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Return to Misty Moorings (FSX/P3D/MSFS2020) => Misty's Place => Topic started by: corbu1 on April 29, 2017, 08:16:32 AM

Title: Virtual Reality headsets experiences?
Post by: corbu1 on April 29, 2017, 08:16:32 AM
Hello,
I'm interested in entering new steps in flightsimulation with VR headsets like the Oculus Rift or the HTC vive?
Do you have any experiences using them in the sim? Especially P3d?
I read some reports from helo simmers indicating the immersion factor is a complete new experience and a real game changer. It's now acting in a 3D environment....

On the other side I read the headsets do still have some issues like bad display resolutions, so reading the gauges in vc cockpit is difficult? Also some people get headaches or feel sick when using the headsets for a longer period.

What ere the differences between Oculus Rift and HTC vive? Which one is better?

I'd be very glad if you share your experiences...,.
Title: Re: Virtual Reality headsets experiences?
Post by: ualani on April 29, 2017, 08:24:15 AM
I believe that Marc and Jeff are using VR headsets, but I don't know which ones. Doug told me he tried one and it almost made him throw up.
Title: Re: Virtual Reality headsets experiences?
Post by: jeff3163 on April 29, 2017, 08:45:10 AM
Hi Klaus,
     I've been using the HTC Vive for a while now (11+ months).  I have never felt sick once in VR.  I do get sick if I watch someone else play driving games on a monitor though.  If you plan to do any "room-scale" VR, then an HTC Vive is for you.  If you only ever sit while gaming in VR, like driving or flying etc. then the Oculus Rift will work.  The Vive is better, but to each their own.  It is also a little more expensive. 
     I've just upgraded my computer to the AM4/DDR4 platform, and put a GTX 1080Ti graphics card on it.  It is VR heaven.  The play is silky smooth, and the images are clear and steady.  I have good resolution in my headset, and readability is acceptable/good.  It use to be worse, but times change and improvements come along.  Dex also mentioned an interest in VR.  I wonder how he is doing with his? ???
     Oh, the helicopters!!!  Flying a helicopter in VR is like no other experience.  Your situational awareness is greatly improved.  It makes it much easier to land and maneuver in close proximity to obstacles.
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on April 29, 2017, 09:58:35 AM
Hi Jeff,
thank you for sharing your experiences. Sounds Great and Males me feeling wanting to Five VR a try.

The HTC Vice Sounds good to me. I also have a GTX1080. I decided for this one when Building my actual PCs-System to be prepared for VR whenever I'd do the switch.

Do you use it with Flyinside getting Connection to SIM?
I also read about leas Motion to Control Button and Switches in the VR simflight. Do know this?

Do you still have your Monitors connected to you flightsim PC? Can you Switch between Monitor Setup and VR Setup when starting the SIM? Or is it necessary to have fix configurations?

Title: Re: Virtual Reality headsets experiences?
Post by: jeff3163 on April 29, 2017, 12:24:03 PM
Hi Klaus,
     I haven't tried the FlyInside program for a while.  I will be checking it out again soon.  I use "voiceattack" to control my switches with voice commands.  I have my triple monitors connected, and also the headset is plugged in.  I use the monitors for everything except being "inside" a VR program environment.  You don't wear the headset all the time, (and you wouldn't want to).  You slip it on after starting your flight, or other VR experience.  I also use headphones over my HMD.  It comes with a built-in earbud jack, but I prefer my cans.  ;)
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on April 29, 2017, 12:40:22 PM
Thank you, Jeff!
Sounds good to me. I wouldn't like to change my complete PC Setup. When I just can connect the VR device Monitors connected that's beautiful.
 
I'd also prefer my flightsim headphones for the Sounds.

I read about Leap Motion in combination with Flyinside. You can control buttons and switches in the vc cockpit with your hand movements. That must be a very cool experience....
Title: Re: Virtual Reality headsets experiences?
Post by: jeff3163 on June 12, 2017, 08:23:57 AM
     I've gotten the FlyInside program and ordered a Leap Motion controller.   ;)
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on June 12, 2017, 08:40:32 AM
Thats's cool......
I hope I'll get my htc vive on friday or Saturday!
So, I can jump on the VR train then......I'm really looking forward to the new experience. :)

I will install Flyinside then,too. I found it difficult getting a leap motion controller in germany :o.
Title: Re: Virtual Reality headsets experiences?
Post by: jsapair on June 12, 2017, 10:03:48 PM
Klaus, ORBX has a forum dedicated to Oculus Rift. You might want to check it out. Not sure if you have to be registered to view the forums. Sue would know. Sue?

http://www.orbxsystems.com/forum/forum/202-oculus-rift-and-vr-headsets-discussion/

jsapair

Title: Re: Virtual Reality headsets experiences?
Post by: Penzoil3 on June 13, 2017, 08:07:55 AM
 8)
 Don't know for sure, I think he an see the VR section without registering. I can't see it being persona non grata over there.
Title: Re: Virtual Reality headsets experiences?
Post by: jeff3163 on June 13, 2017, 08:32:36 AM
Yes, you do have to sign in to the Orbx forums to be able to view them.   ;)
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on June 13, 2017, 12:10:21 PM
Yes, thank you. I know the VR section in the ORBX forums.
From time to time I take a look into it.....
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on July 02, 2017, 04:53:28 AM
O.k., I have now my Vive headset plugged in. Vive software and steamVR software is installed on my fresh win10 installation. A first test looked very good....it seems to work and WOW!!

VR is such an amazing experience. Now I have to install P3d. I wanna get the VR feeling in the VC of a helicopter.

Regarding my problems and win10 crash when installing the vive first time, I read on a VR website that the Vive can get in trouble with some USB 3.0/3.1 controllers. HTC recommends using the USB 2.0 for connecting the Vive's linkbox with the computer, when there's trouble with the USB 3.
I guess my problems have something to do with that.

Title: Re: Virtual Reality headsets experiences?
Post by: jeff3163 on July 04, 2017, 10:33:56 AM
Congratulations on getting your Vive working, Klaus.  Welcome to VR.   8)
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on July 04, 2017, 04:47:58 PM
Thank you, Jeff!!

Installed now P3d v4 and FSUIPC5 and did my first flighttest... 

Woooooaaaa....that's really cool!!
The immersion feeling is so fantastic. you think you are really sitting in a ccockpit not a in chair in front if your desk. Sure, display resolution should be better and can't compared to a monitor. But this feeling being inside a cockpit is really super cool...   
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on July 05, 2017, 05:33:19 PM
Hello Jeff,
can you toggle switches and buttons in vr stereo mode in p3dv4. I tried but did didn't worked.
It only works for me when I toggle stereo mode to off (I mapped the button to my keyboard space bar). Then I can place the cross hair with the mouse on a button or switch and toggle it. But it's weird, the cross hair doesn't indicate if the button or switch you placed it is switchable......

I hope flyinside is soon updated for p3dv4 but I doesn't seem so. The crew announced, they will first update to x-plane11. After that they'll work on updating for p3dv4.. c
Title: Re: Virtual Reality headsets experiences?
Post by: jeff3163 on July 05, 2017, 06:48:46 PM
Hi Klaus,
     No, I can't activate switches or press buttons in VR yet.  I have to switch to virtual cockpit to flip a switch.
 But I have voice commands for practically everything I need to do.
     I have the technology and the hardware/software for hands-on VR, but putting it all together in the sim is challenging for me.  I haven't been able to use the leap motion detector system in flight yet.  I can see my virtual hands in the "Leap motion" program.  But when I try to use it in the sim I can't see my hands in VR.  I'm doing something wrong.   :o ??? :P :-\ 

I'll get it all together eventually.  ;)
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on July 06, 2017, 03:09:44 PM
Jeff,
do you  use leap motion with flyinside in p3dv3?. I think flyinside is needed to get it working.
In p3dv4, as said, flyinside is not working yet.

I hope p3dv4 will be optimiesd for VR. The VR experience is so immersive......
But I also wish to toggle all switches and press buttons in the VR cockpit. And I need to interact with
the menu bar and external windows for using things like the GTN750 and things like that.

But again the flying experience is so amazing.......
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on July 11, 2017, 04:47:32 PM
Latest Flyinside patch 1.81 optimised for xplane 11 is released.

The FI team announced that they now focus on FI supporting p3d v4. But will take time.
Beta status is expected for later this summer....Well, it's hard to wait :'(
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on August 17, 2017, 02:53:34 PM
The FI team have announced they now make good progress with Flyinside for P3dv4.
Hopefully release will be in the forseable future.....with luck in september.
Title: Re: Virtual Reality headsets experiences?
Post by: jeff3163 on August 17, 2017, 08:07:53 PM
Thanks for the updates, Klaus.   8)

Quote
Jeff,
do you  use leap motion with flyinside in p3dv3?. I think flyinside is needed to get it working.
In p3dv4, as said, flyinside is not working yet.

     I have not been using my VR lately, because of neck pain I've been experiencing.  But I feel that is on the mend now.  I still haven't done anything with my "Leap Motion" thing.  :P
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on October 15, 2017, 05:22:39 PM
FlyInside for P3dv4 is now released. It also Works with latest v4.1.

I installed it today and did a first flight. It‘s very smooth flying in VR with 3D stereo effects!!!
Only downside is, it doesn‘t support HDR and the native lighting in VC seems a bit dark. I will have to play with the brightness settings I guess.
In FI clickable cockpit switches work very good.

It‘s much better than p3dv4 native VR support. There I was able only flying in VR mono-mode in a smooth way and using clickable cockpit swithches.
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on October 15, 2017, 08:42:36 PM
I have a strange issue in FlyInside for P3dv4.
When sitting on grounds or doing a hover near the ground with my helo, the ground seems to be some several feet more under the AC as it should. Objects like autogen buildings and trees are positioned correct, but with the incorrect height of the ground iit seems these objects are flying above the ground.

Runways, taxiways and parking areas are shown in the coerrect height ,too. But the grass areas aside of these areas appear some feet lower. Looking very strange and makes hovertaxii g with a helo no joy.. 

The issue is already postedby others  on the FI website. I hope this issue can be solved.
Title: Re: Virtual Reality headsets experiences?
Post by: jeff3163 on October 17, 2017, 09:01:31 PM
Thanks for the updates, Klaus.   8)

Quote
Jeff,
do you  use leap motion with flyinside in p3dv3?. I think flyinside is needed to get it working.
In p3dv4, as said, flyinside is not working yet.

     I have not been using my VR lately, because of neck pain I've been experiencing.  But I feel that is on the mend now.  I still haven't done anything with my "Leap Motion" thing.  :P

     It's now the middle of October and my neck is no better.  It's worse, I think.  It feels like I've been karate' chopped on my neck, or I've been "Spock pinched" (if you're a trekkie). ;) 

     Sorry to hear there are issues with your FI setup.  I hope you get it resolved soon.  I know it's unsettling to see things out of place, like the ground elevation, etc.   :o   ;D
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on February 18, 2018, 01:38:31 PM
LM continues to improve native VR in P3dv4.

New version v4.2 offers a new VR rendering mode which is called single pass stereo mode. This new rendering mode should weeken workload on the cpu. So, it should be easier rendering enough fps for smooth rendering.
I first short flight in this mode looked good so far. I will test it the following days. If cpu workload is really weekend, maybe a few sliders in P3dv4  settings could be set higher for better visuals or lighting. That would be cool!

I found that this new mode solves the floating ground and buildings issue in VR p3d! This is really great news because the floating issue made landings and hovertaxis nearly impossible. Now with v4.2 the distance to the ground seems realistic in VR.

So, I really hope LM continues optimising yp3d for VR in future versions and releases.
Title: Re: Virtual Reality headsets experiences?
Post by: stiletto2 on February 18, 2018, 02:35:57 PM
That is really good news!   Maybe someday in the future I will get a VR Headset.   

Rod
Title: Re: Virtual Reality headsets experiences?
Post by: LouP on March 01, 2018, 12:48:20 PM
Purchased a Vive and have been using it for a week now.  No words can describe actually being in the cockpit.  Only problem so far has been my attempt to put stuff down in the empty seat next to me, and of course they just drop to the floor.  I ordered Leap motion today and can report on that after I get some time with it.  This is the future.  I will be setting up a kitty to provide for upgraded headsets as they improve the resolution but am happy with it so far.

LouP
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on March 01, 2018, 05:56:43 PM
Yes, there are still some mayor issues to solve and tesolutions of the headsets should be optimiesd. But it‘s already a gamechanger for me. The experience in VRvis so immersive, you feel sitting in the cockpit not on an office chair in front of a monitor. And finally you feel a realistic scale of the 3D world surrounding you. Especially flying through misty fjords is a beautiful experience. You really have to raise your head to see the mountaintops surrounding you.....
Title: Re: Virtual Reality headsets experiences?
Post by: MFC0001 on March 08, 2018, 11:34:53 PM
Well I took a chance and bought a Oculus and the feeing is just like being in the cockpit except I can't see an airport at 3 miles in severe clear conditions.  The presentation is great and the resolution is unacceptable .....for me...but maybe not for you. 

I am back to a 4K monitor with TrackIR. 

I might add that my Grandchildren don't even like playing their games in VR, they said it's too "fuzzy".  That about sums it up....you milage may vary.
Henry
Title: Re: Virtual Reality headsets experiences?
Post by: LouP on March 09, 2018, 07:07:07 PM
Henry,

Mine was absolutely horrible when I first tried it but there are several tweaks you can do to clear up the image.  If it didn't get better for me I would be doing the same as you.  The settings you want are not the same as they would be for a monitor.  First, turn the antialiasing all the way up, turn off HDR and FXXA.  Run supersampling at about 2 (play with this setting).  And if you haven't gotten it, at least take a look at and try out flyinside.  You will need to get used to the new interface with the sim but it is all worth it once you get it right.  Flyinside is like magic.  Where my frames would be in the twenties in tough places, flyinside bumps it up to the 90s where you need it for VR.

I'm watching out for the Vive Pro due out any time now and will be scooping that up as soon as it becomes available.  It is supposed to clear up the resolution issue with vr.  Then I just may take a virtual flight for a vacation to the Bahamas :-)

LouP

PS.  I'm loving this so much, I ran out and bought Leap Motion and throwing switches in the cockpit with my hands now.  Only issue is that I hit the throttle by mistake once in a while, but I'm still becoming acquainted with it.
Title: Re: Virtual Reality headsets experiences?
Post by: corbu1 on July 25, 2018, 04:47:19 PM
I have just updated to the HTC Vive Pro.
Did my first Flight today.....and I‘m very happy with it.
Resolution is better with the vive pro. Spotting objects far in the distance is still difficult. But nearby objects are much better visible. The gauges in cockpit can be read better, too.

The vive pro is a bit heavier than the standard vive. But the pro‘s head strap system is much more comfortable. My first expresion was that it produces less stress on the neck.