the Misty Aerosoft Amphib is pure pleasure! :-)
Title: Re: Milviz Beaver
Post by: dexthom on May 29, 2017, 03:57:04 PM
I am using the amphib as an AI and that functions well, no frame hit.
Title: Re: Milviz Beaver
Post by: av8erjm on May 29, 2017, 04:11:02 PM
Doug I'm having the same issue, tried pulling the AP cfg out of another aircraft but to no avail must be something the a model, but that is above my pay grade Oh and I'm in FSX so it's in all platforms
Title: Re: Milviz Beaver
Post by: Doug on May 29, 2017, 04:30:57 PM
Just heard from Osh over at MilViz. He got ne onto their forum, so we can talk to them.  Right now they are in the middle of launch... and I'll wait a little so they can get past this. Then we can go after some of these. I do like the flight dynamics. The interior etc, we can probably get Klaus to fix up for us. Not being able to turn off the wing leveler when on autopilot is interesting too. Keep in mind too, they have something coming next week for P3D V4.  So let's keep playing with it, maybe we can figure out the problems. We can use this forum to siport of have a list of our concerns. I'm flying it without any of the instrumentation btw.
Title: Re: Milviz Beaver
Post by: jeff3163 on May 29, 2017, 05:21:56 PM
One thought, Doug ... when you turn on the autopilot, turn off the Altitude hold.  Then turn it back on.  That should clear the wing leveler function.  Let me know.   :-\
Title: Re: Milviz Beaver
Post by: Doug on May 29, 2017, 07:52:59 PM
Nope didn't do it. We'll get it all worked out. Thanks Jeff.
Title: Re: Milviz Beaver
Post by: spud on May 30, 2017, 06:37:18 PM
There is an old program that I still use that allows altering dozens of parameters in FSX one of which is to disable the wing leveler function.  You can disable one to all the A/C in your sim.  Its a great program although it is old it works great.

http://www.wolfgang-picheta.de/flusifix_en.htm

click on the British flag in upper right corner of screen for english version if it comes up in German.
 8)
Title: Re: Milviz Beaver
Post by: corbu1 on May 31, 2017, 04:25:13 PM
8) 8 Yes ! It NEEDS an RTMM paint job!  I use a 3rd party sound pack anyway, but the sound isn't all that bad. It makes the Aerosoft Beaver show it's age.

I have the MilVIZ Beaver now installed and the paintkit downloaded...I'll convert the new RTMM Beaver paintjob from the Aerosoft Beaver to the MilVIZ Beaver. As soon as I have some something to show, I'll post some pictures on the forums.
Title: Re: Milviz Beaver
Post by: Doug on May 31, 2017, 06:32:12 PM
That will be great. Are you going to do the interior too?

Doug
Title: Re: Milviz Beaver
Post by: Penzoil3 on May 31, 2017, 07:28:42 PM
 8) 8 Thanks Corbu1. Looking forward to that !
 Sue
Title: Re: Milviz Beaver
Post by: corbu1 on June 01, 2017, 08:18:04 AM
That will be great. Are you going to do the interior too?

Doug

Yes, I will see what I can do there...Is there something special you do not like and should be changed?
Title: Re: Milviz Beaver
Post by: Doug on June 01, 2017, 08:49:59 AM
Well, I'm partial to the dashboard in our Misty Beaver...but that's just me.

D
Title: Re: Milviz Beaver
Post by: spud on June 01, 2017, 11:42:56 AM
"Dashboard" = Instrument Panel!!  ::)
 8)
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on June 02, 2017, 03:34:30 AM
Hello!
Do you think on the water need too long acceleration speed to take off ?

Patrick
Title: Re: Milviz Beaver
Post by: jeff3163 on June 02, 2017, 08:32:34 AM
Hello!
Do you think on the water need too long acceleration speed to take off ?

Patrick

Hi Patrick,
     Mine is able to take off at around 70-80 knots with takeoff flaps.  Closer to 70 knots.  Seems just fine to me.  Dreadfully slow when compared to my Aerosoft Super Beaver though.   ;D  ;)
Title: Re: Milviz Beaver
Post by: Doug on June 02, 2017, 09:02:10 AM
The flight dynamics are different, that's for sure. You need a little longer runway. Some of RTMM's shorter ones are real nail biters now. I'm still struggling with the autopilot altitude on/off switch, won't stay on. And still no help on the wing leveler (being able to turn it off when AP is on. No answers from their forum...but they are pretty busy with the launch still.

You have seen me grab those gauges for my mini panels. Can anybody find the fuel quantity triple gauge? So far I haven't located it in the software so I can grab it and put fuel into the mini panel.

If I can get past these issues and Klaus can get us a great repaint, then I'll start flying it. I test it for a while, struggle trying to fix it, then go back to the Aerosoft and it just works so much better.

Doug
Title: Re: Milviz Beaver
Post by: Dieter on June 02, 2017, 11:09:11 AM
First, although I'm not a real pilot and I only had some rides in a DHC-2 in Labrador, Canada I allow myself to write this:

Now we have the long awaited new Beaver by MilViz with latest FDE and I already read and heard different compliants here and there.

The Aerosoft Beaver:
Many simmers are very enthusiastic about this plane. Why? So easy to fly, stall speed much too slow,  you can fly her for hours with full speed, no impact on the engine and so on, briefly summed up:  not the slightest challenge for the simmer.
This Aerosoft version is very old and the FDE are far away from realistic. Therefore she seems to be loved by many users.
You can't do anything wrong. I want to put it that way, she's a real good aircraft for beginners but that's it.

Did you ever fly an A2A aircraft  like a Cessna or a Commanche, then you will know what I mean. You have to take care of engine managment and many other aspects of flying.
It is known what experienced flight simmers think of these planes: they are amazed by these aircrafts.

It's good to have a new Beaver, we have to get used to it.
Title: Re: Milviz Beaver
Post by: Doug on June 02, 2017, 02:39:06 PM
Agree. And I kind of enjoy the challenges this will bring us ... not over revving the engine, etc. It seems to give you more "feel" for the flying, can't explain it, just feel it in the joystick. Right now as I'm setting it up, I'm just using the basic model, no fancy instruments. But I've just got to get a few basics in place before it becomes my "go to" ride.  I bet there are answers for what I'm seeing. And when they get over the "launch" over there, my guess is I'll have some answers.

Also, as a non pilot (dashboard?), I'm ready to "step it up" a notch with something a little more complex and realistic. Good for the learning curve.

Doug
Title: Re: Milviz Beaver
Post by: jeff3163 on June 02, 2017, 03:48:04 PM
Doug, the triple fuel quantity gauge is in the center of the dash.  (Below the mixture lever.)   ;)

(oh ... I see.  :-[ I will look for it in my "Panel Studio" program to see what software it is).

edit:  I'm back.  What a screwy panel.cfg that is!  No sign of the fuel gauge.  Not much to it.  A bunch of vc's with "lighting control"  as the only thing in it.  I suggest using the AS beaver fuel gauge (dhc2_eng!FQTY) on your popup panel.   ???
Title: Re: Milviz Beaver
Post by: ryapad on June 02, 2017, 03:51:19 PM
Keep in mind that they have to tailor this plane to meet the needs and wants of the thousands of people who will end up flying in it. Someone way want extremely realistic engine management, but the next user just wants to get in the air.
Title: Re: Milviz Beaver
Post by: ualani on June 02, 2017, 05:09:11 PM
Anybody have some screenshots to show us?
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on June 02, 2017, 05:17:03 PM
Hi guys i agree , i have A2A cessna also .

i use the VID of  real'ASK  how to do  with DHC2 .

Patrick

Title: Re: Milviz Beaver
Post by: MFC0001 on June 02, 2017, 05:46:47 PM
And some more good news....just point the installation to a P3dV4 folder and it works just fine in the new sim.

Henry

AKA102 Alaska Adventures
Title: Re: Milviz Beaver
Post by: jeff3163 on June 02, 2017, 06:15:59 PM
Anybody have some screenshots to show us?

(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2017/Prepar3D%202017-06-02%2014-41-40-83.png~original)(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2017/Prepar3D%202017-06-02%2015-05-48-02.png~original)(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2017/Prepar3D%202017-06-02%2014-49-28-59.png~original)
Title: Re: Milviz Beaver
Post by: jeff3163 on June 04, 2017, 11:18:39 AM
I have been flying the MilViz Beaver this morning.  I've also been looking at the config files for it.  There are some issues that have me wondering why this plane was $35.  It is a $15 plane, at the most.  What's up with the flaps indicator? ???  It barely moves past the climb flaps mark at landing flaps position, then sweeps all the way across to the left for full flaps.  Strange!  Why can't I taxi and make turns with the rudder pedals?  I must use diff. brakes to turn corners, like a DC-3 or something.  Is that right?  ???  The fuel switch points in the wrong positions.  I changed the autopilot module in the instrument panel, but MilViz has a permanent faceplate on the panel which covers my replacement AP gauge so it's unreadable.  There is only one popup panel for the plane (panel 1).  If you pop it up, it is just a black rectangle at the bottom of the screen.  No gauges at all on it.  No popup GPS or radio stack? ???  No aircraft configuration panels either.  What took so damned long for them to produce this plane.  It is a piece of junk!  But at least I am able to cancel the "wing leveler" function now that I swapped the AP.   ;)

edit:  I forgot - No gear sounds!  I have to look between the seats to see if they went down or not.  :o


A little disappointed    :'(
Title: Re: Milviz Beaver
Post by: ualani on June 04, 2017, 11:31:06 AM
Thanks for the mini review Jeff. Very informative and eye opening. From your impressions it looks like I'll wait until they address these issues before I jump in, if ever. Now I remember why I don't have to immediately run out and get the latest and greatest of everything as soon as it hits the market. I just want to say thank-you to all of you guinea pigs out there for saving me some $ and disappointment.
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on June 04, 2017, 12:23:46 PM
Handie have the same problem as JEff said

Patrick
Title: Re: Milviz Beaver
Post by: jsapair on June 04, 2017, 04:53:29 PM
Other than that, she's cherry. Just a thought, is anybody flying this in FSX and having the same issues? Or is this just a P3D anamoly?

jsapair
Title: Re: Milviz Beaver
Post by: jeff3163 on June 04, 2017, 06:25:17 PM
Other than that, she's cherry.

jsapair

     It's not a bad plane, really.  It looks time-worn and used.  It flies reasonably well, although it seems just slightly underpowered :-\.  It is a nice relaxing flight at about 135 knots following shorelines and flying low and slow.  The temp gauges work and engine management is modeled.  All the knobs and buttons work, although I can't read the labels to know what they do.  It's a beaver, but feels mediocre to me.  Nothing to write home about.    ???
Title: Re: Milviz Beaver
Post by: Doug on June 04, 2017, 07:00:27 PM
Well, I'm seeing the same. I don't think I can use it.

Doug
Title: Re: Milviz Beaver
Post by: Stearmandriver on June 05, 2017, 12:53:56 AM
I have been flying the MilViz Beaver this morning.  I've also been looking at the config files for it.  There are some issues that have me wondering why this plane was $35.  It is a $15 plane, at the most.  What's up with the flaps indicator? ???  It barely moves past the climb flaps mark at landing flaps position, then sweeps all the way across to the left for full flaps.  Strange!  Why can't I taxi and make turns with the rudder pedals?  I must use diff. brakes to turn corners, like a DC-3 or something.  Is that right?  ???  The fuel switch points in the wrong positions.  I changed the autopilot module in the instrument panel, but MilViz has a permanent faceplate on the panel which covers my replacement AP gauge so it's unreadable.  There is only one popup panel for the plane (panel 1).  If you pop it up, it is just a black rectangle at the bottom of the screen.  No gauges at all on it.  No popup GPS or radio stack? ???  No aircraft configuration panels either.  What took so damned long for them to produce this plane.  It is a piece of junk!  But at least I am able to cancel the "wing leveler" function now that I swapped the AP.   ;)

edit:  I forgot - No gear sounds!  I have to look between the seats to see if they went down or not.  :o


A little disappointed    :'(

I've been looking forward to this plane for a while,  and I've been testing it out as able the last few days.   Couple observations:

1.  Flap indicator - I'm not seeing this behavior,  but I think it may be related to the fact that this plane models the manual hydraulic "pump down" type flaps instead of an electric system.   This is plenty realistic for a Beaver.   What it means is,  every click of the "lower flaps a notch" button gives you one pump of flaps.   It takes several pumps - so several clicks - to move the flaps to each position, which you can see if you watch the flap indicator.

2.  Requiring differential braking for ground maneuvering - are you referring to the wheeled or amphib model?  Wheeled model has a steerable (though non-castoring, boo) tailwheel and should steer easily with rudder pedals.   Amphib model should require diff braking,  this is realistic (the Aerosoft bird was unrealistic in this regard).

Fuel selector seems to point correctly for me,  though I have the starter animation issue.   I know they're actively squashing bugs so I expect that'll be fixed.   I agree about no pop-up gps, though of course it's easy to add one.   I do like MV's configuration utility that lets you swap between different radio configs, passenger or cargo interior etc.

Also agree about the gear sounds.   I don't know how obvious gear sounds would be in flight - amphib wheels are pretty small,  don't usually make much noise - but I cannot believe there's no gear indicator!   You're apparently supposed to look at the handle... Well,  I don't so much need to know where I commanded the gear to go,  I need to know where it IS.  I doubt there's ever been a retract plane ever built that didn't have at least a mechanical gear INDICATOR.

Those things said,  I'm liking how she flies more and more.   I always enjoyed the Aerosoft flight model,  but it always struck me as too forgiving.   This feels much better,  especially on the back side of the power curve,  and in stalls / spins.  I really like takeoff and landing performance in this thing too;  the Aerosoft always seemed too sprightly,  especially loaded at a high density altitude strip.   This thing claws into the air in a very cushion-sucking "are we gonna make it" feeling that I have no desire to ever experience again in real life,  but that sure makes this plane feel real.

I made a Youtube video reviewing the flight performance,  if anyone wants to see.   It doesn't focus on visuals or systems,  it's all about flying - wheel and 3 point takeoffs and landings, max performance takeoffs and landings,  stalls, spins, slips, and water and ski operations. (Skis had a bug that I think has already been corrected).
https://m.youtube.com/watch?v=nbQBogMgLUA

I was pretty critical in the beginning about wheel landings,  and I retract that as the video progresses - she wheelies ok as long as you're in a low,  negative energy state.   She doesn't like the power - on,  try to brush on the mains type of wheel landing,  goes porpoising down the runway banging the tail... for all I know that's realistic,  though it doesn't feel it.   But those types of landings aren't applicable in Misty's world anyway ;-), and she does the tail low,  power off,  full flaps,  stick the edge of a gravel bar wheel landing really well.

Anyway,  just my thoughts.  In almost all phases of flight,  this feels more realistic than the Aerosoft.  I still have a beef with the way the tail comes up on takeoff,  but if you're primarily a floats flier this won't apply.   Water operations feel much better than Aerosoft.  So,  overall I like this thing... I just hope the improvements keep coming.
Title: Re: Milviz Beaver
Post by: av8erjm on June 05, 2017, 10:39:55 AM
One other thing not really a bug but why not, the N plaque on the panel says N297B and there is not a plane in the whole collection with that N number and no matter which aircraft you are in the plaque reads the same. Really for a $35 + price you would think something that has been a staple of all aircraft in the series how could that be overlooked. To me it just shows a let's throw it together and make a quick buck mentality. Other than that the AP operation is the only real bugaboo, not sure which King Bendix it was fashioned after, but none I ever have come across in real world flying

Blue Skies n' Tail Winds
Jim
Title: Re: Milviz Beaver
Post by: jeff3163 on June 06, 2017, 12:27:32 AM
 :-[     Sorry for the harsh review.  I threw the plane onto my system and flew it.  I compared it to my AS Beaver and drew conclusions prematurely.  That was wrong.  I apologize.  :-[

     I need to take some time and read the manual.  Then I would have known that the flaps must be "pumped up" and also about switching instrument panels, etc.   I haven't seen any documentation for it yet, so I will search for a manual for the plane.  (and find out what else I don't know)   ;)

edit:  Found it!  Reading now.   ;) 
        (I also need to teach my (voiceattack) co-pilot how to "pump" the flaps now.)  ???
Title: Re: Milviz Beaver
Post by: simurq on June 06, 2017, 03:11:20 AM
From what I can see, the long-awaited Beaver has raised mixed comments. No, really, I'd even ceased any 'low-n-slow skyventures' before it's out... Anyway, I also better wait a bit more until at least some of the reported issues that would seriously affect my flying pleasure are settled.
But till then, where can I read some more comments about this birdie, or see the developers' progress reports? I think I have no access to Milviz forums before I buy the plane and register there, no?

Thanks!
Title: Re: Milviz Beaver
Post by: Dieter on June 06, 2017, 05:53:10 AM
Quote
I think I have no access to Milviz forums before I buy the plane and register there, no?
That's correct, strange procedure.
Even after buying the aircraft you have to write an email  (to get registered) to
kat@milviiz
telling your
- Order-ID
and giving wanted username.
Title: Re: Milviz Beaver
Post by: spud on June 06, 2017, 02:52:39 PM
In my experience with Milvz there A/C look good, perform adequately, and in the past updated models were offered at no charge.  All good but customer relations have been/are a bit on the woeful side IMHO.  One A/C I have is there C-310 and it has been a source of high CPU useage since the first version (read FPS hog).
When, and if I ever get my HD problem solved I'll wait for a bit before jumping on new Beaver just to see how it pans out with simmers.
 8)
Title: Re: Milviz Beaver
Post by: corbu1 on June 08, 2017, 07:44:48 AM
Hello,
I'm working on the RTMM paint for the Milviz Beaver.
Airplane is painted .... just needs some minor corrections.
I hoped being faster with the paintjob. But the paintkit is a 300MB photoshop file which keeps the HD in my laptop working and working. Each saving process of the files takes about 1 minute  :o

I have still to do the second float, the Tundra and ski wheels and the Interiours.
So, it will still need a few days till I have the final package ready.

I have attached a few WIP screenshots.....
Title: Re: Milviz Beaver
Post by: jeff3163 on June 08, 2017, 08:12:47 AM
 8)     That's beautiful!  Thank you, Klaus.   8)
Title: Re: Milviz Beaver
Post by: Doug on June 08, 2017, 08:15:21 AM
Those look great Klaus!

Doug
Title: Re: Milviz Beaver
Post by: Penzoil3 on June 08, 2017, 08:50:56 AM
 8)
 Looking GOOD !! Thanks Klaus, for you hard work and dedication.
Sue
Title: Re: Milviz Beaver
Post by: Handie on June 25, 2017, 09:38:21 AM
Hello,

I have a problem with the amphibian version of the Milviz.
Whether it's on the water or on a runway, it's very hard to take off.
On small runways, most of the time I find myself in the trees or fields at the end of the runway because this "big heap of scrap" did not manage to take off in time.
How do you make so that it want to take off?
With the Aerosoft model, I had no worries.
Title: Re: Milviz Beaver
Post by: Dieter on June 25, 2017, 11:23:03 AM
Did you install latest version? MilViz did some update work on this aircraft.
- MilViz_DHC-2_Beaver_v1.170619.zip
Former owners were informed by email
Title: Re: Milviz Beaver
Post by: rgerdes on June 25, 2017, 11:24:26 AM
try reducing the weight, i.e. fuel load and cargo/passengers. The fde may be too sensitive in this area.
Title: Re: Milviz Beaver
Post by: Handie on June 25, 2017, 11:34:33 AM
Yes, I have the latest version and no passenger.
Title: Re: Milviz Beaver
Post by: jeff3163 on June 25, 2017, 11:50:06 AM
Lower the landing gear!   ???  :o  ;D 

(... just kidding.  :P )   ;)

Hi Handie,
     It is a bit underpowered, in my opinion also.  What I do is throttle up while braking, no flaps.  Release brakes and roll out to takeoff speed.  Pump the flaps down after 40 knots to takeoff position and flare up before running out of runway.  Almost immediately pump flaps back down to climb flaps position to reduce drag.  Reduce climb rate to about 300 vsi and pick up speed.  I am able to take off this way with full tanks and on a grass strip.  I don't know the length of the strip.  Short takeoff and landing is a challenge.
     You could edit your aircraft.cfg file to slightly increase the power or torque (or both) of the engine.  I am trying to avoid that method though and take it "as is". 
Title: Re: Milviz Beaver
Post by: Doug on June 25, 2017, 11:53:24 AM
I use my own "mini panel" to fly (outside). I can't get the autopilot gauge or the fuel gauge for the beaver to work. I can't find those "inside" the Milviz software to put them into my mini panel. Anybody know where they hid them?

Doug
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on June 25, 2017, 02:23:40 PM
Hi, as i said to Handie this plane is'nt an aerosoft DHC2

Some ticks need before take off  : the trim to 2% on overhead
Mixture also .... and more ..

She makes me laughing i take off near her and the beaver go well . but she is a woman  ;D ;D ;D ;D with some technologies more as normality vs simply planes ......

Kisses Nadine

Patrick

Title: Re: Milviz Beaver
Post by: Handie on June 25, 2017, 02:36:47 PM
Hi Handie,
     It is a bit underpowered, in my opinion also.  What I do is throttle up while braking, no flaps.  Release brakes and roll out to takeoff speed.  Pump the flaps down after 40 knots to takeoff position and flare up before running out of runway.  Almost immediately pump flaps back down to climb flaps position to reduce drag.  Reduce climb rate to about 300 vsi and pick up speed.  I am able to take off this way with full tanks and on a grass strip.  I don't know the length of the strip.  Short takeoff and landing is a challenge.
     You could edit your aircraft.cfg file to slightly increase the power or torque (or both) of the engine.  I am trying to avoid that method though and take it "as is".
Thank you Jeff, I will try ;)

PS : Patou, a spanking for you  :P
Title: Re: Milviz Beaver
Post by: jeff3163 on June 25, 2017, 03:37:34 PM
Handie, what is your prop pitch set at?  Make sure that is around 100% for maximum power!  ;)   Back it off after climbout though, or you may stress the engine.  :o  ???  :P  ;)
Title: Re: Milviz Beaver
Post by: Handie on June 25, 2017, 03:55:06 PM
I always place it at the top, to the maximum ;)
Title: Re: Milviz Beaver
Post by: rgerdes on June 25, 2017, 04:22:13 PM
Maybe we're seeing that weight management (remember fuel is heavy) is important when trying to get in and out of tight places?
I remember being ferried to a larger lake many times when hunting up north - couldn't get all our "stuff" out in one trip... :)
Bob
Title: Re: Milviz Beaver
Post by: jeff3163 on June 25, 2017, 06:13:27 PM
I always place it at the top, to the maximum ;)

Hi Handie,
     I do too, but just before I posted that message I had loaded up my beaver into PAKT and took off.  I used the auto-start method via voice command ... anyway, I was using the exact takeoff procedures I described to you.  But as I approached the far end of the runway, my speed was slow and I could not lift off.  When I nudged the prop pitch lever, it moved up and the plane took off suddenly.  I thought my prop pitch was set already too.  I guess not.  So I jumped on here to let you know to check that lever.   ;)
Title: Re: Milviz Beaver
Post by: jeff3163 on June 25, 2017, 06:19:44 PM
Maybe we're seeing that weight management (remember fuel is heavy) is important when trying to get in and out of tight places?
I remember being ferried to a larger lake many times when hunting up north - couldn't get all our "stuff" out in one trip... :)
Bob

Hi Bob,
     My beaver is set in the cargo configuration with full fuel tanks and I'm not really having the issues that Handie is.  With my prop lever set correctly I have enough power to get in the air in a reasonable time.  But you are right that the sim models weight and balance and too much will adversely affect your ability to take off.   :o   8)
Title: Re: Milviz Beaver
Post by: Penzoil3 on June 25, 2017, 07:58:26 PM
 8)
From Bushpounders-

Post by olderndirt on Jun 23, 2017 at 8:56am
Picked this off the MV forum - author 'KrazyColin'.

Hi all,

We are in the process of making an addon for the Beaver. This will contain the following items:



1. Straight floats

2. Straight floats with Barron STOL kit

3. Skis with Barron STOL kit

4. Tundra with STOL kit

5. Crop duster on regular wheels

6. Baseball hat for pilot (as a general option)

7. Pointy prop cap (as a general option)

Of course, there may be a slight charge :) .
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on June 25, 2017, 08:03:33 PM


PS : Patou, a spanking for you  :P

 :'( :'( :'(

 ;D

Patou
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on June 25, 2017, 08:08:24 PM
Maybe we're seeing that weight management (remember fuel is heavy) is important when trying to get in and out of tight places?
I remember being ferried to a larger lake many times when hunting up north - couldn't get all our "stuff" out in one trip... :)
Bob

Hi Bob,
     My beaver is set in the cargo configuration with full fuel tanks and I'm not really having the issues that Handie is.  With my prop lever set correctly I have enough power to get in the air in a reasonable time.  But you are right that the sim models weight and balance and too much will adversely affect your ability to take off.   :o   8)

The most important need to take off front of wind, it's very sensitive with direction wind and aerology ..

Patrick
Title: Re: Milviz Beaver
Post by: jeff3163 on June 25, 2017, 09:48:55 PM
I want a pointy prop cap!   :P
Title: Re: Milviz Beaver
Post by: av8erjm on June 26, 2017, 09:42:48 AM
old joke about the Beaver, pilot flies two hunters in for a moose hunt and admonishes them only one moose to fly them out or it cost more for two flights. Well the pilot goes back at the designated time and lo n' behold they have two moose. The pilot tells them it's gonna cost them two trips to get both out. Argument ensues the hunters tell the pilot that other pilots have loaded two moose in the past. So finally the pilot not wishing to be out done loads everything. Taxi's to the edge of the lake a starts his take off run across the lake and doesn't clear the trees on the other side destroying the Beaver and throwing all three out into the brush, after a few moments one hunter  awakes and asked the other hunter what he thought, he responds, I think we made it a about a 100 yards further than the last time.

anyway everyone have a good week Blue Skies n' Tail Winds Jim
Title: Re: Milviz Beaver
Post by: ryapad on June 27, 2017, 08:40:57 PM
Thats a good one! ;D
Title: Re: Milviz Beaver
Post by: spud on July 27, 2017, 01:53:37 PM
Not really a solution for T.O. distance problems but remember that a real Beaver needs to have the flaps set to climb position once airborn or it WONT! (climb that is)
Title: Re: Milviz Beaver
Post by: Penzoil3 on August 04, 2017, 07:11:35 PM
As for the announcement... We are releasing a very extensive expansion pack for the DHC-2, which includes straight floats, a STOL wing mod kit, and a version of the DHC-2 with a fully functional crop duster. This expansion brings the total number of DHC-2 variants to 11! The expansion pack is a separate purchase, with a regular price of $14.99. However, we are giving all current Beaver owners whoc purchased directly from us a $5 discount on the expansion pack for the next 30 days, bringing the price down to $9.99.

Your individual discount code is: removed

To use this discount code:
1) From our website, add the expansion pack to your shopping cart
2) Enter the provided discount code by clicking on the text that reads "Got a code?". Be sure to click on 'update' to apply the code and update your shopping cart total.
3) You may checkout your cart at any time.

This discount code will only be valid for the next 30 days.  It may not be used for any other product other than the MilViz DHC-2 Spray n' Play Expansion Pack, and is only valid on our website. (Important: This discount is only available to customers of the MilViz DHC-2 Beaver who have purchased the aircraft directly from our website.  Please do not share your code with anyone else.)

Learn more about the expansion pack here: http://milviz.com/flight/products/DHC2EXP/
Title: Re: Milviz Beaver
Post by: jeff3163 on August 04, 2017, 07:25:20 PM
Quote
Your individual discount code is: removed

Haha ... that's the same code I got!   ;D
Title: Re: Milviz Beaver
Post by: rgerdes on August 04, 2017, 10:39:24 PM
The latest update includes "updated water sounds for float models" - trouble is I can't get them to work in p3d v4
Bob

edit: They are working on it...
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on August 31, 2017, 11:00:00 AM
Hi guys i installe the latest update But now The AutoPilot is difficult to tick buttons ! and check to climb or follow on NAV HDG FPL . need a long time & insist .

and you ??

Patrick
Title: Re: Milviz Beaver
Post by: Stearmandriver on August 31, 2017, 03:02:56 PM
Hi guys i installe the latest update But now The AutoPilot is difficult to tick buttons ! and check to climb or follow on NAV HDG FPL . need a long time & insist .

and you ??

Patrick

Yup, it's a new,  more realistic autopilot.  It comes with a separate manual specifically for the autopilot,  and you have to hold down the buttons for a half second or something.   Also have to slew the heading bug to the course of the leg you want it to track,  whether tracking a gps course or a vor / loc.  This is how this model autopilot works in the real world,  but I agree with you it's a pain in the sim.  Makes it tough to let the autopilot fly you through the terrain while you look around and take screenshots,  because with every turn you have to go back inside and sync the heading bug.

I'm thinking about inserting a 2d pop up autopilot and just pulling the breaker on the milviz unit,  I'll bet that'd work.   I do appreciate the realism,  but I also appreciate the fun aspect to the plane flying hands off so I can sightsee...
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on August 31, 2017, 05:39:59 PM
Yep this plane is top OK
but to get ROL in mode AP ; what that? i read the PDF OK, but is too difficult to cheeck it i push that sayed in readme 1/4 " , i do now with the wheel mouse and it work .

Yes you can't stay in exterior view for a long time ... need to be in the Cockpit  :)

Patrick
Title: Re: Milviz Beaver
Post by: NeptuneP2V7 on September 11, 2017, 07:07:46 AM
UP !

Patrick