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Return to Misty Moorings (FSX/P3D/MSFS2020) => Addon Scenery and Enhancements => Topic started by: Doug on January 08, 2015, 10:44:47 AM

Title: RTMM OBjects Library Topic
Post by: Doug on January 08, 2015, 10:44:47 AM
The Object Libraries can pose a hurdle for new people coming to RTMM, (and they can give some of us "old hands" a struggle also). The libraries "hold" the objects (structures), and textures (paints) for all of the things we "place" into the RTMM sceneries. These libraries contain thousands of objects, and they must be loaded to your simulator or they will not be seen.

This topic area is where we will discuss the object libraries, how to install them, tips and tricks of using them, and solve any problems you might encounter with them. 

Doug Linn/RTMM
Title: Re: RTMM Objects Library Topic
Post by: Bradallen43 on January 08, 2015, 07:25:13 PM
Folks,

This should be a great place for questions and discussions concerning our libraries, updates, answers, etc.

Please keep all subject matter here focused on our libraries.

Brad
Title: Re: RTMM OBjects Library Topic
Post by: rritter on January 09, 2015, 07:40:04 AM
Installed all the new RTMM libraries part 1 and 2, but my addons folder is outside FSX ( E: drive ) on C: drive, I put the libraries in a specific folder called "RTMM libraries". Everything seems to work perfectly, except the hangars and main building at Misty's Place are black ( #4 of the scenery tester says missing although all the libraries are installed ). Should I place all the libraries inside FSX in the ADDON SCENERY FOLDER ? Also I have still Loney's EZ library active for the sceneries outside ORBX SAK. 
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 09, 2015, 09:23:03 AM
Hi rritter,

It does not matter if you have the libraries on a different drive than FSX as long as they are linked properly in the Scenery Library.  The fact that #4 is missing in the scenery tester means that the EZ Scenery LibraryFSXP3D object library is not installed properly.   Re-check the scenery library entries....if they look okay, then try deleting the EZ Scenery LibraryFSXP3D from the scenery library and then reload it again.  If still not working, make sure that the size on disk of the EZ Scenery LibraryFSXP3D is about 880 MB and that it contains 3051 files.

If there are still problems, since I don't know anything about Loney's EZ Library, try disabling your Loney's EZ Library in the Scenery Library and see if it makes a difference just in case it conflicts in some way.

Rod
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 09, 2015, 10:00:03 AM
I had problems with Loneys sceneries long ago; they caused all kinds of elevation problems in the ORBX regions they overlap with. I'd deactivate them or get rid of them altogether if you use ORBX. The object libraries shouldn't make a difference if they don't reside in the Loney's scenery folders. I don't remember if they do or not.
Title: Re: RTMM OBjects Library Topic
Post by: Doug on January 09, 2015, 10:18:22 AM
We had some problems with some locations that were right on the edge of Tongass X and PFJ.  We had some floating cabins, etc. If you are referring to those, the problem was the elevation differences between those two areas ... that has all been repaired. Could be you are talking about a different problem.
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 09, 2015, 10:40:27 AM
Doug, If you're responding to the Loney's elevation problems I had, one was with a Loney's airstrip just outside of SAK's Homer. Buried runways, cliffs, AI coming out of other clifs, etc. It was a mess due to the elevation adjustments inside of one of the Loney's bgl's. This certainly isn't at the edge of an area. I got rid of all Loney's.
Title: Re: RTMM OBjects Library Topic
Post by: Doug on January 09, 2015, 10:52:01 AM
Nope, the ones I had problems with were over near the Bear Observatory.  A fellow had done a nice job on cabins and sprinkled them throughout Tongass X (we've used some of them), but a few of them were on the "line" between Tongass X and PFJ, and were "all over the place."  Different problem for sure.
Title: Re: RTMM OBjects Library Topic
Post by: rritter on January 09, 2015, 12:29:15 PM
Thank you Stiletto, I'll try that and let you know if it works.
Title: Re: RTMM OBjects Library Topic
Post by: GrayRider on January 09, 2015, 08:23:42 PM
I have downloaded Part III of the RTMM Libraries.

I'm pretty sure I previously installed Part I & Part II of the RTMM Libraries. Just to be sure. I want to mention first what is currently in my FSX and installed.

I created a folder, that I called RTMM Conversion Libraries. In this folder the following RTMM libraries are installed:
AhZX_Lib Sub Library FSXP3D
Ceyx_Sceneries_Library FSXP3D
EZ Scenery Library FSXP3D
RTMM Object Library FSXP3D
Rwy12 library FSXP3D

I'm pretty sure the above are parts I & II of the required RTMM Object libraries. In my FSX addon folder. I installed the above on 7/20/2014.

If the above are correct. I'm not sure how to proceed and install Part III of the required libraries  I'm looking at the install readme now?.

I'll be keeping all the OZx objects, because I do have all the OZx addons etc.

Thanks for any feedback before I continue and or try to install Part III of the RTMM Object Libraries.

GrayRider
 
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 09, 2015, 10:08:15 PM
Hi GrayRider,

You are correct.  You have Part I and II installed.  Follow the simple instructions for Part III and when you run the consolidator (RTMMTwo Consolidator.exe), it will transform the folder named RTMMTwo NonCon (which comes with the Part III download) into a new folder named RTMMTwo Object LibraryFSXP3D which you can then move into you RTMM Conversion Libraries folder as your 6th library. 

Rod 
Title: Re: RTMM OBjects Library Topic
Post by: jsapair on January 09, 2015, 11:12:59 PM
Just downloaded part lll. Wanted to comment on the DL speed...fantastic. Hats off to Dan for the great work he has done on the web site. Haven't executed anything yet but I'm sure it will be a piece 'o cake.
                                                    JJ
Title: Re: RTMM OBjects Library Topic
Post by: GrayRider on January 10, 2015, 03:45:55 PM
Thanks Rod.

All went well installing Part III of the Library's required. Using/running the consolidator. It went real fast compiling part III into one folder called RTMMTwo Object LibraryFSXP3D.

GrayRider
Title: Re: RTMM OBjects Library Topic
Post by: Bradallen43 on January 10, 2015, 05:04:27 PM
Part III?
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 10, 2015, 05:09:27 PM
Brad,
Check out the NOTAMS from the past few days.  :)
Title: Re: RTMM OBjects Library Topic
Post by: jsapair on January 10, 2015, 10:05:58 PM
I, too, have just downloaded and installed Part lll. In the new scenery tester everything looks good except object#4, the building on stilts. The building is there but the stilts are not...floating building. That object refers me to RTMM Object Library FsxP3D Part l, which I've had since its original release.  I placed Part lll, now RTMMTWO Object Library FsxP3D, down between my RTMM Object Library FsxP3D and RWY12 Library FsxP3D in the scenery library. Figured that'd be a safe place but maybe not. Any ideas?
Title: Re: RTMM OBjects Library Topic
Post by: updraft on January 11, 2015, 05:47:38 AM
I have just tried the "Consol Obj Lib Old RTMM File Removal.cmd" and after several attempts with no action and "Old Scenery Files Deleted.txt" and "Old Texture Files Deleted.txt" with content *0 Files Deleted on 11.01.2015" only, I am trying here to get some help.

My path is F:/FSX Sceneries/Consolidated Object Library with scenery and texture directories plus now the 3 files Consol Obj Lib Old RTMM File Removal.cmd, Old RTMM Scenery File Removal List.txt and Old RTMM Texture File Removal List.txt

Perhaps a language problem, since the command in the black cmd.exe window is in German language "Drücken Sie eine beliebige Taste . . ." (press any key)?

There defintely are files in those scenery and texture directories which are listed on the removal lists.

Thanks for any help

Ernst
Title: Re: RTMM OBjects Library Topic
Post by: rritter on January 11, 2015, 06:46:37 AM
Hi Stiletto

Made some thorough tests, removed all my old Alaska sceneries ( Loney's Alaska, SDT ), disabled conflicting items in the OZx library, reinstalled all the RTMM FSXP3D libraries with the priority order as instructed. But I still get black hangars and electric poles at Misty's place, # 4 in the scenery tester at PANT remains black ( as well as the wooden containers next to the green hangar #5 I noticed ). But so far everything else seems to work perfectly. So I don't know what else I should do, maybe check for old EZ library entries in my BC sceneries covering ORBX SAK and PFJ that might be conflicting ? I didn't notice any issue with Tongass Fjords.   
Title: Re: RTMM OBjects Library Topic
Post by: spirit_66 on January 11, 2015, 08:17:54 AM
Just added the new libraries and the new scenery tester. On first sight everything looks fine but when I had a closer look at the green hangar I saw that the roof is transparent.
Do I need something else? By the way: Installation is in P3D v2.4
Thanks
Spirit

(http://fsfiles.org/flightsimshotsv2/images/2015/01/11/hdsRE.jpg)
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 11, 2015, 08:29:40 AM
Hi Jsapair,

I assume you are running P3D.  Is that correct?  If you disable RTMMTwo Object LibraryFSXP3D in the scenery library do the stilts return?   Re-enable RTMMTwo Object LibraryFSXP3D and disable EZ Scenery LibraryFSXP3D library.   Does object #4 disappear?  Then go ahead and re-enable it.

Let me know results of these two tests.

Rod
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 11, 2015, 08:35:50 AM
Hi Stiletto

Made some thorough tests, removed all my old Alaska sceneries ( Loney's Alaska, SDT ), disabled conflicting items in the OZx library, reinstalled all the RTMM FSXP3D libraries with the priority order as instructed. But I still get black hangars and electric poles at Misty's place, # 4 in the scenery tester at PANT remains black ( as well as the wooden containers next to the green hangar #5 I noticed ). But so far everything else seems to work perfectly. So I don't know what else I should do, maybe check for old EZ library entries in my BC sceneries covering ORBX SAK and PFJ that might be conflicting ? I didn't notice any issue with Tongass Fjords.

rritter,

In your first post you said the #4 object was missing, but as you describe above, it is clear that the #4 object is black and not missing.  If you disable EZ Scenery LibraryFSXP3D does black object #4 disappear?

Rod

Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 11, 2015, 08:44:32 AM
I have just tried the "Consol Obj Lib Old RTMM File Removal.cmd" and after several attempts with no action and "Old Scenery Files Deleted.txt" and "Old Texture Files Deleted.txt" with content *0 Files Deleted on 11.01.2015" only, I am trying here to get some help.

My path is F:/FSX Sceneries/Consolidated Object Library with scenery and texture directories plus now the 3 files Consol Obj Lib Old RTMM File Removal.cmd, Old RTMM Scenery File Removal List.txt and Old RTMM Texture File Removal List.txt

Perhaps a language problem, since the command in the black cmd.exe window is in German language "Drücken Sie eine beliebige Taste . . ." (press any key)?

There defintely are files in those scenery and texture directories which are listed on the removal lists.

Thanks for any help

Ernst

Hi Ernst,

Press any key is correct...just tells the command file to continue after your read the message.   

1.  Make sure files are not read only for some reason.

2.  try creating a little test consolidated library (separate from your other folder) with a scenery and texture folder inside  and put a few .bgls and textures files  in their respective folders that included some that you can see clearly on the two deletions lists.  Then put the command file in the test folder, run it and see if it does its deletion work properly for you to make sure the .cmd file is working properly on your system.

Rod
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 11, 2015, 08:48:24 AM
Just added the new libraries and the new scenery tester. On first sight everything looks fine but when I had a closer look at the green hangar I saw that the roof is transparent.
Do I need something else? By the way: Installation is in P3D v2.4
Thanks
Spirit


Hi Spirit,

Does the transparency go away if you disable RTMMTwo Object LibraryFSXP3D since that is the only thing that you have just changed?  If not, does Object #5 disappear if you disable RWY12 LibraryFSXP3D?

[edit]  Never mind....that is the way object #5 is supposed to look.  It is not a problem.   

Rod
Title: Re: RTMM OBjects Library Topic
Post by: Yoland on January 11, 2015, 08:52:11 AM
Thank you for this new objects library. Works beautifuly in both FSX and P3D V 2.4. I am really amazed by the great work performed by the sceneries team.
Cheers
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 11, 2015, 09:03:39 AM
Hi Spirit,

Just checked and that is the way Object #5 is supposed to look.   It just has a wireframe roof.

Rod
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 11, 2015, 11:14:37 AM
Just to let everyone know that there is absolutely nothing in the RTMM Required Object LibrariesFSXP3D Part III that changes anything whatsoever in any of the other libraries - Part I or Part II. Part III contains all new objects and texture sets. Therefore if you have a problem with textures not showing or see something strange looking, it results from an issue that existed on your system that you either weren't aware of or noticed in the past prior to installing the Part III Libraries .
Title: Re: RTMM OBjects Library Topic
Post by: spirit_66 on January 11, 2015, 11:44:18 AM
Hi Spirit,

Just checked and that is the way Object #5 is supposed to look.   It just has a wireframe roof.

Rod
Hi Rod,
all clear and I know now it's the way it is.
Thanks for the quick response
Spirit
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 11, 2015, 11:46:24 AM
Thank you for this new objects library. Works beautifuly in both FSX and P3D V 2.4. I am really amazed by the great work performed by the sceneries team.
Cheers

Thanks, Yoland!

Just to let everyone know that there is absolutely nothing in the RTMM Required Object LibrariesFSXP3D Part III that changes anything whatsoever in any of the other libraries - Part I or Part II. Part III contains all new objects and texture sets. Therefore if you have a problem with textures not showing or see something strange looking, it results from an issue that existed on your system that you either weren't aware of or noticed in the past prior to installing the Part III Libraries .

Steve is quite right.   Thanks, Steve!

Rod
Title: Re: RTMM OBjects Library Topic
Post by: rritter on January 11, 2015, 12:59:02 PM
Hi Rod,

I forgot to mention, but you guessed I'm running FSX. I disabled EZ FSXP3D library as you told me, #4 on stilts is still there but showing up in grey now instead of black, the containers next to #5 are still  black. All the other items show up OK.
 What should I do next ? Reinstall FS9 EZ1 library ?

René
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 11, 2015, 01:15:17 PM
Hi Rene,

Object #4 is gray.   Can you post a picture of the gray object?  The fact that you disabled EZ Scenery LibraryFSXP3D and Object #4 is still there in some form tells me you have other instances of at least parts of the EZ Scenery Library enabled in your library.  That will not work when you use RTMM sceneries.  The fact that you suggest reinstalling FS9 EZ1 Library is a little scary.  Do you understand that you can only have one version of the EZ Scenery Library active when using RTMM Sceneries and it must be EZ Scenery LibraryFSXP3D?

Do a search on your system for the following file (which contains object #4) and see where it shows up:

FSXP3D ron_ez housez and buildingz.bgl


It should only exist inside the EZ Scenery LibraryFSXP3D\Scenery folder.

Rod


Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 11, 2015, 01:28:24 PM
Rene,
You shouldn't be using a library called "FS9 EZ1" in order to be fully compatible with RTMM scenery. If you have this on your system, I recommend that you disable it in your FSX Addon Scenery and make sure that you have have all of the RTMM libraries installed and active. I'm fairly confident that anything that might be contained in the FS9 EZ1 is also contained in the RTMM FSXP3D libraries, with the added benefit that the RTMM libraries have all been cleaned up and converted for use for not only FSX, FSX DX10, and P3D. 3 for the price of 1!
Title: Re: RTMM OBjects Library Topic
Post by: jsapair on January 11, 2015, 02:51:08 PM
Quote
Hi Jsapair,

I assume you are running P3D.  Is that correct?  If you disable RTMMTwo Object LibraryFSXP3D in the scenery library do the stilts return?   Re-enable RTMMTwo Object LibraryFSXP3D and disable EZ Scenery LibraryFSXP3D library.   Does object #4 disappear?  Then go ahead and re-enable it.

Let me know results of these two tests.

Rod





Hi, Rod. No, I'm running FSX DX10. Sorry I forgot to mention that. Does that change the above procedure?
Hold everything. Just ran the tester again for grins and all's well. Go figure. But thanks, Rod.
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 11, 2015, 03:55:48 PM
Ok, great!

Rod
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 11, 2015, 10:41:01 PM
Hi Rene,

Object #4 is gray.   Can you post a picture of the gray object?  The fact that you disabled EZ Scenery LibraryFSXP3D and Object #4 is still there in some form tells me you have other instances of at least parts of the EZ Scenery Library enabled in your library.  That will not work when you use RTMM sceneries.  The fact that you suggest reinstalling FS9 EZ1 Library is a little scary.  Do you understand that you can only have one version of the EZ Scenery Library active when using RTMM Sceneries and it must be EZ Scenery LibraryFSXP3D?

Do a search on your system for the following file (which contains object #4) and see where it shows up:

FSXP3D ron_ez housez and buildingz.bgl


It should only exist inside the EZ Scenery LibraryFSXP3D\Scenery folder.

Rod

Oops...gave you wrong search advice....sorry.....you should do a search on *ron_ez*.bgl and see if any libraries show up without FSXP3D in front of them.  If so, those might be duplicate libraries.

Rod
Title: Re: RTMM OBjects Library Topic
Post by: updraft on January 12, 2015, 01:46:46 AM
Hi Rod,

Re your reply #21:
Tried everything as per your advices but no success.

I have now replaced the "Consolidated Objects Library" by the 6 single library folders and everything is working perfect within the RTMM area.
What's possibly missing outside RTMM I'll see sometimes later...

Great thanks to you and the entire RTMM team for your immense efforts to keep this great scenery addon up-dated!

Best regards
Ernst
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 12, 2015, 06:51:19 AM
Hi Ernst,

That's good news!

Rod
Title: Re: RTMM OBjects Library Topic
Post by: rritter on January 12, 2015, 09:23:37 AM
Hi Rod,

It took me some time but I finally found all the duplicate ez bgsl which I deleted, so everything is working fine by now. Thanks a lot for your help and many thanks to the whole team for the great job you're doing.

René 
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 12, 2015, 12:17:49 PM
Hi Rene,

That's great news!

Rod
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 16, 2015, 12:45:26 PM
Hi guys,

Am a newb to this site. So a big hello to all you guys n' gals.

I don't have anything installed library wise but am struggling a bit with your library files installation.
In a nutshell am not seeing the library files listed in FSX.

I am running FSX. Have bought, installed, and am loving ORBX - PNW, and Pacific Fjords.
I don't have acceleration pack, but do have REX2, REX Textures 4, GSX, FSCaptain
and all these are fine.

I have not yet installed any of your scenery files as I thought it best to get the library files in first.
Worked through' RTMM Required Object LibrariesFSXP3D Part I_1-7-15' and am sure I have done
everything right - but as I said nothing showing in the FSX addons scenery list.

Could I get some advice please.
Thank you.
Terry
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 16, 2015, 02:14:22 PM
Hi Terry,
First things first: you MUST install Acceleration in order to use and enjoy RTMM scenery. RTMM scenery uses many of the objects contained in the Acceleration pack library that are used in our scenery.

Have you activated the RTMM Required Object LibrariesFSXP3D Part I_1-7-15 library in the FSX scenery library from within FSX?

Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 16, 2015, 02:40:46 PM
Hi Ualani,

I have been informed this should work really well but maybe the odd item missing.

I don't seem to be able to activate that first library from within FSX - no :(
It does not show in the list within FSX.

I open FSX, go to settings, hit the button 'Scenery Library' and I don't see any mention
of these from RTMM.
I followed the instructions very carefully and my Micrcrosoft\Addon Scenery\ now contains
a folder called CeyX_Sceneries_LibrariesFSXP3D, plus a folder called EZ Scenery LibraryFSXP3D,
plus a folder called, RWY12 LibraryFSXP3D. (With their contents obviously)

Any ideas gratefully accepted :)
Terry.
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 16, 2015, 03:24:13 PM
Terry,
Have you successfully activated any non-RTMM libraries in your Addon Scenery library?
Title: Re: RTMM OBjects Library Topic
Post by: Doug on January 16, 2015, 03:59:36 PM
Terry ... just a side note ... is this the problem?

FSX Add Scenery Bug ....

There is a known bug with FSX and Windows 7. It's easy to fix, though. When you try to add an area, hitting OK the 2nd time does not start the database build. Follow the directions you have, all the way up to clicking "OK." When you click OK, you should now be inside the scenery folder (not what you wanted), but there is a workaround). Now, right-click anywhere inside that folder where it is blank. The item should now be added to the scenery library. (Full fix thread HERE.)

Example

1. In Settings, LEFT CLICK on the ADD AREA, then

2. Left Click on Addon Scenery (or wherever you put your addon files)

3. Left Double Click the scenery you want

4. In the new window appears, left click OK (nothing happens)

5. Now Left click AGAIN in the blank space of the window.

Here's a video from Bill Womack that explains it ...

http://iblueyonder.com/video-tutorial-adding-scenery-to-fsx-in-windows-7/
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 16, 2015, 05:02:43 PM
Hi Doug  ::)

Completely spot on !!
Thank you so much for that little gem :)

Thank you also to anyone else who gave advice and suggestions.

Now to add the other two library zips.   ;)
Terry.
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 16, 2015, 07:38:43 PM
Hi again,

I installed Zips 1 2 and 3.
Downloaded and installed The Scenery Object Tester. Added it in FSX.

Went to PANT and I am missing Numbers 2, 3, 5, 7, 9.

Number 2 is from FSX Acceleration - which I don't have. So that explains that one.
Number 3 is from  Tongass Fjords X  - which I don't have. So that explains that one.

Number 5 is from RWY12 LibraryFSXP3D from Part I of the RTMM Required Object LibrariesFSXP3D
I have installed this - so it should be showing ? (I have this installed in FSX\Addon Scenery\)
It shows in the FSX scenery library list at number 5 in the list.

Number 7 is found with an installation of AhZx_LIB SUB LibraryFSXP3D from Part I of the RTMM Required Object LibrariesFSXP3D.
I have this installed in  FSX\Sim Objects\
IS THIS CORRECT ?
It shows in the FSX scenery library list at number 2 in the list.

Number 9 only found with an installation of RTMMTwo Object LibraryFSXP3D from Part III of the RTMM Required Object LibrariesFSXP3D. I have installed this - so it should be showing ?
(I have this installed in FSX\Addon Scenery\)
It shows in the FSX scenery library list at number 3 in the list.

I am stumped lol. Any ideas anyone ?

Thanks - Terry









Title: Re: RTMM OBjects Library Topic
Post by: jsapair on January 16, 2015, 09:20:55 PM
Terry. Like Ualani mentioned, without FSX Acceleration RTMM is NOT going to work for you. You'll be doing a lot of this library installation work for nothing. You're beating a dead horse my friend. I think I picked up FSX Gold (Deluxe +Acceleration) on Amazon for around $20. Way cheaper than a round of beers at Misty's Place.  Just sayin', before you get too far along and find no joy. Tongass is pretty much a 'must-have' also to see all of what you're supposed to see in RTMM land. If you don't have it then don't DL sceneries that require it, but Acceleration is a prerequisite for any of the RTMM sceneries in any ORBX packages you have.
                                              JJ
   
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 17, 2015, 03:50:11 AM
Hi JJ,

Yes I think it looks like I shall have to get acceleration, although for a few library files it seems
daft  ???

I was only wondering why the ones that should be there - are missing.

Should the libraries from the zips go into the addon scenery directory ?
Or does the folder 'AhZx_LIB SUB LibraryFSXP3D' go into FSX\SimObjects ?
(The install notes for this file state -
4. Copy the AhZx_LIB SUB LibraryFSXP3D folder to wherever you keep your object libraries and enable it in your Scenery Library.  If you don't use OZx Sceneries and have never installed them or OZx_LIB, then the installation of the AhZx_LIB SUB LibraryFSXP3D is just about done.

Thanks for replying.
Terry
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 17, 2015, 06:33:02 AM
Hi gang,

Got Acceleration downloaded and install. (SP2 removed first)

Now I am still missing items 5, 7 and 9 from the Objects library page.

Should I go through the 3 library zip files again now I have acceleration installed ?
Or would that just be duplicating them ?
Cheers.
Terry.
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 17, 2015, 08:04:13 AM
Hi Terry T,

Welcome!   None of our libraries go into FSX\SimObjects.  That folder is for AI Boats and Planes etc.
I keep all 6 of my RTMM object libraries inside a folder named RTMM Object Libraries which is inside the Addon Scenery folder.  There is a lot of info on scenery folder placement in the section right below where you downloaded the Libraries from on the Web site.

Make sure you have the six libraries which are:

AhZx_LIB SUB LibraryFSXP3D
CeyX_Sceneries_LibrariesFSXP3D
EZ Scenery LibraryFSXP3D
RTMM Object LibraryFSXP3D
RTMMTwo Object LibraryFSXP3D
RWY12 LibraryFSXP3D

installed in a folder inside the Addon Scenery folder and that each one is enabled separately in the Scenery Library above the ORBX entries.

Rod




Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 17, 2015, 09:36:15 AM
Hi Stilletto :)

Thank you for replying :)
I have each of those files in my \Addon Scenery now.
(Had the AhZx_LIB_SUB LibraryFSXP3D in FSX\SimObjects - due to the wording in the instructions)

In FSX settings scenery Library my list starts with

RTMM Scenery Test                                                       1
AhZx_LIB SUB LibraryFSXP3D                                        2
RTMMTwo Object LibraryFSXP3D                                   3
RWY12 LibraryFSXP3D                                                   4
RTMM Object LibraryFSXP3D                                          5
EZ Scenery LibraryFSXP3D                                             6
CeyX_Sceneries_LibrariesFSXP3D                                 7

Under there start the ORBX library files. Obviously the RTMM Test is only there while I try to get the objects to show as they should, then that wil be removed.

Thank you again.
Terry
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 17, 2015, 09:57:27 AM
Things are getting clearer lol.

I have a hanger that is different to those on your tester.
I have a space where there are 4 yellow cones as though they are in corners making a square.
I have a boulder :)

Now I was certain I had to previous library files.
I dunno. Am spending all my time messing instead of flying lol.
Going to fly in a bit and bugger the buildings  ;D

Terry
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 17, 2015, 10:15:30 AM
Mine are in a different order. But I DONT have the ORBX Alaska region yet.

Notice the boulder and just to the left of that is 4 small cones making a square box.

Terry

Title: Re: RTMM OBjects Library Topic
Post by: Doug on January 17, 2015, 10:40:31 AM
Are you sure you are using the latest Scenery Object Tester? (01.08.2015) Look at this picture, there are no cones or ice piles (boulders) in the current one, located HERE (http://www.return.mistymoorings.com/object_libraries_build/#objtest).
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 17, 2015, 11:25:20 AM
Hi Doug,

Yes I realise they should not be there.

I am sure I had the right scenery tester, but downloaded and installed your link one.

Now it looks right I think. Just double checking.

Amended this just to say am only missing the green hanger now. But that can wait until tomorrow.
Am off now flying :)

You a star sir :)
Title: Re: RTMM OBjects Library Topic
Post by: Bradallen43 on January 17, 2015, 12:55:41 PM
Terry,

Make sure that none of those libraries are in the Simobjects folder. The instructions don't say that anywhere that I'm aware of. If you can show us where that is being said, we will fix that wording that has you confused. All of our object libraries go into the Addon Scenery folder only.

Just making sure you're on the same page as all of us and we're seeing progress here which is what we want. I think we're getting close.

Brad
Title: Re: RTMM OBjects Library Topic
Post by: spud on January 17, 2015, 01:50:17 PM
Really fellahs,
how to install the libraries and RTMM scenery is fully covered with pictures and text on the site and answers just about any questions you might have.  Go here:

http://www.return.mistymoorings.com/object_libraries_build/

use the link above and scroll down to the section that says:

"Scenery Folders Placements and Object Library Priorities"

follow the instruction to the letter and you will have the scenery in all its glory in you sim.  Of course IF you don't see fit to have the underlying software then all bets are off.  Take some time and look through the site.  There is more info here on how things work and what to do in and go in RTMM than probably any simular site on the web.  All the proceedures have been thourghly tested and work flawlessly if followed.  Half way measures will only cause you problems and disatisfaction with the experience.
 8)
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 17, 2015, 02:46:06 PM
Hi Spud,

Am a newb here and can tell everything is very well covered document wise.

The sentence which confused me is this one :-

4. Copy the AhZx_LIB SUB LibraryFSXP3D folder to wherever you keep your object libraries and enable it in your Scenery Library.  If you don't use OZx Sceneries and have never installed them or OZx_LIB, then the installation of the AhZx_LIB SUB LibraryFSXP3D is just about done.

I know it is only a small detail but enough to make you do exactly that. It should say 'copy the file ... blah blah into your FSX\Addon Scenery folder. I have written thousands of lines of user information for major systems and I know just how easy it is to confuse lol.

All the best
Terry
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 17, 2015, 03:50:53 PM
Hi Terry,

Well, since I wrote the sentence you are referring to, I will comment.   The problem is, there is no standard where people keep their object libraries so that why I said it that way.  Everybody does not keep their object libraries in Addon Scenery...some put them on a whole different drive.  However, no one keeps their object libraries in SimObjects because that is a reserved FSX folder for AI structures.  For some reason, you connected the words "object libraries" and SimObjects.   Every now and then one of our users comes up with an association which I can't explain.  It is no big deal.

The good news is that even though you made an odd association of words that most of our users have not made, we were here to help you with it.

Rod

Title: Re: RTMM OBjects Library Topic
Post by: jeff3163 on January 17, 2015, 03:55:08 PM
Surely your not saying that you keep your object libraries in your "Simobjects" folder anywhere?  The lines you quote say nothing about the "simobjects" folder specifically.  ( and the object libraries normally go under the "Addon Scenery" folder, for addons of course.)  Simobjects are the airplanes and boats.  Addon Scenery is for all the locations we fly them to.   ;)
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 18, 2015, 10:28:53 AM
Hi guys,

Problem is when you get someone who has no experience of doing this.

How does a complete newb at manually installing files / scenery know that you
don't put anything in the FSX objects folder ? I thought about it and looked around
in the FSX folders for any folder that implied objects 'wherever you keep your object libraries'
and that is why I could only think of 'SimObjects'.

wherever you keep your object libraries Any newb who is totally new to this would am sure
end up a tad confused where to put them.

Anyways, it is sorted now.

Cheers
Terry
Title: Re: RTMM OBjects Library Topic
Post by: spud on January 18, 2015, 11:00:21 AM
Terry,
by your response to my previous post you apparently have not yet read the recommended method to install libraries and scenery for RTMM outlined in the post.  Although the library downloads do have instructions and should be followed the guidelines in the
"Scenery Folders Placements and Object Library Priorities"
section of the linked section is very clear as to where to place scenery and libraries related to RTMM.
Although, as Rod says user's sometimes like to place their libraries in strange locations, it is best to use the guidelines so troubleshooting is simplified both for the user and here at RTMM.
One note on the screenshots in the recommendations is that the RTMM recommended libraries names are old and do not reflect the names for the latest libraries.
Due to the continually evolving nature of RTMM old names are bound to crop up like this because Doug is only human and can do just so much.  If in doubt please don't hesitate to ask for advice or claification.
Like the sign on the bathroom wall over the commode:
"We aim to please, please aim too, please.!!!!"
 8)
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 18, 2015, 11:17:16 AM
Terry,
Technically it shouldn't matter if your objects library(s) reside in the Sim Objects folder as long as it (they) are kept in their own separate folders within the Sim Objects folder and not mixed with any of the folders that are already there. The important thing is that no matter where you keep your object libraries on your system your FSX or P3D scenery library entries point to them properly. Like Spud says, if you follow the recommended installation procedures found elsewhere you can't go wrong. Don't worry about making mistakes because there's plenty of help available to help you sort things out.
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 18, 2015, 12:00:14 PM
Ok here is what I read :-

I started at the RTMM Home page and started reading.
Further down the page it tells me requirements :-
REQUIREMENTS:
You Must Have These...
Microsoft FSX and Acceleration Pack (Amazon Link)
        or Prepar3D (Prepar3D Link)
"Tongass Fjords" by FSAddon (FSAddon Link)
"Pacific Fjords" (PFJ) (ORBX Link)
"Pacific Northwest (Pacific Blue) " (ORBX Link)
"Southern Alaska" (ORBX Link)
See Objects Library Table for Required Objects

So click on the link - now I am here 'The FSXP3D Object Libraries' page.
The Object Libraries Needed for RTMM
Getting the Object Libraries
Links to the Object Libraries you will Need
The Scenery Object Tester
Scenery Folders Placement and Object Libraries Priorities
Frequently Asked Questions

Clicked getting the libraries - and read that section.
Whether you are a new RTMM user or a RTMM veteran user, the first step to using the new, required "FSXP3D" capable RTMM libraries is to download Part I and Part II of the RTMM Required Object LibrariesFSXP3D. You can find links to these downloads in the section further below titled "Link to the Object Libraries" the libraries you need are downloadable there. Please follow the installation instructions that are contained in the downloads very carefully to make sure you disable the specific libraries that you may already have installed.

Links to the Object Libraries you will Need - and there they are all listed.
Note from the above paragraph Please follow the installation instructions that are contained in the downloads very carefully.

So Spud, how much reading of instructions should I do ? Should a newbie like me 'rummage through the whole massive site to check for other installation instructions ?
I read everything listed above. Then I read each of the instruction docs contained within each zip file.
Now, I obviously am not clairvoyant, so I didn't know that I should be reading instructions somewhere else. Plus, non of this tells me where to put objects. (As a newb to this site and installing the files)

I didn't want to put anything contained in these zip files in MY chosen location.
I wanted to put them where they should go. Where the RTMM wants me to put them.
So they work properly. I have been around computer systems since 1990. Indeed I graduated from Sheffield University with Computer Sciences in 1994 - so I do know the importance of places files where they should be exactly.

Hope that explains things a bit more.  :-\
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 18, 2015, 01:09:42 PM
Terry,
If you read the installation instructions found in each RTMM Object library, and you apparently did, you have all of the installation instructions needed and don't need to rummage around looking for more. I'm not sure why you thought that you needed to rummage around to get the right information or how Spud might have implied that. My question for you at this point is, is everything working for you now? If not, please ask.
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 18, 2015, 03:40:30 PM
Hi :)

Everything is working at 99%.  I am missing the green small hanger that is all.

Please don't think I am being critical. Am sorry if I came over that way.
You guys do a brilliant job here. Supplying all this software for nothing.

The site is very large and daunting for a newbie to it. I was trying to explain without pointing
fingers or being ungrateful, as to why I initially placed that folder in my FSX\Objects folder.
It is the same with the scenery tester. The first one I downloaded from here was giving me
some of the buildings in a different order and some were missing.
Only when Doug asked me if I had the latest scenery tester and provided a link that I followed,
did everything look as it should. (Missing the small green hanger tho)

Now I downloaded the first scenery tester from this site by following links as I posted earlier.
Obviously it is the wrong version.  How am I to know ? lol

I am not saying this to be pointing fingers or poo poo'ing the site, or any of you guys.
Am only stating what happened is all. And I am very grateful for the help and advice I
was given. I was just a bit put out by 'Spud' implying I didn't read  / follow the installation procedure.

Do this really have to turn into war and peace ? Is it always this way here ?

I hate drama. I just came to fly in your brilliant scenery.

Cheers
Terry
Title: Re: RTMM OBjects Library Topic
Post by: jeff3163 on January 18, 2015, 04:09:16 PM
No drama.  Spud just likes to remind people to read the manual.  (not knowing if you have or not)  We just want to help, and nobody is upset. 

It's hard to walk in your shoes.  I have been with RTMM since 2011, and installed things as they became available.  It was easy back then.  The site was a lot smaller.  It has grown up around us, and we are comfortable with it.  For someone coming in now, it is a whole different experience. 

But just take it slow and leisurely and it will grow on you too.  No hurry.   ;)
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 18, 2015, 08:46:20 PM
Hi Terry,

Let's focus on the problem that you still have. Right now the scenery tester is indicating that you do not have the RWY12 LibraryFSXP3D object library installed correctly.  We need to get that fixed since that library holds hundreds and hundreds of objects.  My understanding is that you cannot see any object in the number 5 position of the scenery tester.   I just want to make sure that the green hangar is totally missing and not showing a missing texture (which is what happens when the object is all black).    Am I correct that it is totally missing?

Assuming that you see no object at all, can you make sure that the RWY12 LibraryFSXP3D folder is enabled in your Scenery Library.  Then go to the RWY12 LibraryFSXP3D folder that the scenery library points to and verify that there is a Scenery and a Texture folder inside and that one of the files inside the Scenery folder is FSXP3D GA-Hangers_lib.bgl with a size of 397 KB.  That is the .bgl file that contains the green hangar object that is missing.

Rod
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 19, 2015, 06:15:16 AM
Howdy Rod,

Yes it is number 5 position which is missing. (See screen shot)
Oh well, the screenie (Jpeg) isn't very clever but yes, that Green Hanger at no 5 is totally missing.

I will do what you suggest and double check the RWY12 LibraryFSXP3D.
If it is as it should be I will check inside the scenery folder for file FSXP3D GA-Hangers_lib.bgl.

I will report back :)
Thank you.
Terry
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 19, 2015, 07:06:41 AM
Hi again,

There was weird things afoot with this.  The tester wasn't showing in my list in FSX scenery library.
But when I tried to add it to test again, it said it was already there !!

Similarly, I had issues removing the RWY12 LibraryFSXP3D in the respect that when I deleted it,
and removed it from the FSX list, the scenery tester didn't work at all - No tester buildings at all.

Rebooted FSX after removing deleting etc, to ensure it was looking ok.
Then I re-added RWY12 LibraryFSXP3D to FSX\Addon Scenery, and added to the list in FSX.
All looking good.
Re-added the Scenery Tester into FSX\Addon Scenery, and added to the list in FSX.

Rebooted FSX and BINGO - they are all there (Apart from No3 obviously)
Only thing is the green hanger has a wire frame roof.
I know I have read that in here, so am going to find out more and do whatever is needed.
Thanks again.
Terry

Amended to say I looked again at the tester pic and the roof on the green hanger looks wire framed.
Do I need to do anything else or are my eyes going funny on me ?
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 19, 2015, 08:13:17 AM
Wire frame coming out of the roof is correct.
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 19, 2015, 08:38:38 AM
Hi Terry T,

That's great news!   Time to enjoy the sceneries!

Rod
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 19, 2015, 10:23:34 AM
Brilliant and thank you very much to everyone for the help :)
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 19, 2015, 12:36:24 PM
Hi Terry T,

Am I correct that you plan on getting Tongass Fjords X?   You will have missing objects in many of our sceneries without that software.

Rod
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 19, 2015, 02:47:00 PM
Hi Rod,

I am Rod but may be a few weeks. Only just bought ORBX's brilliant NWP, and Pacific Fjords.
So I have a good bit of looking around those before I purchase Tongass Fjords X.

Terry
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 19, 2015, 03:42:21 PM
Sounds good!  Have fun!

Rod
Title: Re: RTMM OBjects Library Topic
Post by: Bradallen43 on January 19, 2015, 08:22:29 PM
FYI, if you plan on using our AI Shipping or any of the AI Floatplane traffic, you'll need to have Tongass Fjords X installed or those packages will not work properly, especially the floatplanes which specifically use Tongass Fjords AI Floatplanes.

Also, a lot of our scenery isn't just made for Tongass Fjords area, we use the objects from the Tongass Fjords library to make other scenery locations with too so for example, you might be missing a lot of objects down in Whiskey Cove if you don't have Tongass Fjords installed. Sorry but it's pretty much one of our requirements.

Brad
Title: Re: RTMM OBjects Library Topic
Post by: spud on January 19, 2015, 10:54:17 PM
Terry,
don't forget SAK as well, there are RTMM location in that ORBX region as well.  Tongass X fills is the coastal region to the west of PFJ.  ORBX did not design that area because Holger and John had already developed the area for FSX and Holger is also an ORBX developer so the scenery fits seamlessly alongside of and between PFJ and SAK.
 8)
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 20, 2015, 01:53:11 PM
Hi Brad and Spud,

Yes I am going to get both of those scenery areas. They are just my cup of tea :)

I think the AI traffic really makes this sim scream out at you.
I use GSX and I know it is only 'eye candy' that is what I like in FSX, as much eye candy as I can have :)
Your scenery so far just brings to life the smaller places. The SPB's are no longer boring and empty :)

I used to watch that Alaska Airline program.
(The family business one. The scary daughter learning to fly one lol)

I realise Alaska is massive so it will be interesting to see what ORBX Sak brings in the way of airport
and SeaPlaneBases.
Cheers

Terry
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 21, 2015, 07:01:19 AM
Hi gang,

Well, it all got too much for me   :o

So I bought Tongass Fjords this morning. Yes, it seems very good :)
Does anyone know how to see the list of SPB's there ?
I have one of those KMZ files for Google Earth, but it doesn't show many SPB's on that outline
area for Tongass. Or maybe am using Google Earth wrong lol.

I have all the boxes ticked on the left pane.

Terry.
Title: Re: RTMM OBjects Library Topic
Post by: Doug on January 21, 2015, 09:32:51 AM
Terry...two sources for you. (1) Plan-G (free) has them all. You can download extra CSV files in cabins and docks from Dieter's Corner in the Misty's Place page. (2) go to the scenery page and download RTMM Docks. Most of these are Tongass. All of them have been enhanced with this rather complete package, list included in the readme.

Doug
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 21, 2015, 11:51:38 AM
Hiya Doug,

Thanks for that info. I will go have a look right away :)

Terry
Title: Re: RTMM OBjects Library Topic
Post by: TerryT on January 21, 2015, 01:08:50 PM
Doug,

I have added that KMZ to Google Earth. Still doesn't seem to show many SBP's at
Tongass area. If I download the RTMM docks, are some of these docks SPB's ?

I downloaded the missing cabins zip.  Inside it are 18.BGL files.
Does that seem about right ? Just one directory and no instructions inside the zip file.

Just wondering if I had got the right file. I was thinking of the lighthouses and Oil rigs
but am still getting my head around how to get them lol
Cheers
Terry
Title: Re: RTMM OBjects Library Topic
Post by: Doug on January 21, 2015, 04:18:16 PM
The RTMM Docks will have all of the Tongass Ones ... I think ALL of them are SPB's.  Some were only a dock, single pier, others just a starting point. I put in piers, boats, landscaping, wsindsocks, fuel, etc. So each one now is a "fun" place to visit.  If you go to the FAQ in the Airport Facilities, Table II has all of the Tongass X SPBs.  (I don't know much about Google Earth).

Doug
Title: Re: RTMM OBjects Library Topic
Post by: gert57 on January 23, 2015, 02:22:47 AM
Hi all, I have a question on the new scenery libraries.
I have to disable certain OZx files with the disabler, to see everything from RTMM in the right way in FSX.
Am I correct in supposing that when I want to fly in Australia and see all the OZx addons correctly, I have to ENABLE the OZx library files again?? Some tests I did indicate this.
I hope you can tell me wether this is correct or, on the other hand, if something is amiss with my installation or the fsx scenery library.

greetings,
Gert
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 23, 2015, 07:35:25 AM
Hi Gert,

The disabler turns off selected libraries in OZx_LIB since they are replaced by the exact same objects (except converted for  FSX, FSX DX10 and P3Dv2 compatibility) when you install the AhZx_LIB SUB LibraryFSXP3D.   As long as the AhZx_LIB SUB is enabled, any scenery (including OZx) that calls those specific objects will find them in the AhZx_LIB SUB LibraryFSXP3D automatically.

You never need to re-enable the selected OZx libraries using the utility unless you disable or remove the AhZx_LIB SUB LibraryFSXP3D.

Rod
Title: Re: RTMM OBjects Library Topic
Post by: Rangerick on January 23, 2015, 01:37:09 PM
In all the years with RTMM, I've never had this problem before ?

Had RTMM Libraries Part I installed in P3Dv2 and finally got around to updating to Part II + Part III...

Listing order is:

Below my RTMM Locations:
CeyX_Sceneries_LibrariesFSXP3D
EZ Scenery LibraryFSXP3D
RTMM Object LibraryFSXP3D
RTMMTwo Object LibraryFSXP3D
RWY12 LibraryFSXP3D

All folders are installed  inside the Addon Scenery folder and each one is enabled separately in the Scenery Library above all my ORBX entries.

Downloaded the New Scenery tester file, installed into Addon Scenery Folder and activated it at the top of my RTMM locations

Fired up P3D and got a SCENERY CFG. FILE ERROR message saying Local scenery directory (D:Lockheed Martin\P3Dv2\Addon Scenery\RTMM Scenery Object Tester 01.08.2015\Scenery) in scenery area 174 Not found. 

???  Rick
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 23, 2015, 01:42:11 PM
This happens when you physically delete or move a scenery file on your HDD without deleting it from your sim's scenery library. Check your scenery library and delete or uncheck the object tester. If you moved the object tester to a different location on your HDD, make sure that the scenery library points to the right location. Let us know if this fixes the problem or not.

Steve
Title: Re: RTMM OBjects Library Topic
Post by: Rangerick on January 23, 2015, 05:24:21 PM
Thanks ualani !

The only thing I changed initially was to uncheck / delete the 'Older' scenery tester from within P3D, then deleted the file in the main addon scenery folder.

I just did the same with the new version of the scenery tester... I downloaded a 'Fresh' version and installed it.

This one is working fine now + all is as it should be...  Thanks !

Rick / Canada
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 23, 2015, 06:16:40 PM
Great! Glad we fixed it.
Title: Re: RTMM OBjects Library Topic
Post by: gert57 on January 24, 2015, 06:18:11 AM
Hi Rod,
thanks for your reply.
However, on some OZx airfields something is amiss.
E.G. YMRY Moruya.
With OZx entries disabled with the utility,
I miss airport building, hangars, grass.
When I enable OZx lib entries per other utility,
the airfield is as it should be.
I have reinstalled the RTMM libs, paying close attention to readme etc.
All objects show with the scenery tester, but some elements on OZx airfields don't show up...
I hope you (or somebody else) can be of assistance.
Thanks!

Gert57
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 24, 2015, 10:21:13 AM
Hi Gert57,

I cannot reproduce your problem.  I don't think the missing hangars even come from OZx_LIB.  You have something else going on that I don't understand.  However, the good news is that since you are running FSX, you can keep the OZx_LIB files enabled since the reason to disable them is to make sure that the P3Dv2 users would only draw from the AhZx_LIB SUB LibraryFSXP3D objects.   Since you don't use P3Dv2 then it shouldn't be a problem. 

Rod
Title: Re: RTMM OBjects Library Topic
Post by: gert57 on January 24, 2015, 11:59:09 AM
Hi Rod,
That's good news indeed.
I am flyin a lot from Moruya.
I'll try to find the cause.
Thanks for the tip!!

Gert57
Title: Re: RTMM OBjects Library Topic
Post by: gert57 on January 25, 2015, 03:07:27 AM
Rod,
Another thought:
YMRY Moruya is not in the OZx 3.0-3.4 package, but a special addon airfield (see ozx download page)
I think it draws from the OZx lib, beacuse when I switch it partially off via the utility, the objects disappear.
I have looked at the OZx scenery directory, and the YMRY files are in there:
I observed something strange. There are two files with the same name, onlly a pace difference:
kh_YMRY_CVX.bgl
kh_YMRY_CBX .bgl
Could it be that this means a conflict between thes two files and therefore the strange behaviour?
greetings,
Gert57
Title: Re: RTMM OBjects Library Topic
Post by: Handie on January 25, 2015, 06:28:58 AM
I have also these two files ;)

kh_YMRY_CVX.bgl
kh_YMRY_CVX .bgl
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 25, 2015, 07:15:11 AM
Hi Gert57,

The two cvx files should not cause a problem.  One would just overlay the other if they are a duplicate.  They are most probably terrain modification files so would not have any effect on objects anyway.

Rod
Title: Re: RTMM OBjects Library Topic
Post by: gert57 on January 25, 2015, 08:17:00 AM
OK Rod, thanks for clarifying.
Handie, do you also have the problem of missing objects in Moruya when OZx libs are partly deactivated??
In my mind it has to do something with the OZx libraries,because everything is fine with the OZx libs totally activated.
VERY strange....
Gert57
Title: Re: RTMM OBjects Library Topic
Post by: Dieter on January 25, 2015, 09:59:16 AM
Those hangars at  Moruya/YMRY were missing in my OZx-installation, too.

Problem:

The file
"Disable OZx mwl, kh, UKVFR et al.cmd"
has a command line like this:
ren "OZx_LIB\Scenery\kh_*.bgl" kh_*.bgl.off
That means, all kh_*.bgl files will be set to "off".
Normally all deleted files have been replaced in the new RTMM-libraries, different spellings, but they are available.
In this case:
*kh_YMRY_LIB.bgl is missing in
\AhZx_LIB SUB LibraryFSXP3D\scenery

Solution:
! It's not a good idea to place this file in the \AhZx_LIB SUB LibraryFSXP3D\scenery yourself !
but

Go to folder \OZx_LIB

rename
kh_YMRY_LIB.bgl.off
to
kh_YMRY_LIB.bgl

Now your missing buildings are back.

Dieter
Title: Re: RTMM OBjects Library Topic
Post by: gert57 on January 25, 2015, 11:34:17 AM
Hi Dieter,
Done and it works!
Thanks.
This means that the ahz_lib_sub was ment only for the complete qzx 3.0 - 3.4 without extra addons??
I now know where i have to look to amend things.
Thank you again.
BTW: Thanks all the RTMM team for a fantastic flight experience.
I am very impressed with your knowledge and creativity!!


Gert57
Title: Re: RTMM OBjects Library Topic
Post by: jeff3163 on January 25, 2015, 12:41:49 PM
I've just added that addon to my collection.  Yes, the installation appears to add three kh_ files to the mix.  This causes problems for the disable tool, but it's not a big deal.  I just manually changed them to .off (same as others) and all is well.  You must enable them for the outback. (using the enable tool) ;)

(http://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2015/Prepar3D%202015-01-25%2009-33-43-84.jpg~original)

Sorry to be so vague, I'm not myself lately.   :-\ :'( :( :-[
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on January 25, 2015, 07:10:26 PM
Those hangars at  Moruya/YMRY were missing in my OZx-installation, too.

Problem:

The file
"Disable OZx mwl, kh, UKVFR et al.cmd"
has a command line like this:
ren "OZx_LIB\Scenery\kh_*.bgl" kh_*.bgl.off
That means, all kh_*.bgl files will be set to "off".
Normally all deleted files have been replaced in the new RTMM-libraries, different spellings, but they are available.
In this case:
*kh_YMRY_LIB.bgl is missing in
\AhZx_LIB SUB LibraryFSXP3D\scenery

Solution:
! It's not a good idea to place this file in the \AhZx_LIB SUB LibraryFSXP3D\scenery yourself !
but

Go to folder \OZx_LIB

rename
kh_YMRY_LIB.bgl.off
to
kh_YMRY_LIB.bgl

Now your missing buildings are back.

Dieter

Great detective work, Dieter!   An odd little quirk...when you add YMRY from OZx, you actually modify the standard OZx_LIB installation to include an extra file.   That is a bit confusing.

For the longer term,  I will see if we can pick up this library for our libraries also since we have permission to use Ken Halls' files from OZx_LIB.  Then that will eliminate this problem for future users.

What about kh_grasses2_LIB.bgl?   I see it as part of the YMRY addon but not in AhZx.  Is that another one that should be manually turned on at this point for the YMRY users?

Thanks Gert57 for bringing this up.


Rod

   
Title: Re: RTMM OBjects Library Topic
Post by: gert57 on January 26, 2015, 01:06:56 AM
Hi Rod and Dieter,
Yes, I think so.
Because with Dieters solution the grass is missing in YMRY.
I will turn it on and compare with the "original" YMRY and report back.
Greetings,
Gert57
Title: Re: RTMM OBjects Library Topic
Post by: Dieter on January 26, 2015, 03:28:50 AM
Yes, of course, I missed to mention
- kh_grasses2_LIB.bgl
which must be activated, too.

... I didn't see the wood for the trees ... , sorry

Dieter
Title: Re: RTMM OBjects Library Topic
Post by: gert57 on January 26, 2015, 10:08:37 AM
Hi all,
grass is waiting for a mower or airport cow ??
thanks!!

Gert57
Title: Re: RTMM OBjects Library Topic
Post by: GrayRider on January 28, 2015, 07:45:43 PM
I just downloaded the RTMM Lib., part one replacement.

I put the download zip into a temp folder. I started extracting the files from the zip file.

I'm getting unexpected errors that mentions some of the files in the zip cannot be extracted. The error says the path is to long..

Some of the files will extract from the zip. several will not extract from the zip file?.

GrayRider
Title: Re: RTMM OBjects Library Topic
Post by: rochewf on January 29, 2015, 06:27:30 PM
Gray Rider,

This may fix your problem. Move the zip file to a different location. You're probably maxing out the file path limit of 255 characters.

Bill
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 29, 2015, 09:02:45 PM
There was a problem with the file that we posted. A correction is in the works and will be up soon. Sorry about the confusion and the issues it caused. It was my fault.
Title: Re: RTMM OBjects Library Topic
Post by: jeff3163 on January 29, 2015, 09:42:46 PM
There was a problem with the file that we posted. A correction is in the works and will be up soon. Sorry about the confusion and the issues it caused. It was my fault.

Hmm, it must not affect everyone.  After reading Grayrider's post yesterday, I downloaded and installed the files myself.  They worked fine for me.  I used 7zip to open the zipfile, then just drag-n-dropped the folders to their locations.  All went well.   :-\
Title: Re: RTMM OBjects Library Topic
Post by: ualani on January 30, 2015, 12:52:39 AM
Jeff,
You must just be lucky! Actually there was a small problem with the names and in the file structure and names but you obviously either cheated or found a work around! It was a stupid mistake on my part.
Title: Re: RTMM OBjects Library Topic
Post by: GrayRider on January 30, 2015, 04:45:22 PM
There was a problem with the file that we posted. A correction is in the works and will be up soon. Sorry about the confusion and the issues it caused. It was my fault.

Ualani. I'll wait for your correction that's in the works. and re-download it for extraction to a temp folder. I know I'll need help doing this operation, since I do have all the OZx addons and the OZx library's installed. 

GrayRider
Title: Re: RTMM OBjects Library Topic
Post by: GrayRider on February 07, 2015, 07:50:05 PM
I'm needing more assistance with the RTMM Library's. My current library's installed are:

AhZX_Lib Sub Library FSXP3D
Ceyx_Sceneries_Library FSXP3D
EZ Scenery Library FSXP3D
RTMM Object Library FSXP3D
Rwy12 library FSXP3D

I'm assuming there is or was an update/change to the Object Library part 1?. I did go back and re-downloaded  Object Library Part 1. It appears to be all three of the Object library's required. The download file is called RTMM Required Object LibrariesFSXP3D Part 1_1-27-15.

The above library above has all the Object libraries in it?.

I'm really way out in left field, figuring out what in Object Library part 1 I need to change or update?.

I don't know what I need to do next based on the Object Libraries I already have installed.

I am also an OZx user.

OZx_AUS
OZx_LIB
OZX_NA

Help Help.

GrayRider
Title: Re: RTMM OBjects Library Topic
Post by: ualani on February 07, 2015, 08:22:52 PM
If you would have followed the link that Doug posted that says "Attention users who already have installed Part I, II & III of the object libraries---please read this NOTAM" in the Part I download area, then you would have known what to do, if it applies to your situation, and how to update your installation of the Part I library.
Title: Re: RTMM OBjects Library Topic
Post by: jeff3163 on February 07, 2015, 08:43:22 PM
Yes, and also, it's important to search the forum threads and resource pages for solutions we've documented over the years.  It's all laid out in print, for everyone to follow at their convenience.  A lot of time has gone into building the knowledge base here, so use it before starting a new thread.  Please.   ;)

Thank you.   8)
Title: Re: RTMM OBjects Library Topic
Post by: GrayRider on February 07, 2015, 08:58:37 PM
I'm doing the best I can.

Some of this stuff, gets a little complicated for me to digest.

Anyway. I had another look at the NOTAM about the AhZx_LIB SUB LibraryFSXP3D 1-27-15.

So. It's taken care of etc.

GrayRider
Title: Re: RTMM OBjects Library Topic
Post by: Dieter on February 08, 2015, 03:24:42 AM
@Grayrider

RTMM has meanwhile 6 libraries.
You are missing:
- RTMMTwo Object LibraryFSXP3D
which is in the latest Part III

Dieter
Title: Re: RTMM OBjects Library Topic
Post by: GrayRider on February 08, 2015, 05:02:21 PM
Dieter.

I forgot to add it, in my above info.

RTMMTwo Object LibraryFSXP3D is installed. All six libraries are installed and activated in my FSX library.

GrayRider
Title: Re: RTMM OBjects Library Topic
Post by: jsapair on February 10, 2015, 11:07:09 PM
GrayRider. In all seriousness I think you need to give up and start over with a clean install. Go by the book this time and re-install everything as per the directions. I think you have a FUBAR. Just my suggestion but I see that as the only solution, myself.
                                       JJ
Title: Re: RTMM OBjects Library Topic
Post by: GDR1944 on February 15, 2015, 11:51:56 PM
I have FSX Deluxe

1. RTMM is now the single source for all of these library sets and will continue to maintain them.  The entire library set can be obtained in a single download.

Were is the "single download"

I see many downloads....
Title: Re: RTMM OBjects Library Topic
Post by: jeff3163 on February 16, 2015, 12:14:48 AM
Hello GDR1944, and welcome to RTMM.
     Where did you see that written at?  :-\  The libraries are in three parts, plus the tester scenery.  It's not so hard to download three from the same page though, is it?  ???

     Nothing around here comes "bundled" except the Legacy Collection.  ;)   

    It's better to install each location individually.  Then go visit it.  It is the journey, not the destination that is stressed here. 
Title: Re: RTMM OBjects Library Topic
Post by: GDR1944 on February 16, 2015, 11:24:39 AM
Hello GDR1944, and welcome to RTMM.
     Where did you see that written at?  :-\  The libraries are in three parts, plus the tester scenery.  It's not so hard to download three from the same page though, is it?  ???

     Nothing around here comes "bundled" except the Legacy Collection.  ;)   

    It's better to install each location individually.  Then go visit it.  It is the journey, not the destination that is stressed here.

readme1st Install Part I.txt:
The benefits of this new scenery library set are:

1. RTMM is now the single source for all of these library sets and will continue to maintain them.  The entire library set can be obtained in a single download.
2. Many libraries have been added to expand our ever growing number of objects.
3. The textures in all of the libraries have been converted to .dds so that FSX DX10 users do not have to manually convert the textures for visibility.
3. The FS9 objects in these libraries have been converted to be FSX format so that our P3Dv2 users can now see all of the objects used by RTMM except as noted below.
4. In general, FSX objects will render a bit faster in FSX and P3D than FS9 objects so there may be a gain in frame rates.

I have all Payware required for complete install.
Thank You for fast reply
Title: Re: RTMM OBjects Library Topic
Post by: GDR1944 on February 16, 2015, 12:01:47 PM
Hello:
I think I better give you some background info.
I'm 70 and for the next few months on strong pain  meds please bear with me.

4. Copy the AhZx_LIB SUB LibraryFSXP3D folder to wherever you keep your object libraries and enable it in your Scenery Library.

As far as i can tell I don't have one.

I do have a EZ Scenery Lib that I disabled and dropped the "cmd" files in the ORBX folder.

Thanks for all help.
Gerry

Title: Re: RTMM OBjects Library Topic
Post by: Doug on February 16, 2015, 12:16:45 PM
Hi Gerry ... we say that because people put them into different places. Here is how I do it.

PDF (or FSX)/ Addon Scenery

I put all of the object libraries under Addon Scenery
I also put a Misty Moorings folder there and that is where i place all of the Misty Locations.
Notice for Tongass, I have those also in this location.

Hope this helps.

Doug
Title: Re: RTMM OBjects Library Topic
Post by: ualani on February 16, 2015, 01:57:01 PM
Gerry,
I can see why, and I agree, that the information in the readme1st Install Part I.txt is confusing to new users. The read me refers to the way the libraries in the Part I library used to be obtained. At one time they were in several different required downloads, but were subsequently combined into what is now the Part I library, thus "the entire library set can be obtained in a single download" refers to the current Part I library set. You'll still need to download all 3 of the current RTMM libraries to be up to speed. Your confusion is warranted. Hope this clears up the issue.
Title: Re: RTMM OBjects Library Topic
Post by: spud on February 16, 2015, 03:28:59 PM
Welcome Gerry,
here is the link for how to setup FSX for RTMM scenery.  It is important to try and use this method.  Although there are many ways to set thing up, following the recommended method will make troubleshooting easier and faster.  Alternate methods only make your install unique and time tested trouble shooting methods are then pretty much a crap shoot.
Like Doug says I place the 6 required libraries in the Addon Scenery folder.  I made an RTMM folder inside the Addon Scenery folder and place each individual scenery locations inside this Addon Scenery/RTMM folder each location is in its own folder which makes for many entries in the FSX Scenery Library but I can manipulate each location separately that way.
It is all spelled out in the forum linked here:

http://www.return.mistymoorings.com/object_libraries_build/#placepriority

NOTE:
the libraries named in the forum post linked above are old names and no longer apply but show where the libraries from the three downloads are to be placed.  The quoted text that confused you is also old and outdated.  It referred to when there was only one download needed.  Of course over time this has grown to the 3 different library downloads containing the six (6) required RTMM libaries.

 8)
Title: Re: RTMM OBjects Library Topic
Post by: ualani on February 16, 2015, 04:03:03 PM
Spud explained things better than I did. thanks, Spud.
Title: Re: RTMM OBjects Library Topic
Post by: simurq on February 20, 2015, 03:22:53 PM
Just noticed on the Object Libraries priority image from the link shared by spud: the RTMM object libraries are below (priority-wise) RTMM sceneries while the ORBX libraries always (FSX Central also checks this) stay atop their sceneries.

Is it intentionally done this way? I'm used to keep RTMM libraries above the sceneries and I believe it works as it should - I can see the objects without a problem...

Thanks!!!

Rustam
Title: Re: RTMM OBjects Library Topic
Post by: spud on February 20, 2015, 03:49:25 PM
Rustem,
I too have my RTMM Libraries above the scenery files in my FSX Scenery Library because that's the way ORBX and (me too) have always done it.  If you have scenery libraries anywhere in your FSX installation and they are activated in the FSX Scenery Library they will work (even if you don't want them too!).  So leave the libraries at the top and things will work just splendidly.
 8)
Title: Re: RTMM OBjects Library Topic
Post by: stiletto2 on February 20, 2015, 04:25:40 PM
Just keep the RTMM Object Libraries above ORBX.   Doesn't really matter if they are above, below or in the middle of the RTMM Sceneries.

Rod
Title: Re: RTMM OBjects Library Topic
Post by: simurq on February 20, 2015, 04:37:38 PM
Roger that, thank you, captains!!!  8)
Title: Re: RTMM OBjects Library Topic
Post by: roundrobin on February 23, 2015, 11:35:49 PM
Just to let everyone know that there is absolutely nothing in the RTMM Required Object LibrariesFSXP3D Part III that changes anything whatsoever in any of the other libraries - Part I or Part II. Part III contains all new objects and texture sets. Therefore if you have a problem with textures not showing or see something strange looking, it results from an issue that existed on your system that you either weren't aware of or noticed in the past prior to installing the Part III Libraries .

That is encouraging! I am not Sherlock Holmes but I regret updating my object libraries. I swear to you that it all worked well and after the updates, the Misty cabin is gone and so is the hangar. I start all my flights from Misty and it was fine. . So your comment applies to you only! And yes I did run the consolidate command.
Now I have to find my old downloads and turn the clock back, or forget about Misty's scenery.
Al
Title: Re: RTMM OBjects Library Topic
Post by: ualani on February 24, 2015, 08:49:16 AM
Sorry Al, the comment doesn't only apply to me. I'm the person who put together the Part III library and am solely responsible for it. It is a supplemental addition to the existing libraries and contains new objects that are not found in the Part I or Part II libraries nor does it change anything in those libraries whatsoever. The Part III library went through extensive testing and review by the RTMM team before it was made available for download and no one had any problems with the final version. The statement of mine that you quote is entirely correct. If, as you say, everything worked correctly before updating your libraries then something you've subsequently done has caused your problem.

You said in another thread that "I just can't figure this out. I was away for 10 days. Come back and go to Misty's place and the Club house and the hangar are gone!!! What gives?  I had installed the new object libs and the Yes Bay Lodge before leaving and it all work good. Scenery priorities all look good." If all was working then, with all libraries installed, then why would doing a re-update of the libraries change what worked for you before?

You obviously are missing something somewhere and I suggest you meticulously go over everything again, paying special attention to the EZ SceneryFSXP3D entry.
Title: Re: RTMM OBjects Library Topic
Post by: RocheTJ on April 12, 2015, 06:42:05 AM
Can the following link on the 'RTMM Medical Facilities' page be corrected? Currently I receive "OOPS! - ERROR 404 - File Not Found"  error when clicking on the ZIP icon to download the file.

RTMM Medical Libraries TEMP --- 04.11.2015 9:02 PM (new objects added, color smoke)

My work around is to go to 'The FSXP3D Object Libraries' page and download the file fron there.

Tom Roche
Title: Re: RTMM OBjects Library Topic
Post by: Doug on April 12, 2015, 07:13:00 AM
We are still putting links together, the Medical Facilities web page will officially open tonight around 6:30 pm EST.  At that time all of the links will be active.  We'll announce it on the forum.

Doug