Misty Moorings Forums
Return to Misty Moorings (FSX/P3D/MSFS2020) => Addon Scenery and Enhancements => Topic started by: jer029 on September 28, 2015, 10:44:00 AM
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I see all things in the scenery object tester. I have the payware version of orbx pakt and downloaded the zip file for that airport. I see all the scenery, I even have a bundle of supplies suspended in the air and the ground worker waving his arms guiding the helo in, but there is no helicopter! Just the pallet of supplies hanging in the air.
I do use DX-10 but use Steve's scenery fixer.
I also cannot find the little fishing boat at Dog Salmon Creek - so these issues might be related.
I've totally reinstalled the libraries with now luck picking up these items.
Any suggestions on how I might ensure that I have the right files to include this (or these) objects would be appreciated.
Thanks,
John
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Please post descriptive screenshots of your issues along with their lat and long coordinates.
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Here is the jpg of pakt missing helicopter - coordinates are in the photo.
Thanks,
John
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Same here, but also my smoking building is black with a black roof too.
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Hi guys,
I am the author of the CIRP static cargo heli. It has been so long since I made it, I am refreshing my memory on it. The helicopter scene is a separate package, as you probably already know. I've just loaded the scene into my FSX, and I do see what you are seeing. I am investigating now, to find out why the heli is not showing. In the meantime, you may send the workers home, and cancel the operation. (deactivate the scene CIRP Static Cargo Heli in your scenery library.) That will remove the floating pallet you are seeing.
Sorry about that. :-\ I'll let you know what I find out.
I haven't fired up FSX in ages. I have been staring at loading screens for hours now, and really miss my P3D. :'( How can you guys live with all this waiting. There is just not enough time in the day for all the load screens and static progress bars. Not to mention the issues with the PAKT area memory bloat. :'(
EDIT: Instant Scenery shows it as a "model undefined".
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Hi guys. You need to post the lat/long coordinates separately in text. Cockpit shots are usually un-readable for the support people to see. Just a helpful hint. Been there.
jsapair
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The bgl containing the heli, CIRP_PAKT_Cargo_Heli.bgl, is empty meaning that it doesn't contain any objects.
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The BGL is not empty. It has two people, a pallet, and a helicopter. I am looking at it right now. I made it. The helicopter is showing as a "model undefined". It must have gotten lost in the library conversion. I am working it out now. I have reactivated some old libraries, and the heli now shows up for me.
Give me time to work it out, please.
(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2015/fsx%202015-09-28%2021-50-37-98.jpg~original)
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Sorry, I have run out of time today. It is late, and I have to work in the morning. I will continue tomorrow after work. FSX load times have taken their toll on me.
BTW, you're also missing these. ;) Same issue (model undefined), but I believe these planes are in the EZ Objects Library. They are part of the main scene for the PAKT CIRP Operations scenery.
(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2015/fsx%202015-09-28%2023-15-54-37.jpg~original)
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Hi guys. You need to post the lat/long coordinates separately in text. Cockpit shots are usually un-readable for the support people to see. Just a helpful hint. Been there.
jsapair
jsapair,
usually if you do the old hold down the control key and use the mouse wheel to expand the picture it makes the coordinates legible. Of course if the screen shot is already 'fuzzy' then all bets are off and text coordinates should be included.
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Guys,
The title told me all I needed to know. I know where PAKT is, and the heli in question. ;)
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Guys,
The title told me all I needed to know. I know where PAKT is, and the heli in question. ;)
Just general blathering Jeff. Although I'm sure there are plenty of simmers who have no idea what or where a 'PAKT' is! Just read the 'help me' posts. Example: one guy on the ORBX sites today was dumbfounded that his MESH resolution didn't work set at 38m. (RTFM) where it has had it set "for months". I guess the developers could save a lot of time by not writing manuals for their scenery as so many 'dumb asses' just will not take time to read them.
(Rant off)
8)
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The CIRP_PAKT_Cargo_Heli.bgl in the contained in the current CIRP PAKT SP1 Tour and Cargo pack.zip is indeed empty. Checked it with MCX. Several issues going on here; no model and undefined models with the other aircraft.
If the models are undefined then their GUID's were changed somehow, somewhere along the line or the models actually no longer exist in the library.
If they got lost or screwed up during the FSXP3D conversion process just send me the originals, I'll fix them and make them available again.
Hopefully what I've discovered will help in troubleshooting and fixing the issues.
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Thanks for your efforts everyone (no rush on my account - just glad it's not something I did wrong on my RTMM install). I did note that the objects list talked about a RTMM_EH101_SAR.bgl being needed for the helo, and that this was recently removed library from the last library update (not sure if that has anything to do with it).
Also a question, You're right - I'm missing those other airplanes, but I've installed the EZ library as par of the RTMM library install I thought. Is there other installs I must have other than Lib 1, Lib 2, and Lib 3 from the RTMM (and the PFJ, TFJ')?
Yes - did note I can make the helo objects disappear by removing that part - but I rather like it, and would happily include it.
Thanks again,
John
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I can pretty much confirm that RTMM_EH101_SAR.bgl was somehow lost or overlooked during the FSXP3D library conversion. It is listed in the RTMM Required Libraries Part I\COL Old RTMM Files Removal Utility v1 folder in the Old RTMM Scenery File Removal List.txt on my system. It would be simple to add it back into our library or make it a part of the PAKT CIRP download if someone has it.
Steve
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Hi Steve,
The documentation pdf for Part II of the Object Libraries shows that I removed the following .bgls during conversion in June of 2014:
RTMM_An-2T_CIRP.bgl
RTMM_EH101_SAR.bgl
It doesn't say why but I am thinking there was some kind of conversion problem and/or thought they were obsolete. If someone has the old RTMM Object Library (before FSXP3D conversion) they would be in there and could possibly be converted based on our current knowledge. I no longer have a copy of the old libraries.
Rod
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Hey Guys,
I am back home from work. Thanks Rod and Steve, for digging into this problem. Yes, I do have the EZ Object library. (see pictures above ;) ) I never throw anything away. Ever. I just buy bigger hard drives. ??? Since the library is obsolete, I won't post it here. That would add confusion, I think. I'll put it in my dropbox and give Rod and Steve the link to it. ;)
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Thanks Jeff.
I may have the old libraries somewhere in a dusty corner as well, but will have to do some digging to see if they still exist.
UPDATE - I located an old copy of RTMM_EH101_SAR.bgl and will have a look see...stay tuned.
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Roger, wilco. Standing by . . . over. :P
(Of course, you're aware of the "texture folder" that goes with it. Just want to remind you. So the entire EZ Object Library needs to be available, for those. ;) ) no reply on this is necessary, BTW.
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OK, I may have an answer to the heli mystery, or at least part of it. As nearly as I can tell (by running the bgl through MCX) there are a number of missing textures in the texture folder. I have a copy of RTMM_EH101_SAR from the RTMM object library dated 7/18/2013.
Missing textures are:
GLOBALENV_AC_GLASS_T.DDS
GLOBALENV_AC_GLASS_SPEC_T.DDS
GLOBALENV_AC_CHROME_32.DDS
fx_2.bmp
EH101_PILOT_SPECULAR.DDS
DECAL_NNUMBER.DDS
EH101_01_T_BUMP.DDS
GLOBALENV_AC_CHROME.DDS
EH101_02_T_BUMP.DDS
EH101_03_T_BUMP.DDS
EH101_04_T.DDS
EH101_05_T.DDS
EH101_06_T.DDS
Based upon the above, the heli looks incomplete. Therefore I'm sure this is why when Rod looked at object he decided to leave it out during the conversion process.
Jeff,
If you have copies of the missing textures, we could reconstruct this. If not, maybe we could substitute it for a different heli in our library (which might be a lot easier in the long run.)
Also, judging from what I see I'm thinking that you must have converted a flyable EH101 aircraft into a static model for use as an object.
Steve
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I located the missing bi-plane. It's also in the old RTMM Objects Library, and was located in RTMM_An-2T_CIRP.bgl I have this if needed. I'm not sure why this was left out during the FSXP3D conversion.
Steve
I just ran it through the conversion process and it converted just fine for use as an FSXP3D object.
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Hey Steve,
I found the EH101 related textures you listed in the texture folder for the actual aircraft, but not the static object. I did not make the static aircraft, only used the library object. If you look at the picture, the static model shows in my sim using the EZ Objects library. The "Global . . ." files are, well . . . global. They reside in the simulators main Texture folder. The fx_2.bmp is a widely used effect texture. I don't have the DECAL_NNUMBER.DDS file anywhere on my system.
(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2015/fsx%202015-09-28%2021-50-37-98.jpg~original)
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Thanks Jeff. I'm still tracking some things down...stay tuned.
Do you remember, by any chance, where you found the object? Someone converted it.
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Thanks Jeff. I'm still tracking some things down...stay tuned.
Do you remember, by any chance, where you found the object? Someone converted it.
No.
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OK, I figured this out!
The missing textures I listed above are found in the main texture folder (just like Jeff told us.) The others -except for DECAL_NNUMBER.DDS which apparently doesn't exist - all reside in SimObjects\Rotorcraft\EH101\Texture.
So.....theoretically if we put the missing object back into RTMM_EH101_SAR.bgl and activate it in the scenery library, everything should be as it should, theoretically being the key word. I'll do some some messing around with this and report back.
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Well, it looks like the EH101 did not correctly convert as an FSXP3D model for some reason as I initially thought, so forget everything I said previously. My suggestion is to replace it with a similar heli in our library and move on.
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Well, it looks like the EH101 did not correctly convert as an FSXP3D model for some reason as I initially thought, so forget everything I said previously. My suggestion is to replace it with a similar heli in our library and move on.
Ok, thanks. It does show in my sims, as is. What is the "conversion" doing, exactly? Why can't we just place the current model into the new library and use it? ???
. . . like I just did. (P3D)
(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2015/Prepar3D%202015-09-29%2022-30-17-97.jpg~original)
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Jeff,
Good point. Do me a favor and send me everything that you have for this thing - lock, stock, and barrel - so I have a clean slate to work with (I have junk all over the place for this) and I'll have a fresh look-see. Since you prove that it works in P3D without having to do anything special to it, we should be good to go the way you have it.
Steve
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Well, all I did was put the EH101 related textures into the EZ Scenery LibraryFSXP3D/texture folder, and the BGL into the scenery folder. Pretty simple really. You've got all that already, don't you? :-\
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You're right; I was looking for an easier way out! :)
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You're right; I was looking for an easier way out! :)
It was 5:30am when we were last conversing, and I had to go to work. No time to package up files and send out stuff you already have. Dropbox is insanely slow these days, and it took two hours to add that last EZ Object Library file to it yesterday. :o Much easier for you to just use your copies presently. :P Thanks again for working on this, and yes the AN-2 conversion is most welcome. Please add that as well. 8)
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Same here, but also my smoking building is black with a black roof too.
Hi BBQSteve,
I have not forgotten you. Although your texture problem is not related to this thread, I'll see if we can sort things out. Sorry for the wait.
Missing textures, or duplicate textures can cause an object to show as black. Be sure you have all RTMM libraries installed according to directions provided, and check for duplicates if they are. I can only assume you are talking about the blue hangars closest to the helipad. How does your scenery tester look, at Annette Island?
Edit: That hangar object is in the EZ Scenery LibraryFSXP3D object library. The BGL file is called FSXP3D ez-ga hangers ss.bgl. The object is ga_hanger_SS_03_double, and the texture is ga hanger SS 3a.dds, I think. The exact texture used for that particular building is a little vague.
Just make sure the EZ Scenery LibraryFSXP3D is activated in your scenery library, and contains both a scenery folder and texture folder.
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Thanks Jeff. No rush here. Yes, I have all the libraries and object test is fine. I also have verified those files are in the library. A search indicates only one file exists for the .dds but 2 for the bgl.
Turning off duplicate .bgl files did not solve the problem. Perhaps wrong object?
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I can confirm that the texture used for ga_hanger_SS_03_double is ga hanger SS 3a.dds.
Jeff, not sure what you mean by the exact texture used for that particular building is a little vague.
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I can confirm that the texture used for ga_hanger_SS_03_double is ga hanger SS 3a.dds.
Jeff, not sure what you mean by the exact texture used for that particular building is a little vague.
Because there were 6 hangars, and only 3 or 4 textures. I wasn't sure if the texture numbers coincided with the hangar numbers. That's all. I was only using IS3 and windows explorer to view the filenames.
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Gottcha. Sometimes several objects use artwork from different areas of a single texture sheet, or use multiple instances of the same texture. In this case 5 hangers share the same texture sheet.
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Thanks Jeff. No rush here. Yes, I have all the libraries and object test is fine. I also have verified those files are in the library. A search indicates only one file exists for the .dds but 2 for the bgl.
Turning off duplicate .bgl files did not solve the problem. Perhaps wrong object?
Hi BBQSteve,
I think a picture of your problem is in order. Could you please post a screenshot for me? Thanks.
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Here is a screen shot Jeff.
For the PAKT non-finder the following applies:
Location n55 21.18 w131 42.22
Alt 29ft
Heading 121
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Thanks BBQSteve,
We are on the same page then, and it is clear what you are talking about. My above advice was appropriate for this problem. Not sure why it is not showing as blue. Maybe Steve or Rod have a guess. The texture is bundled with many others in the texture folder. Those hangars are pretty common, I think. What are your system specs, and memory size in particular? I am running out of guesses. Low memory specs would show other, more obvious problems than one black building. I see that texture is in the EZ Scenery Library, as well as the OZx LIB. Have you disabled the OZx LIB via the disable/enable OZx LIB utility? ;)
To enable, use this one ---> Enable OZx mwl, kh, UKVFR et al.cmd
To disable, use this one ---> Disable OZx mwl, kh, UKVFR et al.cmd
The commands should be placed inside the OZx folder of your sim's main folder, above the OZx_LIB folder. I made a shortcut on my desktop to each "cmd" file. Click on the appropriate one for the desired result. If you get "file not found" errors, when disabling, they are already disabled. No further action is needed. You can verify by running the other one, and see if it gives errors. The utility appends ".off" to certain library objects, switching them to that state. (and vice versa). I'm sure instructions are included. Rod is a professional. I believe the files come with the "AHZx_LIB SUB LibraryFSXP3D . . ." package.
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This kind of thing crops up from time to time. Try this as a temporary check/fix:
Put ga hanger SS 3a.dds in your main FSX texture folder and see if it works. If it works then I THINK that the problem is caused by another instance of ga hanger SS 3a.dds on your system. Poke around in the last part of this thread http://forum.mistymoorings.com/index.php?topic=2238.0
Steve
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There are no OZx files in my FSX folder. There is one outside which contains scenery files, but no libraries and does not have that texture or bgl There is only one instance of the .dds texture file. I do have a couple of airports with a bgl named library_ez-ga hangers ss.bgl which uses ga hanger SS 3a.bmp
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Hi BBQSteve,
Could you do as Steve suggests, and place the texture file into your FSX main texture folder? See if it just can't seem to find it for some reason. :-\
This kind of thing crops up from time to time. Try this as a temporary check/fix:
Put ga hanger SS 3a.dds in your main FSX texture folder and see if it works.
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I do have a couple of airports with a bgl named library_ez-ga hangers ss.bgl which uses ga hanger SS 3a.bmp
Hi BBQSteve,
Besides checking what Jeff mentioned in the previous post, it may be that the library_EZ-ga hangers ss.bgl is conflicting with FSXP3D ez-ga hangers ss.bgl since they may contain the same objects.
You might want to see if the color of the hangar changes if you disable all of the instances of library_EZ-ga hangers ss.bgl by adding .off to those files.
Rod
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Placed the file as requested and now have a blue hanger as it should be. Thanks, but what is the real problem here. Any guesses?
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A-HA SUCCESS! Rod can best provide the technical specifics (because I don't happen to recall them off the top of my head right now) and what to do for a "real" fix.
steve
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It would seem that I would notice missing textures at other places if it were unable to read the texture file from within the ez library. Maybe I need to reload that library in FSX?
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No. Everything in our library and the EZ_Scenry library are the same, but for a few exceptions for technical reasons. Do not load the original, non-FSXP3D EZ_Scenery library.
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Roger that, meant the Misty library which contains the EZ library.
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A-HA SUCCESS! Rod can best provide the technical specifics (because I don't happen to recall them off the top of my head right now) and what to do for a "real" fix.
steve
The main scenery and texture folders have priority over those enabled via the scenery library. You probably have at least one 3rd party library other than RTMM's or ORBX's libraries that are duplicating the same object/texture that we have in one of our libraries but the associated 3rd party texture file has been altered to be green versus blue. It is rare but it can happen. I avoid it by only using RTMM and ORBX libraries. I don't use any other 3rd party sceneries or libraries.
Rod
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Rod,
His original issue was that the texture was black.
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Oops...for some reason it looked dark green to me....sorry about that. However, since the texture looks okay to other people, then this is not the same kind of problem that exists with a few of the fed ex type textures. One of BBQSteve's duplicate 3rd party bgls that probably has the same objects (eg. library_EZ-ga hangers ss.bgl) must have been orphaned from its accompanying texture folder. The scenery is pulling the object from the duplicate .bgl and it cannot find its texture. Putting the texture in the main texture folder made the texture available but to solve the root of the issue, the bad duplicate .bgl needs to be removed or reunited with its texture folder.
Rod
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a) nothing has been moved except for the ez bgl requested above
b) there are two .bgl with the same name in two seperate scenery folders (library_ez-ga hangers ss.bgl)
FRF-KMSPv5 and FRF-KEYW sceneries. There is also another bgl library_ga hangars_ss_vol_2_v1.bgl These bgl's remain in their respective scenery folder.
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You could try removing or adding an .off extension to the bgl's in your FRF sceneries and doing the same with the texture that you moved to your FSX texture folder. If this works then great; if not then I'd just undo the above and leave well enough alone since things work they way they stand right now. Just my opinion.
Just an observation; in your last post you said:
a) nothing has been moved except for the ez bgl requested above
Did you move the bgl somewhere or just the texture in question?
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Sorry, now I'm getting confused. you're discussing bgl's a nd it was the texture file. dds that I moved.
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But you said in your last post under point "a)" that "nothing has been moved except for the ez bgl requested above, so that got me to wondering what you actually moved. I must be confused about what you are actually referring to having moved; bgl or dds. No biggie.
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dds
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b) there are two .bgl with the same name in two seperate scenery folders (library_ez-ga hangers ss.bgl)
FRF-KMSPv5 and FRF-KEYW sceneries. There is also another bgl library_ga hangars_ss_vol_2_v1.bgl These bgl's remain in their respective scenery folder.
Hi BBQSteve,
This post is simply to help you find why you might have had the black texture. Here is simple set of steps that I would use to debug the problem after making sure the hangar is still displaying as a nice blue hangar:
Disable the EZ Scenery LibraryFSXP3D scenery library entry and check to see which of these is true:
a) Hangar has disappeared completely
b) Hangar is there but has a black texture
c) Hangar is there and is still blue
If answer is a, then don't go any further, re-enable the EZ Scenery LibraryFSXP3D scenery library entry and just leave all as is while chalking it up to a strange FSX anomaly.
If answer is b or c then the hangar object is probably being pulled from one of the two FRF library_ez-ga hangers ss.bgl files that you mentioned. Next step is to disable each one of those two libraries (one at a time) by adding .off, while keeping the EZ Scenery LibraryFSXP3D scenery library entry disabled. When the Hangar disappears, then you have found the library that is supplying the hangar object. Next step is to make sure that library's scenery folder also has a texture folder in the same parent folder and that the texture folder has a ga hanger SS 3a.bmp or ga hanger SS 3a.dds file in it. If anything is wrong, you will need to fix that or check back here.
Once done, don't forget to re-enable the EZ Scenery LibraryFSXP3D scenery library entry and remove the .off from the library file. Let us know how the search goes....
Rod
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C
Disabled scenery folder FRF-KEYW with ez disabled and building was there with steel gray/blue sides and blue
doors, brown roof.
With EZ library reenabled I get the same colors as above.
Do I need to restart FSX each time or can I just go into Scenery Library, change things and say OK? Seems like nothing is changing now.
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No need to restart FSX each time. Just go to scenery library, change what you want to and hit OK. This will rebuild your scenery.cfg.
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Well now nothing seems to change. Really frustrated right now. Not with you guys, with myself. Normally have no problem figuring stuff like this out. It just takes so damn long fo FSX to load.
I went to KEYW Key West to see how the hanger situation was. Now those hangers are black when PAKT was right. so I put all back as original start. Still KEYW hangers were black and PAKT right. Relaunched FSX and PAKT black, KEYW black. Did research onthe FRF-KEYW scenery, it is 2004 vintage so I deleted it. No change in PAKT black. turned on the dds file and PAKT correct, so there seems to have been no conflict actually.
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BBQSteve,
You never mentioned what you did with FRF-KMSPv5 which also contains a duplicate library. Since you have deleted KEYW, Keep the RTMM library active and disable the .dds file in the main scenery folder and FRF-KMSPv5 in the scenery library and see if the hangar looks correct. If it does, the FRF-KMSPv5 scenery is conflicting.
Rod
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Rod,
I have disabled all the extra scenery, disabled the texture file and enabled/disabled the EZ library. The only way the correct textures appear is with the texture file turned on in the Addon Scenery/texture directory. I really appreciate the help, but it looks like this is one for the fairy dust.
Yes the KMSP scenery has the .bgl, but not the textures so I guess it is neutral.
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Hi BBQSteve.
Hmmmm.....interesting statement.....
"Yes the KMSP scenery has the .bgl, but not the textures so I guess it is neutral." If it is enabled, it is not neutral. What do you mean that it does not have the textures.....?
Rod
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Rod,
My guess would be that he there's no texture file in his KMSP scenery folder and that the textures are pulled from EZ_Scenery. Don't know what neutral means either. I'm starting to get lost on this issue and where BBQSteve is right now, but it's probably just me.
Steve
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Hi Steve,
Normally the texture (s) should be in a Texture folder that comes with the Scenery folder. So I don't know if he is missing the Texture folder that goes with the KMSP scenery folder or what.
Rod
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Rod,
Agreed, but very few RTMM sceneries only have scenery folders in them, without the texture folders, because we rely on our main libraries for supporting objects and textures. Maybe that's the way the scenery in question was set up as well. Just a guess.
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Hi Steve,
No reason to guess now, I found and downloaded a copy of the frf-kmspv5 package and it has a Scenery folder and a Texture folder. That texture folder has a ga hanger SS 3a.bmp texture in it. So, if BBQSteve's enabled frf-kmspv5 folder does not have a texture folder or the texture folder is missing the ga hanger SS 3a.bmp texture, then that, most probably, would be the problem that causes the black texture.
Rod
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Gottcha.
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Sorry real world interference, yard work.
By neutral, I meant KMSP does not seem to effect the hanger textures of PAKT so there must be some difference. Yes I have scenery and texture folders, of course.
If you found the fre-kmsp file then you should be able to also find the fre-keyw file and duplicate the problem. Unless, as usual, it is my system.
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HI BBQSteve,
Hmmm. I couldn't find KEYW but shouldn't be necessary anyway since you said you deleted the scenery off of your system.
If you disable EZ Scenery LibraryFSXP3D and KMSP at the same time does the hangar disappear so it is not there?
Rod
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As I said, KMSP has no effect, but to answer your question, no, it shows in it's designed colors. Remember the .dds file is now placed in my addon/scenery folder.
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Let's start from scratch. Move the .dds file from your main FSX texture folder, (I hope it isn't just sitting orphaned in the addon scenery folder like you said), put it in the KSMP texture folder and see what happens now.
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mis spoke it is in the texture folder not the scenery. When I move it back or just add.off the pakt hanger is black. We keep going back and forth between .bgl and .dds
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I'm just trying to sort out what you are doing, where the files are, and which files you are referring to.
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Roger that. frf-keyw is removed, the ga hanger ss.dds is in both the ez library texture folder and addon scenery/texture folder. KSMP is enabled with ez library.
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BBQSteve,
Let's forget the .bmp or.dds files for a second. Your answer to me said that the hangar still shows up in its designed colors when you disabled EZ Scenery LibraryFSXP3D and frf-kmspv5 at the same time.
Bottom line, if the hangar showed up then you have yet another version of the *ga hangers ss.bgl enabled in your system somewhere. There is no way the hangar could show up when you have the EZ Scenery LibraryFSXP3D and frf-kmspv5 sceneries disabled unless there is at least another version containing that hangar object somewhere in your system that is enabled in FSX.
Try doing a search of your system using this wildcard: *ga hangers ss.bgl and see what shows up. That search should at least find these two files: FSXP3D ez-ga hangers ss.bgl in the EZ Scenery LibraryFSXP3D scenery folder and library_ez-ga hangers ss.bgl in the frf-kmspv5 scenery folder. Let us know what other locations/file might show up when you do that search on your disk drives.
Thanks.
Rod
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Rod,
I said that there are several "versions" way earlier in this series of posts. There are files with Library_ez, and other variations. If you have TeamView and are available Monday, I will be more than happy for you to look at theses files. If I rud these files from my system, I am not sure what the rest of my scrnery is going to look like. Like the KEYW scenery I deleted because the hangers were now black while PAKT was right.
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BBQSteve,
Deactivate all EZ_Scenery libraries except for the FSXP3D one, and you haven't already,remove the ga hanger ss.dds from your FSX main texture folder and from your addon scenery/texture folder. Make sure that that texture is in your FSXP3D EZ_Scenery folder only. Now what happens?
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Rod,
I said that there are several "versions" way earlier in this series of posts. There are files with Library_ez, and other variations. If you have TeamView and are available Monday, I will be more than happy for you to look at theses files. If I rud these files from my system, I am not sure what the rest of my scrnery is going to look like. Like the KEYW scenery I deleted because the hangers were now black while PAKT was right.
Hi BBQSteve,
I don't have Teamview but maybe Steve can work with you on it. It sounds like one of your many sceneries that have that same object in an embedded object library is disconnected from its texture folder.
Rod
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Don't have Teamview either.
BBQSteve,
Keep digging around and try to find the orphaned file. It has to be there somewhere.
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Ok, all ga hanger ss 3a.dds or anything like it has been turned off. All ga hangers and anything like it has also been turned off. I no longer have the hanger at PAKT with ez library disabled in FSX. Just the smoke and the stacks from which it rises. Now my question is, with these files turned off what happens to the scenery that uses them.
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This is probably a semantics issue, but when you say you turned off all ss 3a.dds textures, how did you do it? Same with all ga hangars. Did you uncheck the FSXP3D Ez_Scenery library in your FSX library menu to do it? Delete them or add an .off extension to those files? Please explain how you turned them off.
Have you done a system wide search for those files to see if there are duplicates as Rod suggested several times?
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These files were turned off by adding the usual .off extension to them. Ez librarywas turned off by unchecking the library in the Scenery Library.
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What does your system search for those files come up with? More than one hit?
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Is it me, or are we going in circles? I have completely named all the files involved, even gave the additional scenery which contained the contributing libraries.
I have given all info and the results of testing. I appreciate all the help and now if we can get the helicopter all will be good. Thanks again and hope to see everyone in the air. Great work guys and a great support system.
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I feel we are going in circles as well. BUT you still didn't tell us what a system wide search reveals about any duplicate files or where they are. Until you do this and report the results we are going to get nowhere. The reason for this is if there are multiple instances of the same files it may be contributing to your issues and we have to know where they are and what they relate to.
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Originally the contributing files were in the FRF-KEYW scenery files which you were not able to find. Then there were the files for the FRF-KMSP scenery and lastly there was a ga_hangers_ss_v3.bgl file in my addon scenery/scenery folder that I have no idea where it came from.
In all actuality, they were not all duplicate files. Here is a named list of the files that now have the .off extension:
ga hanger SS 3a.dds.off (dup) FSX\Addon Scenery\texture
ga_hangers_ss_v3.bgl.off FSX\Addon Scenery\scenery
library_ez-ga hangers ss.bgl.off FSX\Addon Scenery\FRF-KMSP\scenery
ga hanger SS 3a.bmp.off FSX\Addon Scenery\FRF-KMSP\texture
The ones still active:
FSXP3D ez-ga hangers ss.bgl FSX\Addon Scenery\EZ Scenery LibraryFSXP3D\scenery
ga hanger SS 3a.dds FSX\Addon Scenery\EZ Scenery LibraryFSX3PD\texture
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OK. If the only place these are active in the FSXP3D library, what are you seeing now?
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the hanger as it was intended
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OK. Great. Now add back one of your other sceneries - KMSP for example - and see if everything in both sceneries looks right. If so, add the other one and see how all 3 now look. Again, just be 100% sure that the only place the files in question reside are in the RTMM version of things.
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All is good at KMSP and elsewhere. Thanks again for the help, time to get back to the original thread. How's that helicopter coming?
BBQSteve, over and out! Happy flying!
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Misty people,
By the way, if you are interested in seeing some archive screenshots, there is a link in the "RTMM Slideshows" section at Misty's Place of "My PAKT Album".
After I bought the new PAKT airport from Orbx, some scenery rearranging had to be done. The CIRP tour and cargo offices had to be relocated. The slideshow (252 slides) shows the evolution of those buildings, the static helicopter, the AN-2s, as well as the ferry landing cars and people. There are also shots of my personal project to reconstruct the tunnel under runway 29. (not published) It's a very interesting step back in time, to FSX and three years ago, when PAKT was new and no such thing as Prepar3d.
Put on a pot of coffee and some music, and sit back and relax while you step back in time. :)
Thanks.
http://s1130.photobucket.com/albums/m531/jeff3163/New%20Orbx%20PAKT%20airport/?albumview=slideshow (http://s1130.photobucket.com/albums/m531/jeff3163/New%20Orbx%20PAKT%20airport/?albumview=slideshow)
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Great slide show, Jeff. Very entertaining. When I saw the McDonalds sign I could smell cheeseburgers but I didn't see the McDonalds. Are your tunnel and construction add-ons available to us peons?
JJ
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Are your tunnel and construction add-ons available to us peons?
I don't know. It's not finished, and was for FSX. I fly in P3D now, but I've not ported it over yet. I had to make my own tunnel, as the ones in the library can't be used. I was just playing with the instant scenery program. If I decide to work on it again, I'll let you know. There is a lot going on at Ketchikan already. It would just be adding more. :-\
Maybe a future update will have the tunnel in it. ;) ;)
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Been two years now, how is the missing helo and planes coming along? That pallet has been suspended way too long.
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Been two years now, how is the missing helo and planes coming along? That pallet has been suspended way too long.
Hi Steve,
It is still missing as far as I know. It is missing for me, and I am the developer of that scenery. It was missed in the conversion process, then never got added to the libraries. :( The model works as is, no conversion was necessary. There is also an AN-2 in the scene that is also missing. I don't know why. ???
We've all dropped the ball on this issue, I would say. It was forgotten until now. Sorry about that. :P
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Not a problem. I figured with all that has been happening in the sim world, it fell between the cracks. hope to see an update soon, those guys are getting real tired of waiting for that pallet. ;D