Misty Moorings Forums

Return to Misty Moorings (FSX/P3D/MSFS2020) => Help and Troubleshooting => Topic started by: av8erjm on December 13, 2015, 08:24:35 PM

Title: problems at PAPG
Post by: av8erjm on December 13, 2015, 08:24:35 PM
landed at PAPG and taxied up to Brads  and low and behold I'm missing something, has anyone else have missing textures for the vehicles. For good measure I reloaded all three parts of the RTMM object libraries, but that didn't seem to help and the object tester said I had all the proper libraries, So I don't know if it's even a RTMM problem, or maybe a corrupted ORBX thing. Anyway any ideas???
Title: Re: problems at PAPG
Post by: jsapair on December 14, 2015, 12:11:59 AM
What does your scenery object tester look like? That ought to tell you something.

                     jsapair
Title: Re: problems at PAPG
Post by: Dieter on December 14, 2015, 03:22:34 AM
@av8erjm
Your missing objects (trucks, cars) have nothing to do with any Orbx stuff.
This scenery is SIRP depot from the S.I.R.P. package by Mike Broemme.
These missing objects are taken from the RTMM library "EZ Scenery LibraryFSXP3D"
==> FSXP3D ez-extra-objects-1.bgl

So please recheck if the complete RTMM library is installed correctly.

Dieter
Title: VIP, CSV
Post by: nbrich1 on December 14, 2015, 09:44:02 AM
Firstly, Great job on the Scenery Brad..
The BC Lighthouses by Mike Mann is also a nice addition.
Dieter, thanks for the suggestions and the csv for Brad's new VIP North Island for Plan G.

Norm
Title: Re: problems at PAPG
Post by: av8erjm on December 14, 2015, 11:25:50 AM
thanks to the vectors, when I get home tonite I'll have a look
Title: Re: problems at PAPG
Post by: av8erjm on December 15, 2015, 05:20:04 PM
OK I've downloaded all 3 parts of the RTMM  unzipped and put each file the addon scenery folder and the activated them in the scenery program in FSX all this to no avail still have the black spot for the vehicle but no texture to the object. I've run the object tester 10/6/2015 which seems to be the last version, the only thing I can think of now is reload the SIRP pkg and see what shakes out

Jaspair the tester shows every thing is loading and working perfectly
Title: Re: problems at PAPG
Post by: spud on December 15, 2015, 05:37:56 PM
I'm not sure at all but looking at the screen shots I think the missing textures are from some FedEx trucks that were included with the "FedEx Depots" download under F on the scenery page.
 8)
Title: Re: problems at PAPG
Post by: av8erjm on December 15, 2015, 07:16:48 PM
I was really hoping the FEDEX would have fixed it but no joy,  deleted the SIRP scenery downloaded from the site again and reloaded and activated, still the same old song, then for a lark while parked there I disallowed the SIRP scenery and everything was gone. Not sure what that meant, if there's a problem in the SIRP scenery or what, but my patience is just about to its end. I thought if it was an easy fix yippee, but that doesn't seem to be. So if some trips over a solution, but I'm at my wits end, with loading and reloading with the same result, not blaming, just frustrated
Title: Re: problems at PAPG
Post by: jeff3163 on December 15, 2015, 11:35:22 PM
Make sure you don't have duplicates of those objects libraries activated.  ;)

FYI-
(I am looking at my PAPG trucks right now, and they are showing textures correctly for me in P3Dv3.  No black objects anywhere.)

(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2015/Prepar3D%202015-12-15%2020-19-07-45.jpg~original)
Title: Re: problems at PAPG
Post by: Dieter on December 16, 2015, 05:13:13 AM
@av8erjm
I rechecked the scenery.
There is no doubt these objects are definitely part of:
RTMM library "EZ Scenery LibraryFSXP3D" ==> FSXP3D ez-extra-objects-1.bgl

@Spud
His missing cars are no Fedex trucks.

Dieter

Title: Re: problems at PAPG
Post by: ualani on December 16, 2015, 08:16:52 AM
av8rjm,
This quick test will help track down if you somehow have duplicates of the objects on your system, as Jeff mentions. Locate TRUCK_GMC_YOGURT.DDS on your system and move it to your main FSX or P3D texture folder. Reload the scenery and see if the Yogurt truck now displays. Report back with your results.

Steve
Title: Re: problems at PAPG
Post by: av8erjm on December 16, 2015, 12:04:32 PM
OK here I go, bear with me,
@ Dieter I downloaded  RTMM object library again on 12/13/15, in it  was RTMM Required Objects Library FSXP3D Pt 1 1/27/15, in it is EZ Scenery Library FSXP3D 6/7/14 and in it I find no  FSXP3D ez-extra-objects-1.bgl in scrolling down the list I did find a bgl named FSXP3D jrm_ez-extra-objects-1.bgl, not sure if that's what your referring to or if that could be the culprit

@Ulani, now  I did a search for the yogurt dds  and came up with 5 dds files and one was in the EZSceneryLibaryFSXP3D\texture folder, I took that that file and copied n' pasted into the main texture file and when I reloaded FSX I now have a truck parked at Brad's

Now here's something the confusing me, you guys are saying I shouldn't have duplicate folder IE: a EZ scenery folder and a EZ  scenery folder FSXP#D folder an should delete one but wouldn't that cause problems if I go to a non RTMM scenery outside RTMM boundaries or even ORBX boundaries

at any rate thanks to everyone, I'll try to check in tonite when I get home from the airport
Title: Re: problems at PAPG
Post by: Dieter on December 16, 2015, 01:22:16 PM
I did a re-download of "RTMM Required Object LibrariesFSXP3D Part I_1-27-15.zip" just to check the contents:
The unpacked folder \EZ Scenery LibraryFSXP3D
has
258 scenery files (bgl)
2793 texture files (dds)

In \scenery are  amongst all others
- FSXP3D ez-extra-objects-1.bgl
and
 FSXP3D jrm_ez-extra-objects-1.bgl

Btw, I assume you deleted all former outdated libraries like EZ-Scenery, RWY12 and so on. 

Dieter
Title: Re: problems at PAPG
Post by: ualani on December 16, 2015, 02:30:44 PM
Deleting your original Ez Scenery, and for that matter as Dieter says (if you have it) delete RW12. This will not affect any scenery that falls outside of ours. Our RTMM Required Object LibrariesFSXP3D Part I_1-27-15.zip contains the same objects. The difference between the original EZ Scenery and the one we provide is that our library has been made fully compatible with FSXP3D. Delete any other copies of EZ!
Title: Re: problems at PAPG
Post by: jeff3163 on December 16, 2015, 07:36:12 PM
Quote
Now here's something the confusing me, you guys are saying I shouldn't have duplicate folder IE: a EZ scenery folder and a EZ  scenery folder FSXP#D folder an should delete one but wouldn't that cause problems if I go to a non RTMM scenery outside RTMM boundaries or even ORBX boundaries

     To be clear, (I hope), we are working with a library here.  Not the objects in the scenery.  If you have duplicate libraries, the objects could be called out of one library file (the first one the computer finds), and if the texture is not with it, it will show black.  So make sure you only have one library set for the computer to use.  That is the libraries that start with FSXP3D in their name in our case.
     The location (Lat/Lon) of the sceneries within/outside Orbx or RTMM makes absolutely no difference to how the objects are being displayed.  All objects are generated from the library set and placed at the coordinates designated in their individual scenery folder bgl's.  Deleting outdated and duplicate libraries only eliminates the confusion the computer encounters when searching libraries for that object.  Clear as mud.  ;)
Title: Re: problems at PAPG
Post by: av8erjm on December 17, 2015, 11:55:20 AM
OK tonite I will delete any of the sceneries that are duplicates and see if that helps, by the time I got home last nite all I could think about was the pillow. Not a day off until after Christmas now, even the DFO is out on the tarmac
Title: Re: problems at PAPG
Post by: ualani on December 17, 2015, 01:31:09 PM
Just to clarify, it isn't any sceneries that you need to delete; it's duplicate object libraries.
Title: Re: problems at PAPG
Post by: av8erjm on December 19, 2015, 11:17:20 AM
OK here's the latest,  unactivated and took out all the  library files and downloaded AGAIN all three parts and unzipped and put all the library folders in the addon scenery folder activated them above ORBX and below the RTMM  fired up FSX and same thing black silhouette where the vehicles are. Then in a fit of rage I took the texture files in the ez folder and copied them and pasted them in the main texture file. VIOLA when I fired up the sim a second time everything was as it should have been, everything is showing, I don't know why, and if you explained it to me I don't know I'd understand. Thanks for everyone's ideas and help and for now it's working so I'll just leave it, Merry Christmas to one and all
Title: Re: problems at PAPG
Post by: ualani on December 19, 2015, 12:35:34 PM
If this is the case then you definitely have a duplicate set of the EZ object libraries, or at least some of them, elsewhere.
Title: Re: problems at PAPG
Post by: spud on December 19, 2015, 01:07:09 PM
The duplicate library objects were apparently already on your system, probably from scenery downloads from other sources.  When you installed the required RTMM libraries via our downloads and placed them correctly as you did in the Addon Scenery folder of FSX the older objects were located somewhere else on your HD and became duplicate objects.  From what you wrote it appears the main texture folder could be where they resided.
 8)
Title: Re: problems at PAPG
Post by: ualani on December 19, 2015, 01:38:40 PM
They dupes wouldn't have been, or are in, the main texture folder since placing the textures there fixed the problem. They are hiding somewhere else. A thorough search should locate them.
Title: Re: problems at PAPG
Post by: jeff3163 on December 19, 2015, 01:43:52 PM
Putting the textures into the main texture folder was a band-aid solution.  It will cause the objects to show up, but you still have duplicate libraries.  What you should have done is delete ALL EZ scenery libraries on your system, then re-install the latest version into the correct location.  Then you would have cleaned up the error, and had a streamlined system, with the files in their correct locations.  Now, how are you going to extract those textures from your main texture folder?  Good luck with that.  ;)
Title: Re: problems at PAPG
Post by: spud on December 19, 2015, 01:52:04 PM
Moving the EZ files to the Main Tex. Folder got things working probably because it eliminated the duplicate files with the new files.  Now if he just 'copied' the files and left the originals in the RTMM Lib as well then it shouldn't have worked.
Of course as pointed out a thorough search for 'EZ' files and elimination of duplicates is the correct solution.
 8)
Title: Re: problems at PAPG
Post by: ualani on December 19, 2015, 06:38:42 PM
To clear up some confusion, moving the EZ textures to the main texture folder wouldn't eliminate any duplicates with new files; there shouldn't have been any EZ textures in there to begin with. Copying them to the main texture folder and leaving the originals in the RTMM EZ folder will make it work. As Jeff says, and I said previously, he should make every effort to find the other non-RTMM EZ set on his system, delete it and then delete the set of textures that he put into the main texture folder. That's why I told him to just put the TRUCK_GMC_YOGURT.DDS in the main texture folder as a test in order to determine if he had a duplicate EZ library hanging around. I never told him to move every texture there if the truck displayed after doing so. At this point if he has a huge mess in there and can't sort out the EZ textures but everything is showing as it should, then maybe he should just leave well enough alone.
Title: Re: problems at PAPG
Post by: av8erjm on December 21, 2015, 12:09:12 PM
OK my apologies to everyone who tried to help, blame it on long hours, lack of sleep or whatever. Finally it sunk in what Dieter and Ualani  were sayin' and my  not comprehending. first of all I deleted the revised main texture folder and put the orig main texture file  back in, sorry I didn't mentioned I made a back up of it before. Any who, then I did a search for  ez-extra-objects-1.bgl in the addon  scenery folder and up it pops also in a KIFP scenery for Laughlin/Bullhead airport that I have, I removed that line from the KIFP folder and lo  and behold PAPG is working correctly and the KIFP is working as well. so all is right with the world. To bad you guys couldn't have given me a probie slap to the back of the head. Again sincerest thanks to everyone who offered advice Merry Christmas, Hanukkha, Winter Soltice or Happy Holiday if that works.
Title: Re: problems at PAPG
Post by: spud on December 21, 2015, 01:19:49 PM
Nah,
no 'proby slaps' 'round here.  If you insist I guess Doug could ban ya for a couple of days! Actually this all falls into the only dumb question is the one you don't ask category.
Glad you got things sorted out.  Unfortunately this probably won't be the last time other scenery 'mucks up something else.  Even ORBX software is not imune.  The Monument Valley scenery they put out is effected by a third party software file that makes the buttes float in the air if you have the 3rd party scenery (I did).
 8)
Title: Re: problems at PAPG
Post by: ualani on December 21, 2015, 05:29:20 PM
Don't feel bad because this same problem pops up frequently and it's a little difficult to explain the cure and then for the person with the issue to track down or absorb. Glad you figured it out and had a backup to help bail you out.
Title: Re: problems at PAPG
Post by: jeff3163 on December 21, 2015, 05:55:16 PM
Quote
Make sure you don't have duplicates of those objects libraries activated.
Quote
To be clear, (I hope), we are working with a library here.  Not the objects in the scenery.
Quote
Putting the textures into the main texture folder was a band-aid solution.  It will cause the objects to show up, but you still have duplicate libraries.  What you should have done is delete ALL EZ scenery libraries on your system, then re-install the latest version into the correct location.

You're welcome.   ;)
Title: Re: problems at PAPG
Post by: av8erjm on December 22, 2015, 10:43:01 AM
@ Jeff and your point is ???? LOL, like I said long days and lack of sleep is my only excuse, that and not taking time to really read and understand what was being said, because I'm running late for work, like I am now
Title: Re: problems at PAPG
Post by: jeff3163 on December 22, 2015, 08:14:20 PM
@ Jeff and your point is ???? LOL, like I said long days and lack of sleep is my only excuse, that and not taking time to really read and understand what was being said, because I'm running late for work, like I am now

I got the feeling you weren't reading my posts, that's all.

Happy holidays to you.  Get some sleep.  (but not at work, eh).  Glad your texture problem is sorted out.
Title: Re: problems at PAPG
Post by: av8erjm on December 22, 2015, 11:31:58 PM
Just 2 more days,  2 flights tomorrow and 1  on Christmas eve